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768 lines
34 KiB
768 lines
34 KiB
//============ Copyright (c) Valve Corporation, All rights reserved. ============
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//
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// Logging system declarations.
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//
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// The logging system is a channel-based output mechanism which allows
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// subsystems to route their text/diagnostic output to various listeners
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//
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//===============================================================================
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#ifndef LOGGING_H
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#define LOGGING_H
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#if !defined(__SPU__)
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#if defined( COMPILER_MSVC )
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#pragma once
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#endif
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#include "color.h"
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#include "icommandline.h"
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#include <stdio.h>
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// For XBX_** functions
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#if defined( _X360 )
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#include "xbox/xbox_console.h"
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#endif
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// Used by CColorizedLoggingListener
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#if defined( _WIN32 ) || (defined(POSIX) && !defined(_GAMECONSOLE))
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#include "tier0/win32consoleio.h"
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#endif
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/*
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---- Logging System ----
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The logging system is a channel-based mechanism for all code (engine,
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mod, tool) across all platforms to output information, warnings,
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errors, etc.
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This system supersedes the existing Msg(), Warning(), Error(), DevMsg(), ConMsg() etc. functions.
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There are channels defined in the new system through which all old messages are routed;
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see LOG_GENERAL, LOG_CONSOLE, LOG_DEVELOPER, etc.
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To use the system, simply call one of the predefined macros:
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Log_Msg( ChannelID, [Color], Message, ... )
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Log_Warning( ChannelID, [Color], Message, ... )
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Log_Error( ChannelID, [Color], Message, ... )
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A ChannelID is typically created by defining a logging channel with the
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log channel macros:
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DEFINE_LOGGING_CHANNEL_NO_TAGS( LOG_ChannelName, "ChannelName", [Flags], [MinimumSeverity], [Color] );
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or
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BEGIN_DEFINE_LOGGING_CHANNEL( LOG_ChannelName, "ChannelName", [Flags], [MinimumSeverity], [Color] );
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ADD_LOGGING_CHANNEL_TAG( "Tag1" );
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ADD_LOGGING_CHANNEL_TAG( "Tag2" );
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END_DEFINE_LOGGING_CHANNEL();
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These macros create a global channel ID variable with the name specified
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by the first parameter (in this example, LOG_ChannelName). This channel ID
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can be used by various LoggingSystem_** functions to manipulate the channel settings.
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The optional [Flags] parameter is an OR'd together set of LoggingChannelFlags_t
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values (default: 0).
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The optional [MinimumSeverity] parameter is the lowest threshold
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above which messages will be processed (inclusive). The default is LS_MESSAGE,
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which results in all messages, warnings, and errors being logged.
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Variadic parameters to the Log_** functions will be ignored if a channel
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is not enabled for a given severity (for performance reasons).
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Logging channels can have their minimum severity modified by name, ID, or tag.
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Logging channels are not hierarchical since there are situations in which
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a channel needs to belong to multiple hierarchies. Use tags to create
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categories or shallow hierarchies.
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@TODO (Feature wishlist):
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1) Callstack logging support
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2) Registering dynamic channels and unregistering channels at runtime
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3) Sentient robot to clean up the thousands of places using the old/legacy logging system.
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*/
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//////////////////////////////////////////////////////////////////////////
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// Constants, Types, Forward Declares
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//////////////////////////////////////////////////////////////////////////
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class CLoggingSystem;
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class CThreadFastMutex;
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//-----------------------------------------------------------------------------
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// Maximum length of a sprintf'ed logging message.
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//-----------------------------------------------------------------------------
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const int MAX_LOGGING_MESSAGE_LENGTH = 2048;
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//-----------------------------------------------------------------------------
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// Maximum length of a channel or tag name.
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//-----------------------------------------------------------------------------
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const int MAX_LOGGING_IDENTIFIER_LENGTH = 32;
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//-----------------------------------------------------------------------------
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// Maximum number of logging channels. Increase if needed.
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//-----------------------------------------------------------------------------
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const int MAX_LOGGING_CHANNEL_COUNT = 256;
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//-----------------------------------------------------------------------------
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// Maximum number of logging tags across all channels. Increase if needed.
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//-----------------------------------------------------------------------------
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const int MAX_LOGGING_TAG_COUNT = 1024;
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//-----------------------------------------------------------------------------
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// Maximum number of characters across all logging tags. Increase if needed.
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//-----------------------------------------------------------------------------
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const int MAX_LOGGING_TAG_CHARACTER_COUNT = 8192;
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//-----------------------------------------------------------------------------
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// Maximum number of concurrent logging listeners in a given logging state.
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//-----------------------------------------------------------------------------
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const int MAX_LOGGING_LISTENER_COUNT = 16;
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//-----------------------------------------------------------------------------
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// An invalid color set on a channel to imply that it should use
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// a device-dependent default color where applicable.
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//-----------------------------------------------------------------------------
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const Color UNSPECIFIED_LOGGING_COLOR( 0, 0, 0, 0 );
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//-----------------------------------------------------------------------------
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// An ID returned by the logging system to refer to a logging channel.
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//-----------------------------------------------------------------------------
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typedef int LoggingChannelID_t;
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//-----------------------------------------------------------------------------
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// A sentinel value indicating an invalid logging channel ID.
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//-----------------------------------------------------------------------------
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const LoggingChannelID_t INVALID_LOGGING_CHANNEL_ID = -1;
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//-----------------------------------------------------------------------------
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// The severity of a logging operation.
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//-----------------------------------------------------------------------------
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enum LoggingSeverity_t
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{
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//-----------------------------------------------------------------------------
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// An informative logging message.
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//-----------------------------------------------------------------------------
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LS_MESSAGE = 0,
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//-----------------------------------------------------------------------------
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// A warning, typically non-fatal
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//-----------------------------------------------------------------------------
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LS_WARNING = 1,
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//-----------------------------------------------------------------------------
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// A message caused by an Assert**() operation.
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//-----------------------------------------------------------------------------
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LS_ASSERT = 2,
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//-----------------------------------------------------------------------------
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// An error, typically fatal/unrecoverable.
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//-----------------------------------------------------------------------------
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LS_ERROR = 3,
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//-----------------------------------------------------------------------------
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// A placeholder level, higher than any legal value.
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// Not a real severity value!
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//-----------------------------------------------------------------------------
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LS_HIGHEST_SEVERITY = 4,
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};
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//-----------------------------------------------------------------------------
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// Action which should be taken by logging system as a result of
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// a given logged message.
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//
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// The logging system invokes ILoggingResponsePolicy::OnLog() on
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// the specified policy object, which returns a LoggingResponse_t.
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//-----------------------------------------------------------------------------
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enum LoggingResponse_t
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{
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LR_CONTINUE,
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LR_DEBUGGER,
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LR_ABORT,
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};
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//-----------------------------------------------------------------------------
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// Logging channel behavior flags, set on channel creation.
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//-----------------------------------------------------------------------------
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enum LoggingChannelFlags_t
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{
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//-----------------------------------------------------------------------------
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// Indicates that the spew is only relevant to interactive consoles.
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//-----------------------------------------------------------------------------
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LCF_CONSOLE_ONLY = 0x00000001,
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//-----------------------------------------------------------------------------
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// Indicates that spew should not be echoed to any output devices.
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// A suitable logging listener must be registered which respects this flag
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// (e.g. a file logger).
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//-----------------------------------------------------------------------------
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LCF_DO_NOT_ECHO = 0x00000002,
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};
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//-----------------------------------------------------------------------------
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// A callback function used to register tags on a logging channel
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// during initialization.
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//-----------------------------------------------------------------------------
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typedef void ( *RegisterTagsFunc )();
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//-----------------------------------------------------------------------------
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// A context structure passed to logging listeners and response policy classes.
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//-----------------------------------------------------------------------------
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struct LoggingContext_t
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{
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// ID of the channel being logged to.
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LoggingChannelID_t m_ChannelID;
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// Flags associated with the channel.
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LoggingChannelFlags_t m_Flags;
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// Severity of the logging event.
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LoggingSeverity_t m_Severity;
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// Color of logging message if one was specified to Log_****() macro.
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// If not specified, falls back to channel color.
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// If channel color is not specified, this value is UNSPECIFIED_LOGGING_COLOR
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// and indicates that a suitable default should be chosen.
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Color m_Color;
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};
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//-----------------------------------------------------------------------------
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// Interface for classes to handle logging output.
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//
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// The Log() function of this class is called synchronously and serially
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// by the logging system on all registered instances of ILoggingListener
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// in the current "logging state".
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//
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// Derived classes may do whatever they want with the message (write to disk,
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// write to console, send over the network, drop on the floor, etc.).
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//
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// In general, derived classes should do one, simple thing with the output
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// to allow callers to register multiple, orthogonal logging listener classes.
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//-----------------------------------------------------------------------------
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class ILoggingListener
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{
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public:
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virtual void Log( const LoggingContext_t *pContext, const tchar *pMessage ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Interface for policy classes which determine how to behave when a
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// message is logged.
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//
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// Can return:
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// LR_CONTINUE (continue execution)
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// LR_DEBUGGER (break into debugger if one is present, otherwise continue)
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// LR_ABORT (terminate process immediately with a failure code of 1)
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//-----------------------------------------------------------------------------
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class ILoggingResponsePolicy
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{
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public:
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virtual LoggingResponse_t OnLog( const LoggingContext_t *pContext ) = 0;
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};
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//////////////////////////////////////////////////////////////////////////
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// Common Logging Listeners & Logging Response Policies
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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// A basic logging listener which prints to stdout and the debug channel.
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//-----------------------------------------------------------------------------
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class CSimpleLoggingListener : public ILoggingListener
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{
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public:
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CSimpleLoggingListener( bool bQuietPrintf = false, bool bQuietDebugger = false ) :
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m_bQuietPrintf( bQuietPrintf ),
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m_bQuietDebugger( bQuietDebugger )
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{
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}
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virtual void Log( const LoggingContext_t *pContext, const tchar *pMessage )
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{
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#ifdef _X360
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if ( !m_bQuietDebugger && XBX_IsConsoleConnected() )
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{
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// send to console
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XBX_DebugString( XMAKECOLOR( 0,0,0 ), pMessage );
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}
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else
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#endif
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{
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#if !defined( _CERT ) && !defined( DBGFLAG_STRINGS_STRIP )
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if ( !m_bQuietPrintf )
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{
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_tprintf( _T("%s"), pMessage );
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}
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#endif
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#ifdef _WIN32
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if ( !m_bQuietDebugger && Plat_IsInDebugSession() )
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{
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Plat_DebugString( pMessage );
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}
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#endif
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}
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}
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// If set to true, does not print anything to stdout.
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bool m_bQuietPrintf;
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// If set to true, does not print anything to debugger.
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bool m_bQuietDebugger;
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};
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//-----------------------------------------------------------------------------
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// A basic logging listener for GUI applications
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//-----------------------------------------------------------------------------
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class CSimpleWindowsLoggingListener : public ILoggingListener
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{
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public:
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virtual void Log( const LoggingContext_t *pContext, const tchar *pMessage )
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{
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if ( Plat_IsInDebugSession() )
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{
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Plat_DebugString( pMessage );
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}
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if ( pContext->m_Severity == LS_ERROR )
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{
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if ( Plat_IsInDebugSession() )
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DebuggerBreak();
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Plat_MessageBox( "Error", pMessage );
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}
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}
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};
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//-----------------------------------------------------------------------------
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// ** NOTE FOR INTEGRATION **
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// This was copied over from source 2 rather than integrated because
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// source 2 has more significantly refactored tier0 logging.
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//
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// A logging listener with Win32 console API color support which which prints
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// to stdout and the debug channel.
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//-----------------------------------------------------------------------------
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#if !defined(_GAMECONSOLE)
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class CColorizedLoggingListener : public CSimpleLoggingListener
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{
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public:
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CColorizedLoggingListener( bool bQuietPrintf = false, bool bQuietDebugger = false ) : CSimpleLoggingListener( bQuietPrintf, bQuietDebugger )
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{
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InitWin32ConsoleColorContext( &m_ColorContext );
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}
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virtual void Log( const LoggingContext_t *pContext, const tchar *pMessage )
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{
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if ( !m_bQuietPrintf )
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{
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int nPrevColor = -1;
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if ( pContext->m_Color != UNSPECIFIED_LOGGING_COLOR )
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{
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nPrevColor = SetWin32ConsoleColor( &m_ColorContext,
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pContext->m_Color.r(), pContext->m_Color.g(), pContext->m_Color.b(),
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MAX( MAX( pContext->m_Color.r(), pContext->m_Color.g() ), pContext->m_Color.b() ) > 128 );
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}
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_tprintf( _T("%s"), pMessage );
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if ( nPrevColor >= 0 )
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{
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RestoreWin32ConsoleColor( &m_ColorContext, nPrevColor );
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}
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}
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#ifdef _WIN32
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if ( !m_bQuietDebugger && Plat_IsInDebugSession() )
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{
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Plat_DebugString( pMessage );
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}
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#endif
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}
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Win32ConsoleColorContext_t m_ColorContext;
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};
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#endif // !_GAMECONSOLE
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//-----------------------------------------------------------------------------
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// Default logging response policy used when one is not specified.
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//-----------------------------------------------------------------------------
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class CDefaultLoggingResponsePolicy : public ILoggingResponsePolicy
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{
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public:
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virtual LoggingResponse_t OnLog( const LoggingContext_t *pContext )
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{
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if ( pContext->m_Severity == LS_ASSERT && !CommandLine()->FindParm( "-noassert" ) )
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{
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return LR_DEBUGGER;
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}
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else if ( pContext->m_Severity == LS_ERROR )
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{
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return LR_ABORT;
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}
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else
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{
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return LR_CONTINUE;
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}
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}
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};
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//-----------------------------------------------------------------------------
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// A logging response policy which never terminates the process, even on error.
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//-----------------------------------------------------------------------------
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class CNonFatalLoggingResponsePolicy : public ILoggingResponsePolicy
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{
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public:
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virtual LoggingResponse_t OnLog( const LoggingContext_t *pContext )
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{
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if ( ( pContext->m_Severity == LS_ASSERT && !CommandLine()->FindParm( "-noassert" ) ) || pContext->m_Severity == LS_ERROR )
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{
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return LR_DEBUGGER;
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}
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else
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{
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return LR_CONTINUE;
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}
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}
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};
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//////////////////////////////////////////////////////////////////////////
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// Central Logging System
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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// The central logging system.
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//
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// Multiple instances can exist, though all exported tier0 functionality
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// specifically works with a single global instance
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// (via GetGlobalLoggingSystem()).
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//-----------------------------------------------------------------------------
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class CLoggingSystem
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{
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public:
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struct LoggingChannel_t;
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CLoggingSystem();
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~CLoggingSystem();
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//-----------------------------------------------------------------------------
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// Register a logging channel with the logging system.
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// The same channel can be registered multiple times, but the parameters
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// in each call to RegisterLoggingChannel must either match across all calls
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// or be set to defaults on any given call
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//
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// This function is not thread-safe and should generally only be called
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// by a single thread. Using the logging channel definition macros ensures
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// that this is called on the static initialization thread.
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//-----------------------------------------------------------------------------
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LoggingChannelID_t RegisterLoggingChannel( const char *pChannelName, RegisterTagsFunc registerTagsFunc, int flags = 0, LoggingSeverity_t minimumSeverity = LS_MESSAGE, Color spewColor = UNSPECIFIED_LOGGING_COLOR );
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//-----------------------------------------------------------------------------
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// Gets a channel ID from a string name.
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// Performs a simple linear search; cache the value whenever possible
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// or re-register the logging channel to get a global ID.
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//-----------------------------------------------------------------------------
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LoggingChannelID_t FindChannel( const char *pChannelName ) const;
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int GetChannelCount() const { return m_nChannelCount; }
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//-----------------------------------------------------------------------------
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// Gets a pointer to the logging channel description.
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//-----------------------------------------------------------------------------
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LoggingChannel_t *GetChannel( LoggingChannelID_t channelID );
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const LoggingChannel_t *GetChannel( LoggingChannelID_t channelID ) const;
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//-----------------------------------------------------------------------------
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// Returns true if the given channel has the specified tag.
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//-----------------------------------------------------------------------------
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bool HasTag( LoggingChannelID_t channelID, const char *pTag ) const { return GetChannel( channelID )->HasTag( pTag ); }
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//-----------------------------------------------------------------------------
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// Returns true if the given channel has been initialized.
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// The main purpose is catching m_nChannelCount being zero because no channels have been registered.
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//-----------------------------------------------------------------------------
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bool IsValidChannelID( LoggingChannelID_t channelID ) const { return ( channelID >= 0 ) && ( channelID < m_nChannelCount ); }
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//-----------------------------------------------------------------------------
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// Returns true if the given channel will spew at the given severity level.
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//-----------------------------------------------------------------------------
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bool IsChannelEnabled( LoggingChannelID_t channelID, LoggingSeverity_t severity ) const { return IsValidChannelID( channelID ) && GetChannel( channelID )->IsEnabled( severity ); }
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//-----------------------------------------------------------------------------
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// Functions to set the spew level of a channel either directly by ID or
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// string name, or for all channels with a given tag.
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//
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// These functions are not technically thread-safe but calling them across
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// multiple threads should cause no significant problems
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// (the underlying data types being changed are 32-bit/atomic).
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//-----------------------------------------------------------------------------
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void SetChannelSpewLevel( LoggingChannelID_t channelID, LoggingSeverity_t minimumSeverity );
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void SetChannelSpewLevelByName( const char *pName, LoggingSeverity_t minimumSeverity );
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void SetChannelSpewLevelByTag( const char *pTag, LoggingSeverity_t minimumSeverity );
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void SetGlobalSpewLevel( LoggingSeverity_t minimumSeverity );
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//-----------------------------------------------------------------------------
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// Gets or sets the color of a logging channel.
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// (The functions are not thread-safe, but the consequences are not
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// significant.)
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//-----------------------------------------------------------------------------
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Color GetChannelColor( LoggingChannelID_t channelID ) const { return GetChannel( channelID )->m_SpewColor; }
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void SetChannelColor( LoggingChannelID_t channelID, Color color ) { GetChannel( channelID )->m_SpewColor = color; }
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//-----------------------------------------------------------------------------
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// Gets or sets the flags on a logging channel.
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// (The functions are not thread-safe, but the consequences are not
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// significant.)
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//-----------------------------------------------------------------------------
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LoggingChannelFlags_t GetChannelFlags( LoggingChannelID_t channelID ) const { return GetChannel( channelID )->m_Flags; }
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void SetChannelFlags( LoggingChannelID_t channelID, LoggingChannelFlags_t flags ) { GetChannel( channelID )->m_Flags = flags; }
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//-----------------------------------------------------------------------------
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// Adds a string tag to a channel.
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// This is not thread-safe and should only be called by a RegisterTagsFunc
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// callback passed in to RegisterLoggingChannel (via the
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// channel definition macros).
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//-----------------------------------------------------------------------------
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void AddTagToCurrentChannel( const char *pTagName );
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//-----------------------------------------------------------------------------
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// Functions to save/restore the current logging state.
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// Set bThreadLocal to true on a matching Push/Pop call if the intent
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// is to override the logging listeners on the current thread only.
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//
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// Pushing the current logging state onto the state stack results
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// in the current state being cleared by default (no listeners, default logging response policy).
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// Set bClearState to false to copy the existing listener pointers to the new state.
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//
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// These functions which mutate logging state ARE thread-safe and are
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// guarded by m_StateMutex.
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//-----------------------------------------------------------------------------
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void PushLoggingState( bool bThreadLocal = false, bool bClearState = true );
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void PopLoggingState( bool bThreadLocal = false );
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//-----------------------------------------------------------------------------
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// Registers a logging listener (a class which handles logged messages).
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//-----------------------------------------------------------------------------
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void RegisterLoggingListener( ILoggingListener *pListener );
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//-----------------------------------------------------------------------------
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// Returns whether the specified logging listener is registered.
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//-----------------------------------------------------------------------------
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bool IsListenerRegistered( ILoggingListener *pListener );
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//-----------------------------------------------------------------------------
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// Clears out all of the current logging state (removes all listeners,
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// sets the response policy to the default).
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//-----------------------------------------------------------------------------
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void ResetCurrentLoggingState();
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//-----------------------------------------------------------------------------
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// Sets a policy class to decide what should happen when messages of a
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// particular severity are logged
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// (e.g. exit on error, break into debugger).
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// If pLoggingResponse is NULL, uses the default response policy class.
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//-----------------------------------------------------------------------------
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void SetLoggingResponsePolicy( ILoggingResponsePolicy *pLoggingResponse );
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//-----------------------------------------------------------------------------
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// Logs a message to the specified channel using a given severity and
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// spew color. Passing in UNSPECIFIED_LOGGING_COLOR for 'color' allows
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// the logging listeners to provide a default.
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// NOTE: test 'IsChannelEnabled(channelID,severity)' before calling this!
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//-----------------------------------------------------------------------------
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LoggingResponse_t LogDirect( LoggingChannelID_t channelID, LoggingSeverity_t severity, Color color, const tchar *pMessage );
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// Internal data to represent a logging tag
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struct LoggingTag_t
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{
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const char *m_pTagName;
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LoggingTag_t *m_pNextTag;
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};
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// Internal data to represent a logging channel.
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struct LoggingChannel_t
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{
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bool HasTag( const char *pTag ) const
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{
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LoggingTag_t *pCurrentTag = m_pFirstTag;
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while( pCurrentTag != NULL )
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{
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if ( stricmp( pCurrentTag->m_pTagName, pTag ) == 0 )
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{
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return true;
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}
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pCurrentTag = pCurrentTag->m_pNextTag;
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}
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return false;
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}
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bool IsEnabled( LoggingSeverity_t severity ) const { return severity >= m_MinimumSeverity; }
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void SetSpewLevel( LoggingSeverity_t severity ) { m_MinimumSeverity = severity; }
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LoggingChannelID_t m_ID;
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LoggingChannelFlags_t m_Flags; // an OR'd combination of LoggingChannelFlags_t
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LoggingSeverity_t m_MinimumSeverity; // The minimum severity level required to activate this channel.
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Color m_SpewColor;
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char m_Name[MAX_LOGGING_IDENTIFIER_LENGTH];
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LoggingTag_t *m_pFirstTag;
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};
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private:
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// Represents the current state of the logger (registered listeners, response policy class, etc.) and can
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// vary from thread-to-thread. It can also be pushed/popped to save/restore listener/response state.
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struct LoggingState_t
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{
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// Index of the previous entry on the listener set stack.
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int m_nPreviousStackEntry;
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// Number of active listeners in this set. Cannot exceed MAX_LOGGING_LISTENER_COUNT.
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// If set to -1, implies that this state structure is not in use.
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int m_nListenerCount;
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// Array of registered logging listener objects.
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ILoggingListener *m_RegisteredListeners[MAX_LOGGING_LISTENER_COUNT];
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// Specific policy class to determine behavior of logging system under specific message types.
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ILoggingResponsePolicy *m_pLoggingResponse;
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};
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// These state functions to assume the caller has already grabbed the mutex.
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LoggingState_t *GetCurrentState();
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const LoggingState_t *GetCurrentState() const;
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int FindUnusedStateIndex();
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LoggingTag_t *AllocTag( const char *pTagName );
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int m_nChannelCount;
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LoggingChannel_t m_RegisteredChannels[MAX_LOGGING_CHANNEL_COUNT];
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int m_nChannelTagCount;
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|
LoggingTag_t m_ChannelTags[MAX_LOGGING_TAG_COUNT];
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// Index to first free character in name pool.
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|
int m_nTagNamePoolIndex;
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|
// Pool of character data used for tag names.
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|
char m_TagNamePool[MAX_LOGGING_TAG_CHARACTER_COUNT];
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// Protects all data in this class except the registered channels
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// (which are supposed to be registered using the macros at static/global init time).
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|
// It is assumed that this mutex is reentrant safe on all platforms.
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|
CThreadFastMutex *m_pStateMutex;
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|
// The index of the current "global" state of the logging system. By default, all threads use this state
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|
// for logging unless a given thread has pushed the logging state with bThreadLocal == true.
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|
// If a thread-local state has been pushed, g_nThreadLocalStateIndex (a global thread-local integer) will be non-zero.
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|
// By default, g_nThreadLocalStateIndex is 0 for all threads.
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|
int m_nGlobalStateIndex;
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|
|
|
// A pool of logging states used to store a stack (potentially per-thread).
|
|
static const int MAX_LOGGING_STATE_COUNT = 16;
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|
LoggingState_t m_LoggingStates[MAX_LOGGING_STATE_COUNT];
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|
|
|
// Default policy class which determines behavior.
|
|
CDefaultLoggingResponsePolicy m_DefaultLoggingResponse;
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|
|
|
// Default spew function.
|
|
CSimpleLoggingListener m_DefaultLoggingListener;
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|
|
|
};
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|
|
|
//////////////////////////////////////////////////////////////////////////
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|
// Logging Macros
|
|
//////////////////////////////////////////////////////////////////////////
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|
|
|
// This macro will resolve to the most appropriate overload of LoggingSystem_Log() depending on the number of parameters passed in.
|
|
#ifdef DBGFLAG_STRINGS_STRIP
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|
#define InternalMsg( Channel, Severity, /* [Color], Message, */ ... ) do { if ( Severity == LS_ERROR && LoggingSystem_IsChannelEnabled( Channel, Severity ) ) LoggingSystem_Log( Channel, Severity, /* [Color], Message, */ ##__VA_ARGS__ ); } while( 0 )
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|
#else
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|
#define InternalMsg( Channel, Severity, /* [Color], Message, */ ... ) do { if ( LoggingSystem_IsChannelEnabled( Channel, Severity ) ) LoggingSystem_Log( Channel, Severity, /* [Color], Message, */ ##__VA_ARGS__ ); } while( 0 )
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// New macros, use these!
|
|
//
|
|
// The macros take an optional Color parameter followed by the message
|
|
// and the message formatting.
|
|
// We rely on the variadic macro (__VA_ARGS__) operator to paste in the
|
|
// extra parameters and resolve to the appropriate overload.
|
|
//-----------------------------------------------------------------------------
|
|
#define Log_Msg( Channel, /* [Color], Message, */ ... ) InternalMsg( Channel, LS_MESSAGE, /* [Color], Message, */ ##__VA_ARGS__ )
|
|
#define Log_Warning( Channel, /* [Color], Message, */ ... ) InternalMsg( Channel, LS_WARNING, /* [Color], Message, */ ##__VA_ARGS__ )
|
|
#define Log_Error( Channel, /* [Color], Message, */ ... ) InternalMsg( Channel, LS_ERROR, /* [Color], Message, */ ##__VA_ARGS__ )
|
|
#ifdef DBGFLAG_STRINGS_STRIP
|
|
#define Log_Assert( ... ) LR_CONTINUE
|
|
#else
|
|
#define Log_Assert( Message, ... ) LoggingSystem_LogAssert( Message, ##__VA_ARGS__ )
|
|
#endif
|
|
|
|
|
|
#define DECLARE_LOGGING_CHANNEL( Channel ) extern LoggingChannelID_t Channel
|
|
|
|
#define DEFINE_LOGGING_CHANNEL_NO_TAGS( Channel, ChannelName, /* [Flags], [Severity], [Color] */ ... ) \
|
|
LoggingChannelID_t Channel = LoggingSystem_RegisterLoggingChannel( ChannelName, NULL, ##__VA_ARGS__ )
|
|
|
|
#define BEGIN_DEFINE_LOGGING_CHANNEL( Channel, ChannelName, /* [Flags], [Severity], [Color] */ ... ) \
|
|
static void Register_##Channel##_Tags(); \
|
|
LoggingChannelID_t Channel = LoggingSystem_RegisterLoggingChannel( ChannelName, Register_##Channel##_Tags, ##__VA_ARGS__ ); \
|
|
void Register_##Channel##_Tags() \
|
|
{
|
|
|
|
#define ADD_LOGGING_CHANNEL_TAG( Tag ) LoggingSystem_AddTagToCurrentChannel( Tag )
|
|
|
|
#define END_DEFINE_LOGGING_CHANNEL() \
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DLL Exports
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// For documentation on these functions, please look at the corresponding function
|
|
// in CLoggingSystem (unless otherwise specified).
|
|
PLATFORM_INTERFACE LoggingChannelID_t LoggingSystem_RegisterLoggingChannel( const char *pName, RegisterTagsFunc registerTagsFunc, int flags = 0, LoggingSeverity_t severity = LS_MESSAGE, Color color = UNSPECIFIED_LOGGING_COLOR );
|
|
|
|
PLATFORM_INTERFACE void LoggingSystem_RegisterLoggingListener( ILoggingListener *pListener );
|
|
PLATFORM_INTERFACE void LoggingSystem_UnregisterLoggingListener(ILoggingListener *pListener);
|
|
PLATFORM_INTERFACE void LoggingSystem_ResetCurrentLoggingState();
|
|
PLATFORM_INTERFACE void LoggingSystem_SetLoggingResponsePolicy( ILoggingResponsePolicy *pResponsePolicy );
|
|
// NOTE: PushLoggingState() saves the current logging state on a stack and results in a new clear state
|
|
// (no listeners, default logging response policy).
|
|
PLATFORM_INTERFACE void LoggingSystem_PushLoggingState( bool bThreadLocal = false, bool bClearState = true );
|
|
PLATFORM_INTERFACE void LoggingSystem_PopLoggingState( bool bThreadLocal = false );
|
|
|
|
PLATFORM_INTERFACE void LoggingSystem_AddTagToCurrentChannel( const char *pTagName );
|
|
|
|
// Returns INVALID_LOGGING_CHANNEL_ID if not found
|
|
PLATFORM_INTERFACE LoggingChannelID_t LoggingSystem_FindChannel( const char *pChannelName );
|
|
PLATFORM_INTERFACE int LoggingSystem_GetChannelCount();
|
|
PLATFORM_INTERFACE LoggingChannelID_t LoggingSystem_GetFirstChannelID();
|
|
// Returns INVALID_LOGGING_CHANNEL_ID when there are no channels remaining.
|
|
PLATFORM_INTERFACE LoggingChannelID_t LoggingSystem_GetNextChannelID( LoggingChannelID_t channelID );
|
|
PLATFORM_INTERFACE const CLoggingSystem::LoggingChannel_t *LoggingSystem_GetChannel( LoggingChannelID_t channelID );
|
|
|
|
PLATFORM_INTERFACE bool LoggingSystem_HasTag( LoggingChannelID_t channelID, const char *pTag );
|
|
|
|
PLATFORM_INTERFACE bool LoggingSystem_IsChannelEnabled( LoggingChannelID_t channelID, LoggingSeverity_t severity );
|
|
PLATFORM_INTERFACE void LoggingSystem_SetChannelSpewLevel( LoggingChannelID_t channelID, LoggingSeverity_t minimumSeverity );
|
|
PLATFORM_INTERFACE void LoggingSystem_SetChannelSpewLevelByName( const char *pName, LoggingSeverity_t minimumSeverity );
|
|
PLATFORM_INTERFACE void LoggingSystem_SetChannelSpewLevelByTag( const char *pTag, LoggingSeverity_t minimumSeverity );
|
|
PLATFORM_INTERFACE void LoggingSystem_SetGlobalSpewLevel( LoggingSeverity_t minimumSeverity );
|
|
|
|
// Color is represented as an int32 due to C-linkage restrictions
|
|
PLATFORM_INTERFACE int32 LoggingSystem_GetChannelColor( LoggingChannelID_t channelID );
|
|
PLATFORM_INTERFACE void LoggingSystem_SetChannelColor( LoggingChannelID_t channelID, int color );
|
|
|
|
PLATFORM_INTERFACE LoggingChannelFlags_t LoggingSystem_GetChannelFlags( LoggingChannelID_t channelID );
|
|
PLATFORM_INTERFACE void LoggingSystem_SetChannelFlags( LoggingChannelID_t channelID, LoggingChannelFlags_t flags );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Logs a variable-argument to a given channel with the specified severity.
|
|
// NOTE: if adding overloads to this function, remember that the Log_***
|
|
// macros simply pass their variadic parameters through to LoggingSystem_Log().
|
|
// Therefore, you need to ensure that the parameters are in the same general
|
|
// order and that there are no ambiguities with the overload.
|
|
//-----------------------------------------------------------------------------
|
|
PLATFORM_INTERFACE LoggingResponse_t LoggingSystem_Log( LoggingChannelID_t channelID, LoggingSeverity_t severity, PRINTF_FORMAT_STRING const char *pMessageFormat, ... ) FMTFUNCTION( 3, 4 );
|
|
PLATFORM_OVERLOAD LoggingResponse_t LoggingSystem_Log( LoggingChannelID_t channelID, LoggingSeverity_t severity, Color spewColor, PRINTF_FORMAT_STRING const char *pMessageFormat, ... ) FMTFUNCTION( 4, 5 );
|
|
|
|
PLATFORM_INTERFACE LoggingResponse_t LoggingSystem_LogDirect( LoggingChannelID_t channelID, LoggingSeverity_t severity, Color spewColor, const char *pMessage );
|
|
PLATFORM_INTERFACE LoggingResponse_t LoggingSystem_LogAssert( PRINTF_FORMAT_STRING const char *pMessageFormat, ... ) FMTFUNCTION( 1, 2 );
|
|
|
|
#endif //#if !defined(__SPU__)
|
|
|
|
#endif // LOGGING_H
|