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1027 lines
23 KiB
1027 lines
23 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// LIFO from disassembly of Windows API and http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf
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// FIFO from http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf
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//
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//=============================================================================
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#ifndef TSLIST_H
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#define TSLIST_H
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#if defined( _WIN32 )
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#pragma once
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// Suppress this spurious warning:
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// warning C4700: uninitialized local variable 'oldHead' used
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#pragma warning( push )
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#pragma warning( disable : 4700 )
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#endif
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#if defined( USE_NATIVE_SLIST ) && !defined( _X360 )
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#include "tier0/dbg.h"
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#include "tier0/threadtools.h"
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#include "tier0/memalloc.h"
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#include "tier0/memdbgoff.h"
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#if defined( _X360 )
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#define USE_NATIVE_SLIST
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#endif
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//-----------------------------------------------------------------------------
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#if defined( PLATFORM_64BITS )
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#if defined (PLATFORM_WINDOWS)
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//typedef __m128i int128;
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//inline int128 int128_zero() { return _mm_setzero_si128(); }
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#else // PLATFORM_WINDOWS
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typedef __int128_t int128;
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#define int128_zero() 0
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#endif// PLATFORM_WINDOWS
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#define TSLIST_HEAD_ALIGNMENT 16
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#define TSLIST_NODE_ALIGNMENT 16
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#ifdef POSIX
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inline bool ThreadInterlockedAssignIf128( int128 volatile * pDest, const int128 &value, const int128 &comparand )
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{
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// We do not want the original comparand modified by the swap
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// so operate on a local copy.
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int128 local_comparand = comparand;
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return __sync_bool_compare_and_swap( pDest, local_comparand, value );
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}
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#endif
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inline bool ThreadInterlockedAssignIf64x128( volatile int128 *pDest, const int128 &value, const int128 &comperand )
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{
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return ThreadInterlockedAssignIf128( pDest, value, comperand );
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}
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#else
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#define TSLIST_HEAD_ALIGNMENT 8
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#define TSLIST_NODE_ALIGNMENT 8
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inline bool ThreadInterlockedAssignIf64x128( volatile int64 *pDest, const int64 value, const int64 comperand )
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{
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return ThreadInterlockedAssignIf64( pDest, value, comperand );
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}
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#endif
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#ifdef _MSC_VER
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#define TSLIST_HEAD_ALIGN DECL_ALIGN(TSLIST_HEAD_ALIGNMENT)
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#define TSLIST_NODE_ALIGN DECL_ALIGN(TSLIST_NODE_ALIGNMENT)
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#define TSLIST_HEAD_ALIGN_POST
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#define TSLIST_NODE_ALIGN_POST
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#elif defined( GNUC )
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#define TSLIST_HEAD_ALIGN
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#define TSLIST_NODE_ALIGN
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#define TSLIST_HEAD_ALIGN_POST DECL_ALIGN(TSLIST_HEAD_ALIGNMENT)
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#define TSLIST_NODE_ALIGN_POST DECL_ALIGN(TSLIST_NODE_ALIGNMENT)
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#elif defined( _PS3 )
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#define TSLIST_HEAD_ALIGNMENT 8
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#define TSLIST_NODE_ALIGNMENT 8
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#define TSLIST_HEAD_ALIGN ALIGN8
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#define TSLIST_NODE_ALIGN ALIGN8
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#define TSLIST_HEAD_ALIGN_POST ALIGN8_POST
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#define TSLIST_NODE_ALIGN_POST ALIGN8_POST
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#else
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#error
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#endif
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//-----------------------------------------------------------------------------
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PLATFORM_INTERFACE bool RunTSQueueTests( int nListSize = 10000, int nTests = 1 );
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PLATFORM_INTERFACE bool RunTSListTests( int nListSize = 10000, int nTests = 1 );
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//-----------------------------------------------------------------------------
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// Lock free list.
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//-----------------------------------------------------------------------------
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//#define USE_NATIVE_SLIST
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#ifdef USE_NATIVE_SLIST
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typedef SLIST_ENTRY TSLNodeBase_t;
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typedef SLIST_HEADER TSLHead_t;
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#else
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struct TSLIST_NODE_ALIGN TSLNodeBase_t
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{
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TSLNodeBase_t *Next; // name to match Windows
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} TSLIST_NODE_ALIGN_POST;
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union TSLIST_HEAD_ALIGN TSLHead_t
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{
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struct Value_t
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{
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TSLNodeBase_t *Next;
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// <sergiy> Depth must be in the least significant halfword when atomically loading into register,
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// to avoid carrying digits from Sequence. Carrying digits from Depth to Sequence is ok,
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// because Sequence can be pretty much random. We could operate on both of them separately,
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// but it could perhaps (?) lead to problems with store forwarding. I don't know 'cause I didn't
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// performance-test or design original code, I'm just making it work on PowerPC.
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#ifdef VALVE_BIG_ENDIAN
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int16 Sequence;
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int16 Depth;
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#else
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int16 Depth;
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int16 Sequence;
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#endif
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#ifdef PLATFORM_64BITS
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int32 Padding;
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#endif
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} value;
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struct Value32_t
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{
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TSLNodeBase_t *Next_do_not_use_me;
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int32 DepthAndSequence;
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} value32;
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#ifdef PLATFORM_64BITS
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int128 value64x128;
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#else
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int64 value64x128;
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#endif
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} TSLIST_HEAD_ALIGN_POST;
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#endif
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//-------------------------------------
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class CTSListBase
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{
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public:
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// override new/delete so we can guarantee 8-byte aligned allocs
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static void * operator new(size_t size)
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{
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CTSListBase *pNode = (CTSListBase *)MemAlloc_AllocAlignedFileLine( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ );
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return pNode;
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}
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static void * operator new(size_t size, int nBlockUse, const char *pFileName, int nLine)
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{
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CTSListBase *pNode = (CTSListBase *)MemAlloc_AllocAlignedFileLine( size, TSLIST_HEAD_ALIGNMENT, pFileName, nLine );
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return pNode;
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}
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static void operator delete(void *p)
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{
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MemAlloc_FreeAligned( p );
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}
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static void operator delete(void *p, int nBlockUse, const char *pFileName, int nLine)
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{
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MemAlloc_FreeAligned( p );
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}
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private:
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// These ain't gonna work
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static void * operator new[]( size_t size );
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static void operator delete[]( void *p );
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public:
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CTSListBase()
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{
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if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 )
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{
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Error( "CTSListBase: Misaligned list\n" );
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DebuggerBreak();
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}
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#ifdef USE_NATIVE_SLIST
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InitializeSListHead( &m_Head );
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#elif defined(PLATFORM_64BITS)
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m_Head.value64x128 = int128_zero();
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#else
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m_Head.value64x128 = (int64)0;
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#endif
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}
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~CTSListBase()
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{
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Detach();
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}
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TSLNodeBase_t *Push( TSLNodeBase_t *pNode )
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{
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#ifdef _DEBUG
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if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 )
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{
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Error( "CTSListBase: Misaligned node\n" );
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DebuggerBreak();
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}
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#endif
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#ifdef USE_NATIVE_SLIST
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#ifdef _X360
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// integrated write-release barrier
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return (TSLNodeBase_t *)InterlockedPushEntrySListRelease( &m_Head, pNode );
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#else
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return (TSLNodeBase_t *)InterlockedPushEntrySList( &m_Head, pNode );
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#endif
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#else
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TSLHead_t oldHead;
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TSLHead_t newHead;
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#if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 )
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__lwsync(); // write-release barrier
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#endif
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#ifdef PLATFORM_64BITS
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newHead.value.Padding = 0;
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#endif
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for ( ;; )
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{
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oldHead.value64x128 = m_Head.value64x128;
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pNode->Next = oldHead.value.Next;
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newHead.value.Next = pNode;
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newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence + 0x10001;
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if ( ThreadInterlockedAssignIf64x128( &m_Head.value64x128, newHead.value64x128, oldHead.value64x128 ) )
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{
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break;
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}
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ThreadPause();
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};
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return (TSLNodeBase_t *)oldHead.value.Next;
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#endif
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}
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TSLNodeBase_t *Pop()
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{
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#ifdef USE_NATIVE_SLIST
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#ifdef _X360
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// integrated read-acquire barrier
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TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySListAcquire( &m_Head );
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#else
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TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySList( &m_Head );
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#endif
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return pNode;
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#else
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TSLHead_t oldHead;
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TSLHead_t newHead;
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#ifdef PLATFORM_64BITS
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newHead.value.Padding = 0;
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#endif
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for ( ;; )
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{
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oldHead.value64x128 = m_Head.value64x128;
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if ( !oldHead.value.Next )
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return NULL;
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newHead.value.Next = oldHead.value.Next->Next;
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newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence - 1;
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if ( ThreadInterlockedAssignIf64x128( &m_Head.value64x128, newHead.value64x128, oldHead.value64x128 ) )
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{
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#if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 )
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__lwsync(); // read-acquire barrier
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#endif
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break;
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}
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ThreadPause();
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};
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return (TSLNodeBase_t *)oldHead.value.Next;
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#endif
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}
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TSLNodeBase_t *Detach()
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{
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#ifdef USE_NATIVE_SLIST
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TSLNodeBase_t *pBase = (TSLNodeBase_t *)InterlockedFlushSList( &m_Head );
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#if defined( _X360 ) || defined( _PS3 )
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__lwsync(); // read-acquire barrier
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#endif
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return pBase;
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#else
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TSLHead_t oldHead;
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TSLHead_t newHead;
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#ifdef PLATFORM_64BITS
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newHead.value.Padding = 0;
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#endif
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do
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{
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ThreadPause();
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oldHead.value64x128 = m_Head.value64x128;
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if ( !oldHead.value.Next )
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return NULL;
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newHead.value.Next = NULL;
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// <sergiy> the reason for AND'ing it instead of poking a short into memory
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// is probably to avoid store forward issues, but I'm not sure because
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// I didn't construct this code. In any case, leaving it as is on big-endian
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newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence & 0xffff0000;
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} while ( !ThreadInterlockedAssignIf64x128( &m_Head.value64x128, newHead.value64x128, oldHead.value64x128 ) );
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return (TSLNodeBase_t *)oldHead.value.Next;
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#endif
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}
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TSLHead_t *AccessUnprotected()
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{
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return &m_Head;
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}
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int Count() const
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{
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#ifdef USE_NATIVE_SLIST
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return QueryDepthSList( const_cast<TSLHead_t*>(&m_Head) );
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#else
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return m_Head.value.Depth;
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#endif
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}
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private:
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TSLHead_t m_Head;
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} TSLIST_HEAD_ALIGN_POST;
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//-------------------------------------
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template <typename T>
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class TSLIST_HEAD_ALIGN CTSSimpleList : public CTSListBase
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{
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public:
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void Push( T *pNode )
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{
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Assert( sizeof(T) >= sizeof(TSLNodeBase_t) );
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CTSListBase::Push( (TSLNodeBase_t *)pNode );
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}
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T *Pop()
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{
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return (T *)CTSListBase::Pop();
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}
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} TSLIST_HEAD_ALIGN_POST;
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//-------------------------------------
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// this is a replacement for CTSList<> and CObjectPool<> that does not
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// have a per-item, per-alloc new/delete overhead
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// similar to CTSSimpleList except that it allocates it's own pool objects
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// and frees them on destruct. Also it does not overlay the TSNodeBase_t memory
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// on T's memory
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template< class T >
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class TSLIST_HEAD_ALIGN CTSPool : public CTSListBase
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{
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// packs the node and the item (T) into a single struct and pools those
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struct TSLIST_NODE_ALIGN simpleTSPoolStruct_t : public TSLNodeBase_t
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{
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T elem;
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} TSLIST_NODE_ALIGN_POST;
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public:
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~CTSPool()
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{
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Purge();
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}
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void Purge()
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{
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simpleTSPoolStruct_t *pNode = NULL;
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while ( 1 )
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{
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pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop();
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if ( !pNode )
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break;
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delete pNode;
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}
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}
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void PutObject( T *pInfo )
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{
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char *pElem = (char *)pInfo;
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pElem -= offsetof( simpleTSPoolStruct_t, elem );
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simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)pElem;
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CTSListBase::Push( pNode );
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}
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T *GetObject()
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{
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simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop();
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if ( !pNode )
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{
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pNode = new simpleTSPoolStruct_t;
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}
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return &pNode->elem;
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}
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// omg windows sdk - why do you #define GetObject()?
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FORCEINLINE T *Get()
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{
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return GetObject();
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}
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} TSLIST_HEAD_ALIGN_POST;
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//-------------------------------------
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template <typename T>
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class TSLIST_HEAD_ALIGN CTSList : public CTSListBase
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{
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public:
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struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t
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{
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Node_t() {}
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Node_t( const T &init ) : elem( init ) {}
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T elem;
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|
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// override new/delete so we can guarantee 8-byte aligned allocs
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static void * operator new(size_t size)
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{
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Node_t *pNode = (Node_t *)MemAlloc_AllocAlignedFileLine( size, TSLIST_NODE_ALIGNMENT, __FILE__, __LINE__ );
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return pNode;
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}
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|
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// override new/delete so we can guarantee 8-byte aligned allocs
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static void * operator new(size_t size, int nBlockUse, const char *pFileName, int nLine)
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{
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Node_t *pNode = (Node_t *)MemAlloc_AllocAlignedFileLine( size, TSLIST_NODE_ALIGNMENT, pFileName, nLine );
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return pNode;
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}
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static void operator delete(void *p)
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{
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MemAlloc_FreeAligned( p );
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}
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static void operator delete(void *p, int nBlockUse, const char *pFileName, int nLine)
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{
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MemAlloc_FreeAligned( p );
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}
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} TSLIST_NODE_ALIGN_POST;
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~CTSList()
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{
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Purge();
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}
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void Purge()
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{
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Node_t *pCurrent = Detach();
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Node_t *pNext;
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while ( pCurrent )
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{
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pNext = (Node_t *)pCurrent->Next;
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delete pCurrent;
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pCurrent = pNext;
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}
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}
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void RemoveAll()
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{
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Purge();
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}
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Node_t *Push( Node_t *pNode )
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{
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return (Node_t *)CTSListBase::Push( pNode );
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}
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Node_t *Pop()
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{
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return (Node_t *)CTSListBase::Pop();
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}
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void PushItem( const T &init )
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{
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Push( new Node_t( init ) );
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}
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bool PopItem( T *pResult )
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{
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Node_t *pNode = Pop();
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if ( !pNode )
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return false;
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*pResult = pNode->elem;
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delete pNode;
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return true;
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}
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Node_t *Detach()
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{
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return (Node_t *)CTSListBase::Detach();
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}
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} TSLIST_HEAD_ALIGN_POST;
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//-------------------------------------
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template <typename T>
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class TSLIST_HEAD_ALIGN CTSListWithFreeList : public CTSListBase
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{
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public:
|
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struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t
|
|
{
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Node_t() {}
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Node_t( const T &init ) : elem( init ) {}
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T elem;
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} TSLIST_NODE_ALIGN_POST;
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~CTSListWithFreeList()
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{
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Purge();
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}
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void Purge()
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|
{
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Node_t *pCurrent = Detach();
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Node_t *pNext;
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while ( pCurrent )
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{
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pNext = (Node_t *)pCurrent->Next;
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delete pCurrent;
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pCurrent = pNext;
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}
|
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pCurrent = (Node_t *)m_FreeList.Detach();
|
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while ( pCurrent )
|
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{
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pNext = (Node_t *)pCurrent->Next;
|
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delete pCurrent;
|
|
pCurrent = pNext;
|
|
}
|
|
}
|
|
|
|
void RemoveAll()
|
|
{
|
|
Node_t *pCurrent = Detach();
|
|
Node_t *pNext;
|
|
while ( pCurrent )
|
|
{
|
|
pNext = (Node_t *)pCurrent->Next;
|
|
m_FreeList.Push( pCurrent );
|
|
pCurrent = pNext;
|
|
}
|
|
}
|
|
|
|
Node_t *Push( Node_t *pNode )
|
|
{
|
|
return (Node_t *)CTSListBase::Push( pNode );
|
|
}
|
|
|
|
Node_t *Pop()
|
|
{
|
|
return (Node_t *)CTSListBase::Pop();
|
|
}
|
|
|
|
void PushItem( const T &init )
|
|
{
|
|
Node_t *pNode = (Node_t *)m_FreeList.Pop();
|
|
if ( !pNode )
|
|
{
|
|
pNode = new Node_t;
|
|
}
|
|
pNode->elem = init;
|
|
Push( pNode );
|
|
}
|
|
|
|
bool PopItem( T *pResult )
|
|
{
|
|
Node_t *pNode = Pop();
|
|
if ( !pNode )
|
|
return false;
|
|
*pResult = pNode->elem;
|
|
m_FreeList.Push( pNode );
|
|
return true;
|
|
}
|
|
|
|
Node_t *Detach()
|
|
{
|
|
return (Node_t *)CTSListBase::Detach();
|
|
}
|
|
|
|
void FreeNode( Node_t *pNode )
|
|
{
|
|
m_FreeList.Push( pNode );
|
|
}
|
|
|
|
private:
|
|
CTSListBase m_FreeList;
|
|
} TSLIST_HEAD_ALIGN_POST;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Lock free queue
|
|
//
|
|
// A special consideration: the element type should be simple. This code
|
|
// actually dereferences freed nodes as part of pop, but later detects
|
|
// that. If the item in the queue is a complex type, only bad things can
|
|
// come of that. Also, therefore, if you're using Push/Pop instead of
|
|
// push item, be aware that the node memory cannot be freed until
|
|
// all threads that might have been popping have completed the pop.
|
|
// The PushItem()/PopItem() for handles this by keeping a persistent
|
|
// free list. Dont mix Push/PushItem. Note also nodes will be freed at the end,
|
|
// and are expected to have been allocated with operator new.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <typename T, bool bTestOptimizer = false>
|
|
class TSLIST_HEAD_ALIGN CTSQueue
|
|
{
|
|
public:
|
|
|
|
// override new/delete so we can guarantee 8-byte aligned allocs
|
|
static void * operator new(size_t size)
|
|
{
|
|
CTSQueue *pNode = (CTSQueue *)MemAlloc_AllocAlignedFileLine( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ );
|
|
return pNode;
|
|
}
|
|
|
|
// override new/delete so we can guarantee 8-byte aligned allocs
|
|
static void * operator new(size_t size, int nBlockUse, const char *pFileName, int nLine)
|
|
{
|
|
CTSQueue *pNode = (CTSQueue *)MemAlloc_AllocAlignedFileLine( size, TSLIST_HEAD_ALIGNMENT, pFileName, nLine );
|
|
return pNode;
|
|
}
|
|
|
|
static void operator delete(void *p)
|
|
{
|
|
MemAlloc_FreeAligned( p );
|
|
}
|
|
|
|
static void operator delete(void *p, int nBlockUse, const char *pFileName, int nLine)
|
|
{
|
|
MemAlloc_FreeAligned( p );
|
|
}
|
|
|
|
private:
|
|
// These ain't gonna work
|
|
static void * operator new[]( size_t size ) throw()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void operator delete []( void *p )
|
|
{
|
|
}
|
|
|
|
public:
|
|
|
|
struct TSLIST_NODE_ALIGN Node_t
|
|
{
|
|
// override new/delete so we can guarantee 8-byte aligned allocs
|
|
static void * operator new(size_t size)
|
|
{
|
|
Node_t *pNode = (Node_t *)MemAlloc_AllocAlignedFileLine( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ );
|
|
return pNode;
|
|
}
|
|
|
|
static void * operator new(size_t size, int nBlockUse, const char *pFileName, int nLine)
|
|
{
|
|
Node_t *pNode = (Node_t *)MemAlloc_AllocAlignedFileLine( size, TSLIST_HEAD_ALIGNMENT, pFileName, nLine );
|
|
return pNode;
|
|
}
|
|
|
|
static void operator delete(void *p)
|
|
{
|
|
MemAlloc_FreeAligned( p );
|
|
}
|
|
|
|
static void operator delete(void *p, int nBlockUse, const char *pFileName, int nLine)
|
|
{
|
|
MemAlloc_FreeAligned( p );
|
|
}
|
|
|
|
Node_t() {}
|
|
Node_t( const T &init ) : elem( init ) {}
|
|
|
|
Node_t *pNext;
|
|
T elem;
|
|
} TSLIST_NODE_ALIGN_POST;
|
|
|
|
union TSLIST_HEAD_ALIGN NodeLink_t
|
|
{
|
|
// override new/delete so we can guarantee 8-byte aligned allocs
|
|
static void * operator new(size_t size)
|
|
{
|
|
NodeLink_t *pNode = (NodeLink_t *)MemAlloc_AllocAlignedFileLine( size, TSLIST_HEAD_ALIGNMENT, __FILE__, __LINE__ );
|
|
return pNode;
|
|
}
|
|
|
|
static void operator delete(void *p)
|
|
{
|
|
MemAlloc_FreeAligned( p );
|
|
}
|
|
|
|
struct Value_t
|
|
{
|
|
Node_t *pNode;
|
|
intp sequence;
|
|
} value;
|
|
|
|
#ifdef PLATFORM_64BITS
|
|
int128 value64x128;
|
|
#else
|
|
int64 value64x128;
|
|
#endif
|
|
} TSLIST_HEAD_ALIGN_POST;
|
|
|
|
CTSQueue()
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof(Node_t) >= sizeof(TSLNodeBase_t) );
|
|
if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 )
|
|
{
|
|
Error( "CTSQueue: Misaligned queue\n" );
|
|
DebuggerBreak();
|
|
}
|
|
if ( ((size_t)&m_Tail) % TSLIST_HEAD_ALIGNMENT != 0 )
|
|
{
|
|
Error( "CTSQueue: Misaligned queue\n" );
|
|
DebuggerBreak();
|
|
}
|
|
m_Count = 0;
|
|
m_Head.value.sequence = m_Tail.value.sequence = 0;
|
|
m_Head.value.pNode = m_Tail.value.pNode = new Node_t; // list always contains a dummy node
|
|
m_Head.value.pNode->pNext = End();
|
|
}
|
|
|
|
~CTSQueue()
|
|
{
|
|
Purge();
|
|
Assert( m_Count == 0 );
|
|
Assert( m_Head.value.pNode == m_Tail.value.pNode );
|
|
Assert( m_Head.value.pNode->pNext == End() );
|
|
delete m_Head.value.pNode;
|
|
}
|
|
|
|
// Note: Purge, RemoveAll, and Validate are *not* threadsafe
|
|
void Purge()
|
|
{
|
|
if ( IsDebug() )
|
|
{
|
|
ValidateQueue();
|
|
}
|
|
|
|
Node_t *pNode;
|
|
while ( (pNode = Pop()) != NULL )
|
|
{
|
|
delete pNode;
|
|
}
|
|
|
|
while ( (pNode = (Node_t *)m_FreeNodes.Pop()) != NULL )
|
|
{
|
|
delete pNode;
|
|
}
|
|
|
|
Assert( m_Count == 0 );
|
|
Assert( m_Head.value.pNode == m_Tail.value.pNode );
|
|
Assert( m_Head.value.pNode->pNext == End() );
|
|
|
|
m_Head.value.sequence = m_Tail.value.sequence = 0;
|
|
}
|
|
|
|
void RemoveAll()
|
|
{
|
|
if ( IsDebug() )
|
|
{
|
|
ValidateQueue();
|
|
}
|
|
|
|
Node_t *pNode;
|
|
while ( (pNode = Pop()) != NULL )
|
|
{
|
|
m_FreeNodes.Push( (TSLNodeBase_t *)pNode );
|
|
}
|
|
}
|
|
|
|
bool ValidateQueue()
|
|
{
|
|
if ( IsDebug() )
|
|
{
|
|
bool bResult = true;
|
|
int nNodes = 0;
|
|
if ( m_Tail.value.pNode->pNext != End() )
|
|
{
|
|
DebuggerBreakIfDebugging();
|
|
bResult = false;
|
|
}
|
|
|
|
if ( m_Count == 0 )
|
|
{
|
|
if ( m_Head.value.pNode != m_Tail.value.pNode )
|
|
{
|
|
DebuggerBreakIfDebugging();
|
|
bResult = false;
|
|
}
|
|
}
|
|
|
|
Node_t *pNode = m_Head.value.pNode;
|
|
while ( pNode != End() )
|
|
{
|
|
nNodes++;
|
|
pNode = pNode->pNext;
|
|
}
|
|
|
|
nNodes--;// skip dummy node
|
|
|
|
if ( nNodes != m_Count )
|
|
{
|
|
DebuggerBreakIfDebugging();
|
|
bResult = false;
|
|
}
|
|
|
|
if ( !bResult )
|
|
{
|
|
Msg( "Corrupt CTSQueueDetected" );
|
|
}
|
|
|
|
return bResult;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void FinishPush( Node_t *pNode, const NodeLink_t &oldTail )
|
|
{
|
|
NodeLink_t newTail;
|
|
|
|
newTail.value.pNode = pNode;
|
|
newTail.value.sequence = oldTail.value.sequence + 1;
|
|
|
|
ThreadMemoryBarrier();
|
|
|
|
InterlockedCompareExchangeNodeLink( &m_Tail, newTail, oldTail );
|
|
}
|
|
|
|
Node_t *Push( Node_t *pNode )
|
|
{
|
|
#ifdef _DEBUG
|
|
if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 )
|
|
{
|
|
Error( "CTSListBase: Misaligned node\n" );
|
|
DebuggerBreak();
|
|
}
|
|
#endif
|
|
|
|
NodeLink_t oldTail;
|
|
|
|
pNode->pNext = End();
|
|
|
|
for ( ;; )
|
|
{
|
|
oldTail.value.sequence = m_Tail.value.sequence;
|
|
oldTail.value.pNode = m_Tail.value.pNode;
|
|
if ( InterlockedCompareExchangeNode( &(oldTail.value.pNode->pNext), pNode, End() ) == End() )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Another thread is trying to push, help it along
|
|
FinishPush( oldTail.value.pNode->pNext, oldTail );
|
|
}
|
|
}
|
|
|
|
FinishPush( pNode, oldTail ); // This can fail if another thread pushed between the sequence and node grabs above. Later pushes or pops corrects
|
|
|
|
m_Count++;
|
|
|
|
return oldTail.value.pNode;
|
|
}
|
|
|
|
Node_t *Pop()
|
|
{
|
|
#define TSQUEUE_BAD_NODE_LINK ( (Node_t *)INT_TO_POINTER( 0xdeadbeef ) )
|
|
NodeLink_t * volatile pHead = &m_Head;
|
|
NodeLink_t * volatile pTail = &m_Tail;
|
|
Node_t * volatile * pHeadNode = &m_Head.value.pNode;
|
|
volatile intp * volatile pHeadSequence = &m_Head.value.sequence;
|
|
Node_t * volatile * pTailNode = &pTail->value.pNode;
|
|
|
|
NodeLink_t head;
|
|
NodeLink_t newHead;
|
|
Node_t *pNext;
|
|
intp tailSequence;
|
|
T elem;
|
|
|
|
for ( ;; )
|
|
{
|
|
head.value.sequence = *pHeadSequence; // must grab sequence first, which allows condition below to ensure pNext is valid
|
|
ThreadMemoryBarrier(); // need a barrier to prevent reordering of these assignments
|
|
head.value.pNode = *pHeadNode;
|
|
tailSequence = pTail->value.sequence;
|
|
pNext = head.value.pNode->pNext;
|
|
|
|
// Checking pNext only to force optimizer to not reorder the assignment
|
|
// to pNext and the compare of the sequence
|
|
if ( !pNext || head.value.sequence != *pHeadSequence )
|
|
continue;
|
|
|
|
if ( bTestOptimizer )
|
|
{
|
|
if ( pNext == TSQUEUE_BAD_NODE_LINK )
|
|
{
|
|
Msg( "Bad node link detected\n" );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( head.value.pNode == *pTailNode )
|
|
{
|
|
if ( pNext == End() )
|
|
return NULL;
|
|
|
|
// Another thread is trying to push, help it along
|
|
NodeLink_t &oldTail = head; // just reuse local memory for head to build old tail
|
|
oldTail.value.sequence = tailSequence; // reuse head pNode
|
|
FinishPush( pNext, oldTail );
|
|
continue;
|
|
}
|
|
|
|
if ( pNext != End() )
|
|
{
|
|
elem = pNext->elem; // NOTE: next could be a freed node here, by design
|
|
newHead.value.pNode = pNext;
|
|
newHead.value.sequence = head.value.sequence + 1;
|
|
if ( InterlockedCompareExchangeNodeLink( pHead, newHead, head ) )
|
|
{
|
|
ThreadMemoryBarrier();
|
|
if ( bTestOptimizer )
|
|
{
|
|
head.value.pNode->pNext = TSQUEUE_BAD_NODE_LINK;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_Count--;
|
|
head.value.pNode->elem = elem;
|
|
return head.value.pNode;
|
|
}
|
|
|
|
void FreeNode( Node_t *pNode )
|
|
{
|
|
m_FreeNodes.Push( (TSLNodeBase_t *)pNode );
|
|
}
|
|
|
|
void PushItem( const T &init )
|
|
{
|
|
Node_t *pNode = (Node_t *)m_FreeNodes.Pop();
|
|
if ( pNode )
|
|
{
|
|
pNode->elem = init;
|
|
}
|
|
else
|
|
{
|
|
pNode = new Node_t( init );
|
|
}
|
|
Push( pNode );
|
|
}
|
|
|
|
bool PopItem( T *pResult )
|
|
{
|
|
Node_t *pNode = Pop();
|
|
if ( !pNode )
|
|
return false;
|
|
|
|
*pResult = pNode->elem;
|
|
m_FreeNodes.Push( (TSLNodeBase_t *)pNode );
|
|
return true;
|
|
}
|
|
|
|
int Count() const
|
|
{
|
|
return m_Count;
|
|
}
|
|
|
|
private:
|
|
Node_t *End() { return (Node_t *)this; } // just need a unique signifier
|
|
|
|
Node_t *InterlockedCompareExchangeNode( Node_t * volatile *ppNode, Node_t *value, Node_t *comperand )
|
|
{
|
|
return (Node_t *)::ThreadInterlockedCompareExchangePointer( (void **)ppNode, value, comperand );
|
|
}
|
|
|
|
bool InterlockedCompareExchangeNodeLink( NodeLink_t volatile *pLink, const NodeLink_t &value, const NodeLink_t &comperand )
|
|
{
|
|
return ThreadInterlockedAssignIf64x128( &pLink->value64x128, value.value64x128, comperand.value64x128 );
|
|
}
|
|
|
|
NodeLink_t m_Head;
|
|
NodeLink_t m_Tail;
|
|
|
|
CInterlockedInt m_Count;
|
|
|
|
CTSListBase m_FreeNodes;
|
|
} TSLIST_NODE_ALIGN_POST;
|
|
|
|
#if defined( _WIN32 )
|
|
// Suppress this spurious warning:
|
|
// warning C4700: uninitialized local variable 'oldHead' used
|
|
#pragma warning( pop )
|
|
#endif
|
|
|
|
#endif // TSLIST_H
|