You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.6 KiB
81 lines
2.6 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef ISCHEMESURFACE_H
|
|
#define ISCHEMESURFACE_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "vgui_surfacelib/ifontsurface.h"
|
|
#include "appframework/iappsystem.h"
|
|
|
|
class IMaterial;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Wraps functions that the scheme system needs access to.
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class ISchemeSurface : public IAppSystem
|
|
{
|
|
public:
|
|
virtual InitReturnVal_t Init() = 0;
|
|
|
|
// creates an empty handle to a vgui font. windows fonts can be add to this via SetFontGlyphSet().
|
|
virtual FontHandle_t CreateFont() = 0;
|
|
virtual bool SetFontGlyphSet( FontHandle_t font, const char *windowsFontName, int tall, int weight,
|
|
int blur, int scanlines, int flags, int nRangeMin = 0, int nRangeMax = 0) = 0;
|
|
virtual const char *GetFontName( FontHandle_t font ) = 0;
|
|
virtual int GetFontTall( FontHandle_t font ) = 0;
|
|
virtual int GetCharacterWidth( FontHandle_t font, int ch ) = 0;
|
|
virtual void GetCharABCwide( FontHandle_t font, int ch, int &a, int &b, int &c ) = 0;
|
|
|
|
// Custom font support
|
|
virtual bool AddCustomFontFile(const char *fontFileName) = 0;
|
|
|
|
// Bitmap Font support
|
|
virtual bool AddBitmapFontFile(const char *fontFileName) = 0;
|
|
virtual void SetBitmapFontName( const char *pName, const char *pFontFilename ) = 0;
|
|
virtual const char *GetBitmapFontName( const char *pName ) = 0;
|
|
virtual bool SetBitmapFontGlyphSet( FontHandle_t font, const char *windowsFontName, float scalex,
|
|
float scaley, int flags) = 0;
|
|
|
|
virtual bool SupportsFontFeature( FontFeature_t feature ) = 0;
|
|
|
|
virtual void GetScreenSize(int &wide, int &tall) = 0;
|
|
|
|
// Gets the base resolution used in proportional mode
|
|
virtual void GetProportionalBase( int &width, int &height ) = 0;
|
|
|
|
// Functions used by game ui editor.
|
|
virtual IMaterial *GetTextureForChar( FontCharRenderInfo &info, float **texCoords )
|
|
{
|
|
Assert(0);
|
|
return NULL;
|
|
}
|
|
|
|
// Returns an array of the 4 render positions for the character.
|
|
virtual bool GetUnicodeCharRenderPositions( FontCharRenderInfo& info, Vector2D *pPositions )
|
|
{
|
|
Assert(0);
|
|
return false;
|
|
}
|
|
|
|
virtual IMaterial *GetMaterial( int textureId )
|
|
{
|
|
Assert(0);
|
|
return NULL;
|
|
}
|
|
|
|
virtual void SetLanguage( const char *pLanguage ) = 0;
|
|
virtual const char *GetLanguage() = 0;
|
|
|
|
virtual void PrecacheFontCharacters( FontHandle_t font, wchar_t *pCharacters ) = 0;
|
|
};
|
|
|
|
|
|
#endif // ISCHEMESURFACE_H
|