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265 lines
8.5 KiB
265 lines
8.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_FRAME_H
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#define VGUI_FRAME_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/vgui.h>
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#include <vgui/Dar.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/FocusNavGroup.h>
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namespace vgui
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{
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class FrameButton;
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class FrameSystemButton;
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//-----------------------------------------------------------------------------
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// Purpose: Windowed frame
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//-----------------------------------------------------------------------------
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class Frame : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( Frame, EditablePanel );
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public:
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Frame(Panel *parent, const char *panelName, bool showTaskbarIcon = true, bool bPopup = true );
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virtual ~Frame();
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// Set the text in the title bar. Set surfaceTitle=true if you want this to be the taskbar text as well.
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virtual void SetTitle(const char *title, bool surfaceTitle);
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virtual void SetTitle(const wchar_t *title, bool surfaceTitle);
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// Bring the frame to the front and requests focus, ensures it's not minimized
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virtual void Activate();
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// activates the dialog; if dialog is not currently visible it starts it minimized and flashing in the taskbar
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virtual void ActivateMinimized();
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// closes the dialog
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MESSAGE_FUNC( Close, "Close" );
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MESSAGE_FUNC( CloseModal, "CloseModal" );
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// sets the dialog to delete self on close
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virtual void SetDeleteSelfOnClose( bool state );
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// Move the dialog to the center of the screen
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virtual void MoveToCenterOfScreen();
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// Set the movability of the panel
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virtual void SetMoveable(bool state);
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// Check the movability of the panel
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virtual bool IsMoveable();
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// Set the resizability of the panel
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virtual void SetSizeable(bool state);
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// Check the resizability of the panel
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virtual bool IsSizeable();
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// Toggle visibility of the system menu button
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virtual void SetMenuButtonVisible(bool state);
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void SetMenuButtonResponsive(bool state);
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// Toggle visibility of the minimize button
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virtual void SetMinimizeButtonVisible(bool state);
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// Toggle visibility of the maximize button
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virtual void SetMaximizeButtonVisible(bool state);
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// Toggles visibility of the minimize-to-systray icon (defaults to false)
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virtual void SetMinimizeToSysTrayButtonVisible(bool state);
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// Toggle visibility of the close button
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virtual void SetCloseButtonVisible(bool state);
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// returns true if the dialog is currently minimized
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virtual bool IsMinimized();
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// Flash the window system tray button until the frame gets focus
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virtual void FlashWindow();
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// Stops any window flashing
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virtual void FlashWindowStop();
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// command handling
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virtual void OnCommand(const char *command);
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// Get the system menu
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virtual Menu *GetSysMenu();
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// Set the system menu
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virtual void SetSysMenu(Menu *menu);
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// Set the system menu images
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void SetImages( const char *pEnabledImage, const char *pDisabledImage = NULL );
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// set whether the title bar should be rendered
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virtual void SetTitleBarVisible( bool state );
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// When moving via caption, don't let any part of window go outside parent's bounds
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virtual void SetClipToParent( bool state );
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virtual bool GetClipToParent() const;
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// Set to true to make the caption height small
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virtual void SetSmallCaption( bool state );
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virtual bool IsSmallCaption() const;
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virtual int GetDraggerSize();
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virtual int GetCornerSize();
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virtual int GetBottomRightSize();
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virtual int GetCaptionHeight();
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/* CUSTOM MESSAGE HANDLING
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"SetTitle"
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input: "text" - string to set the title to be
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*/
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// Load the control settings
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virtual void LoadControlSettings( const char *dialogResourceName, const char *pathID = NULL, KeyValues *pPreloadedKeyValues = NULL, KeyValues *pConditions = NULL );
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void SetChainKeysToParent( bool state );
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bool CanChainKeysToParent() const;
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// Shows the dialog in a modal fashion
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virtual void DoModal();
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void PlaceUnderCursor( );
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// Disables the fade-in/out-effect even if configured in the scheme settings
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void DisableFadeEffect( void );
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// Temporarily enables or disables the fade effect rather than zeroing the fade times as done in DisableFadeEffect
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void SetFadeEffectDisableOverride( bool disabled );
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virtual void OnGripPanelMoved( int nNewX, int nNewY, int nNewW, int nNewH );
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virtual void OnGripPanelMoveFinished() {}
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protected:
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// Respond to mouse presses
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virtual void OnMousePressed(MouseCode code);
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// Respond to Key typing
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virtual void OnKeyCodeTyped(KeyCode code);
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virtual void OnKeyTyped(wchar_t unichar);
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// Respond to Key releases
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virtual void OnKeyCodeReleased(KeyCode code);
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// Respond to Key focus ticks
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virtual void OnKeyFocusTicked();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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// Recalculate the position of all items
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virtual void PerformLayout();
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// Respond when a close message is recieved. Can be called directly to close a frame.
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virtual void OnClose();
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// Respond to a window finishing its closure. i.e. when a fading window has fully finished its fadeout.
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virtual void OnFinishedClose();
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// Minimize the window on the taskbar.
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MESSAGE_FUNC( OnMinimize, "Minimize" );
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// Called when minimize-to-systray button is pressed (does nothing by default)
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virtual void OnMinimizeToSysTray();
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// the frame close button was pressed
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MESSAGE_FUNC( OnCloseFrameButtonPressed, "CloseFrameButtonPressed" );
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// Add the child to the focus nav group
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virtual void OnChildAdded(VPANEL child);
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// settings
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virtual void ApplySettings(KeyValues *inResourceData);
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// records the settings into the resource data
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virtual void GetSettings(KeyValues *outResourceData);
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virtual const char *GetDescription( void );
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// gets the default position and size on the screen to appear the first time (defaults to centered)
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virtual bool GetDefaultScreenPosition(int &x, int &y, int &wide, int &tall);
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// painting
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virtual void PaintBackground();
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// per-frame thinking, used for transition effects
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virtual void OnThink();
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// screen size
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virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
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// Get the size of the panel inside the frame edges.
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virtual void GetClientArea(int &x, int &y, int &wide, int &tall);
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// user configuration settings
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// this is used for any control details the user wants saved between sessions
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// eg. dialog positions, last directory opened, list column width
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virtual void ApplyUserConfigSettings(KeyValues *userConfig);
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// returns user config settings for this control
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virtual void GetUserConfigSettings(KeyValues *userConfig);
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// optimization, return true if this control has any user config settings
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virtual bool HasUserConfigSettings();
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virtual void GetSizerClientArea(int &x, int &y, int &wide, int &tall);
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private:
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MESSAGE_FUNC_CHARPTR( InternalSetTitle, "SetTitle", text );
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MESSAGE_FUNC( InternalFlashWindow, "FlashWindow" );
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MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables );
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void SetupResizeCursors();
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void LayoutProportional( FrameButton *bt);
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void FinishClose();
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void OnFrameFocusChanged(bool bHasFocus);
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Color _titleBarBgColor;
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Color _titleBarDisabledBgColor;
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Color _titleBarFgColor;
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Color _titleBarDisabledFgColor;
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Color m_InFocusBgColor;
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Color m_OutOfFocusBgColor;
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TextImage *_title;
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#if !defined( _GAMECONSOLE )
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Panel *_topGrip;
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Panel *_bottomGrip;
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Panel *_leftGrip;
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Panel *_rightGrip;
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Panel *_topLeftGrip;
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Panel *_topRightGrip;
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Panel *_bottomLeftGrip;
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Panel *_bottomRightGrip;
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Panel *_captionGrip;
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FrameButton *_minimizeButton;
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FrameButton *_maximizeButton;
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FrameButton *_minimizeToSysTrayButton;
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FrameButton *_closeButton;
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FrameSystemButton *_menuButton;
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Menu *_sysMenu;
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#endif
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float m_flTransitionEffectTime;
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float m_flFocusTransitionEffectTime;
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int m_iClientInsetX;
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int m_iClientInsetY;
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int m_iTitleTextInsetX;
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int m_nGripperWidth;
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VPANEL m_hPreviousModal;
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HFont m_hCustomTitleFont;
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bool _sizeable : 1;
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bool _moveable : 1;
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bool m_bHasFocus : 1;
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bool _flashWindow : 1;
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bool _nextFlashState : 1;
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bool _drawTitleBar : 1;
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bool m_bPreviouslyVisible : 1;
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bool m_bFadingOut : 1;
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bool m_bDeleteSelfOnClose : 1;
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bool m_bDisableFadeEffect : 1;
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bool m_bClipToParent : 1;
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bool m_bSmallCaption : 1;
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bool m_bChainKeysToParent : 1;
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bool m_bPrimed : 1;
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bool m_iClientInsetXOverridden : 1;
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CPanelAnimationVarAliasType( int, m_iTitleTextInsetXOverride, "titletextinsetX", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTitleTextInsetYOverride, "titletextinsetY", "0", "proportional_int" );
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};
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} // namespace vgui
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#endif // VGUI_FRAME_H
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