You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
130 lines
3.2 KiB
130 lines
3.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef TREEVIEWLISTCONTROL_H
|
|
#define TREEVIEWLISTCONTROL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include <utllinkedlist.h>
|
|
#include <utlvector.h>
|
|
#include <vgui/vgui.h>
|
|
#include <vgui_controls/Panel.h>
|
|
#include "utlsymbol.h"
|
|
|
|
|
|
namespace vgui
|
|
{
|
|
|
|
// --------------------------------------------------------------------------------- //
|
|
// CTreeViewListControl
|
|
//
|
|
// This control has N columns, with a tree view in the leftmost column.
|
|
// --------------------------------------------------------------------------------- //
|
|
|
|
class CTreeViewListControl : public vgui::Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CTreeViewListControl, Panel );
|
|
|
|
public:
|
|
|
|
CTreeViewListControl( vgui::Panel *pParent, const char *pName );
|
|
|
|
// Set the tree view to be displayed on the left. If this isn't set, then nothing displays in here.
|
|
virtual void SetTreeView( vgui::TreeView *pTree );
|
|
|
|
// Set the height of the title bar.
|
|
virtual void SetTitleBarInfo( vgui::HFont hFont, int titleBarHeight );
|
|
|
|
// Set the color to draw the border lines in.
|
|
virtual void SetBorderColor( Color clr );
|
|
|
|
// Initialize the column headers.. This info includes the tree view on the left, so this
|
|
virtual void SetNumColumns( int nColumns );
|
|
virtual int GetNumColumns() const;
|
|
// ciFlags is a combination of CI_ flags.
|
|
virtual void SetColumnInfo( int iColumn, const char *pTitle, int width, int ciFlags=0 );
|
|
|
|
// Use this to render your stuff. Iterate over the rows in the tree view and
|
|
virtual int GetNumRows();
|
|
virtual int GetTreeItemAtRow( int iRow ); // You can use m_pTree->GetItemData to get at the data for the row.
|
|
|
|
// Use this to find out the client area to render in for each grid element.
|
|
// The returned box is inclusive.
|
|
// The rule is that the the top and left pixels in each grid element are reserved for lines.
|
|
virtual void GetGridElementBounds( int iColumn, int iRow, int &left, int &top, int &right, int &bottom );
|
|
|
|
virtual vgui::TreeView *GetTree();
|
|
|
|
virtual int GetTitleBarHeight();
|
|
|
|
virtual int GetScrollBarSize();
|
|
|
|
// Overrides.
|
|
public:
|
|
|
|
// This is where it recalculates the row infos.
|
|
virtual void PerformLayout();
|
|
|
|
// Usually, you'll want to override paint. After calling the base, use GetNumRows() to
|
|
// iterate over the data in the tree control and fill in the other columns.
|
|
virtual void Paint();
|
|
virtual void PostChildPaint();
|
|
|
|
// You can override this to change the way the title bars are drawn.
|
|
virtual void DrawTitleBars();
|
|
|
|
|
|
public:
|
|
|
|
enum
|
|
{
|
|
// By default, column header text is centered.
|
|
CI_HEADER_LEFTALIGN =0x0001
|
|
};
|
|
|
|
|
|
protected:
|
|
|
|
void RecalculateRows();
|
|
void RecalculateRows_R( int index );
|
|
void RecalculateColumns();
|
|
|
|
private:
|
|
|
|
vgui::TreeView *m_pTree;
|
|
|
|
class CColumnInfo
|
|
{
|
|
public:
|
|
CColumnInfo()
|
|
{
|
|
m_Width = m_Left = m_Right = m_ciFlags = 0;
|
|
}
|
|
|
|
CUtlSymbol m_Title;
|
|
int m_Width;
|
|
int m_Left;
|
|
int m_Right;
|
|
int m_ciFlags; // Combination of CI_ flags.
|
|
};
|
|
CUtlVector<CColumnInfo> m_Columns;
|
|
|
|
vgui::HFont m_TitleBarFont;
|
|
int m_TitleBarHeight;
|
|
|
|
// These are indices into the tree view.
|
|
CUtlVector<int> m_Rows;
|
|
|
|
Color m_BorderColor;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
|
|
#endif // TREEVIEWLISTCONTROL_H
|