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59 lines
1.4 KiB
59 lines
1.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TGAIMAGEPANEL_H
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#define TGAIMAGEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Panel.h"
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#include "tier1/utlstring.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Displays a tga image
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//-----------------------------------------------------------------------------
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class CTGAImagePanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CTGAImagePanel, vgui::Panel );
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public:
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CTGAImagePanel( vgui::Panel *parent, const char *name );
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~CTGAImagePanel();
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void SetTGAFilename( const char *filename );
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char const *GetTGAFilename() const;
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void SetTGAFilenameNonMod( const char *filename );
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void SetShouldScaleImage( bool state );
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void SetImageColor( Color imageColor );
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int GetTextureID( void ) const { return m_iTextureID; }
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virtual void GetSettings(KeyValues *outResourceData);
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void Paint( void );
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private:
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int m_iTextureID;
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int m_iImageWidth;
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int m_iImageHeight;
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Color m_ImageColor;
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CUtlString m_sTGAFilenameWithPath;
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CUtlString m_sTGAFilename;
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bool m_bHasValidTexture : 1;
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bool m_bLoadedTexture : 1;
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bool m_bScaleImage : 1;
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};
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#endif //TGAIMAGEPANEL_H
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