Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef IPROCESSUTILS_H
#define IPROCESSUTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/iappsystem.h"
#include "tier1/utlstring.h"
#include "tier1/utlbuffer.h"
//-----------------------------------------------------------------------------
// Handle to a process. This is only for b/w compatibility.
//-----------------------------------------------------------------------------
class IProcess;
//-----------------------------------------------------------------------------
// Interface version
//-----------------------------------------------------------------------------
#define PIPEREAD_INFINITE INT32_MAX
abstract_class IPipeRead
{
public:
// NONBLOCKING FUNCTIONS
// Returns how much you can Read() without blocking.
virtual int GetNumBytesAvailable() = 0;
// Read whatever is available without blocking.
// This is the same as Read( sStr, GetNumBytesAvailable() ).
virtual void ReadAvailable( CUtlString &sStr, int32 nMaxBytes=PIPEREAD_INFINITE ) = 0;
virtual void ReadAvailable( CUtlBuffer* pOutBuffer, int32 nMaxBytes=PIPEREAD_INFINITE ) = 0;
// (POTENTIALLY) BLOCKING FUNCTIONS
// Read one line of output (also returns when the process quits).
// sStr will not include the \n (or \r\n) at the end of the line.
virtual void ReadLine( CUtlString &sStr ) = 0;
// This will block the calling thread until it gets the number of bytes specified
// or until the process exits. If sStr.Length() != nBytes, then you know the process exited.
//
// The returned string will always be null-terminated.
// If you call with nBytes=PIPEREAD_INFINITE, it'll read until the process exits.
virtual void Read( CUtlString &sStr, int32 nBytes=PIPEREAD_INFINITE ) = 0;
};
abstract_class IProcess
{
public:
// Note: If the process is still running, this will auto kill it unless you started the process with
// STARTPROCESS_NOAUTOKILL.
virtual void Release() = 0;
// Kill the running process. You still must call IProcess::Release to free the resources.
virtual void Abort() = 0;
// Returns true if a process is complete
virtual bool IsComplete() = 0;
// Waits until a process is complete.
// Returns the return value from the process.
virtual int WaitUntilComplete() = 0;
// Write to the process' stdin.
// This blocks until the process has read it.
virtual int WriteStdin( char *pBuf, int nBufLen ) = 0;
// Get stuff to read the outputs.
virtual IPipeRead* GetStdout() = 0;
virtual IPipeRead* GetStderr() = 0; // NOTE: Only valid if you used STARTPROCESS_SEPARATE_STDERR.
// Returns the exit code for the process. Doesn't work unless the process is complete.
// Returns -1 on error or if the process isn't complete.
virtual int GetExitCode() = 0;
};
// Flags to IProcessUtils::StartProcess.
#define STARTPROCESS_CONNECTSTDPIPES 0x01 // Necessary to use the stdin/stdout/stderr io functions.
#define STARTPROCESS_SHARE_CONSOLE 0x02 // The process writes directly to your console. The pipe objects returned by
// IProcess::GetStdout and GetStderr won't do anything.
#define STARTPROCESS_SEPARATE_STDERR 0x04 // Rather than having to read stdout and stderr to get the output, the default is to put the stderr output into stdout.
// This flag can change that behavior so you can get that output separately.
// Warning: There may be deadlock problems with this, specifically in CProcessPipeRead::GetActualProcessOutput if
// it's blocked reading stdout's pipe but the process is blocked waiting for us to flush stderr's pipe first.
// To fully support that case, we'd need threads, overlapped IO, or a more careful (and slower) GetActualProcessOutput call
// that bounces between the two pipes and never stalls.
//
// You can also get around this on the client side by reading the pipes from threads.
#define STARTPROCESS_NOAUTOKILL 0x08 // Prevents the process from being auto-terminated in IProcess::Release()
// or when IProcessUtils' Shutdown function is called.
#define STARTPROCESS_FATPIPES 0x10 // Use I/O pipes larger than the default size for processes that do lots of stdio
// (Only works with STARTPROCESS_CONNECTSTDPIPES)
//-----------------------------------------------------------------------------
// Interface for makefiles to build differently depending on where they are run from
//-----------------------------------------------------------------------------
abstract_class IProcessUtils : public IAppSystem
{
public:
// Starts, stops a process.
// If pWorkingDir is left at NULL, it'll use this process' working directory.
virtual IProcess* StartProcess( const char *pCommandLine, int fFlags, const char *pWorkingDir=NULL )= 0;
virtual IProcess* StartProcess( int argc, const char **argv, int fFlags, const char *pWorkingDir=NULL ) = 0;
// Run a process and get its output.
// If pStdout is set, then stdout AND stderr are put into pStdout.
// If not, then the text output is ignored.
//
// Returns -1 if it was unable to run the process. Otherwise, returns the exit code from the process.
virtual int SimpleRunProcess( const char *pCommandLine, const char *pWorkingDir=NULL, CUtlString *pStdout=NULL ) = 0;
};
DECLARE_TIER1_INTERFACE( IProcessUtils, g_pProcessUtils );
#endif // IPROCESSUTILS_H