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70 lines
2.2 KiB
70 lines
2.2 KiB
//============ Copyright (c) Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===============================================================================//
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#ifndef WORLDNODE_SCHEMA_H
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#define WORLDNODE_SCHEMA_H
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#ifdef COMPILER_MSVC
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#pragma once
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#endif
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#include <tier0/platform.h>
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#include <mathlib/vector.h>
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#include <mathlib/vector4d.h>
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#include <mathlib/mathlib.h>
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#include <mathlib/vmatrix.h>
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#include "rendersystem/schema/renderable.g.h"
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//--------------------------------------------------------------------------------------
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// Light data
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//--------------------------------------------------------------------------------------
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schema struct WorldPointLightData_t
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{
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Vector m_vOrigin;
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Vector4D m_vColorNRadius;
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Vector m_vAttenuation;
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};
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schema struct WorldHemiLightData_t
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{
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Vector4D m_vTransform0; // Direction is z column
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Vector4D m_vTransform1; // Direction is z column
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Vector4D m_vTransform2; // Direction is z column
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Vector4D m_vColorNRadius;
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Vector m_vAttenuation;
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};
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schema struct WorldSpotLightData_t
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{
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Vector4D m_vTransform0; // Direction is z column
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Vector4D m_vTransform1; // Direction is z column
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Vector4D m_vTransform2; // Direction is z column
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Vector4D m_vColorNRadius;
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Vector4D m_vAttenuationNCosSpot;
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};
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schema struct SceneObject_t
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{
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Vector4D m_vTransform[3];
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CResourceReference< Renderable_t > m_Renderable;
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};
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schema struct WorldNode_t
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{
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CResourceArray< SceneObject_t > m_SceneObjects; // List of scene objects in this node
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CResourceArray< WorldPointLightData_t > m_PointLights; // TODO: These should actually become scene objects
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CResourceArray< WorldHemiLightData_t > m_HemiLights; // TODO: These should actually become scene objects
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CResourceArray< WorldSpotLightData_t > m_SpotLights; // TODO: These should actually become scene objects
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};
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class CWorldNode; // Forward declaration of associated runtime class
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DEFINE_RESOURCE_CLASS_TYPE( WorldNode_t, CWorldNode, RESOURCE_TYPE_WORLD_NODE );
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typedef const ResourceBinding_t< CWorldNode > *HWorldNode;
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typedef CStrongHandle< CWorldNode > HWorldNodeStrong;
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#define WORLD_NODE_HANDLE_INVALID ( (HWorldNode)0 )
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#endif // WORLDNODE_SCHEMA_H
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