Counter Strike : Global Offensive Source Code
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="responserules_cli"
ProjectGUID="{0BA4E446-7651-4CC5-917F-6AC6B8A5C097}"
RootNamespace="responserules_cli"
Keyword="ManagedCProj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)..\bin"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
ManagedExtensions="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\"
PreprocessorDefinitions="WIN32;DEBUG;COMPILER_MSVC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DLL_EXT=.dll;COMPILER_MSVC32"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib tier2.lib vstdlib.lib interfaces.lib appframework.lib responserules_runtime.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\lib\public"
IgnoreDefaultLibraryNames="LIBCMT.lib;LIBCMTD.lib"
GenerateDebugInformation="true"
AssemblyDebug="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="copy to devtools\bin"
CommandLine="if exist ..\..\devtools\responseeditor\. goto ValveStart&#x0D;&#x0A;mkdir ..\..\devtools\responseeditor&#x0D;&#x0A;:ValveStart&#x0D;&#x0A;call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetFileName) ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\devtools\responseeditor\.\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)\bin&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\devtools\responseeditor\.\$(TargetName).map&#x0D;&#x0A;call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetName).pdb ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\devtools\responseeditor\.\$(TargetName).pdb &#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)..\bin"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
ManagedExtensions="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\"
PreprocessorDefinitions="WIN32;RELEASE;COMPILER_MSVC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DLL_EXT=.dll;COMPILER_MSVC32"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib tier2.lib vstdlib.lib interfaces.lib appframework.lib responserules_runtime.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\lib\public"
IgnoreDefaultLibraryNames="LIBCMT.lib"
GenerateDebugInformation="true"
LinkTimeCodeGeneration="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="copy to devtools\bin"
CommandLine="if exist ..\..\devtools\responseeditor\. goto ValveStart&#x0D;&#x0A;mkdir ..\..\devtools\responseeditor&#x0D;&#x0A;:ValveStart&#x0D;&#x0A;call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetFileName) ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\devtools\responseeditor\.\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)\bin&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\devtools\responseeditor\.\$(TargetName).map&#x0D;&#x0A;call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetName).pdb ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\devtools\responseeditor\.\$(TargetName).pdb &#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
<AssemblyReference
RelativePath="System.dll"
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
MinFrameworkVersion="131072"
/>
<AssemblyReference
RelativePath="System.Data.dll"
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
MinFrameworkVersion="131072"
/>
<AssemblyReference
RelativePath="System.XML.dll"
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
MinFrameworkVersion="131072"
/>
<AssemblyReference
RelativePath="WindowsBase.dll"
AssemblyName="WindowsBase, Version=3.0.0.0, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"
MinFrameworkVersion="196608"
/>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\AssemblyInfo.cpp"
>
</File>
<File
RelativePath=".\cli_appsystem_thunk.cpp"
>
</File>
<File
RelativePath=".\cli_appsystem_unmanaged_wrapper.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\engine_emulator.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\response_system.cpp"
>
</File>
<File
RelativePath=".\response_types_marshal.cpp"
>
</File>
<File
RelativePath=".\responserules_cli.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="2"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\Stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\utlcontainer_cli.cpp"
>
</File>
<Filter
Name="public"
>
<File
RelativePath="..\..\public\filesystem_helpers.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/U &quot;_UNICODE&quot; /U &quot;UNICODE&quot;"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/U &quot;_UNICODE&quot; /U &quot;UNICODE&quot;"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\public\filesystem_init.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/U &quot;_UNICODE&quot; /U &quot;UNICODE&quot;"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/U &quot;_UNICODE&quot; /U &quot;UNICODE&quot;"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\utils\common\filesystem_tools.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/U &quot;_UNICODE&quot; /U &quot;UNICODE&quot;"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/U &quot;_UNICODE&quot; /U &quot;UNICODE&quot;"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\cli_appsystem_adapter.h"
>
</File>
<File
RelativePath=".\cli_appsystem_thunk.h"
>
</File>
<File
RelativePath=".\cli_appsystem_unmanaged_wrapper.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath="..\..\public\responserules\response_host_interface.h"
>
</File>
<File
RelativePath=".\response_system.h"
>
</File>
<File
RelativePath="..\..\public\responserules\response_types.h"
>
</File>
<File
RelativePath=".\response_types_marshal.h"
>
</File>
<File
RelativePath=".\response_types_marshal_wrappers.h"
>
</File>
<File
RelativePath=".\responserules_cli.h"
>
</File>
<File
RelativePath="..\..\public\responserules\rr_speechconcept.h"
>
</File>
<File
RelativePath=".\Stdafx.h"
>
</File>
<File
RelativePath=".\utlcontainer_cli.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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>
<File
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>
</File>
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RelativePath=".\app.rc"
>
</File>
</Filter>
<File
RelativePath=".\ReadMe.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>