Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "rrbase.h"
#include <tier2/interval.h>
/*
#include "AI_Criteria.h"
#include "ai_speech.h"
#include <keyvalues.h>
#include "engine/IEngineSound.h"
*/
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace ResponseRules;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRR_Response::CRR_Response() : m_fMatchScore(0)
{
m_Type = ResponseRules::RESPONSE_NONE;
m_szResponseName[0] = 0;
m_szMatchingRule[0]=0;
m_szContext = NULL;
m_bApplyContextToWorld = false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CRR_Response::CRR_Response( const CRR_Response &from ) : m_fMatchScore(0)
{
// Assert( (void*)(&m_Type) == (void*)this );
Invalidate();
memcpy( this, &from, sizeof(*this) );
m_szContext = NULL;
SetContext( from.m_szContext );
m_bApplyContextToWorld = from.m_bApplyContextToWorld;
}
//-----------------------------------------------------------------------------
CRR_Response &CRR_Response::operator=( const CRR_Response &from )
{
// Assert( (void*)(&m_Type) == (void*)this );
Invalidate();
memcpy( this, &from, sizeof(*this) );
m_szContext = NULL;
SetContext( from.m_szContext );
m_bApplyContextToWorld = from.m_bApplyContextToWorld;
return *this;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRR_Response::~CRR_Response()
{
if (m_szContext)
delete[] m_szContext;
}
void CRR_Response::Invalidate()
{
if (m_szContext)
{
delete[] m_szContext;
m_szContext = NULL;
}
m_Type = ResponseRules::RESPONSE_NONE;
m_szResponseName[0] = 0;
// not really necessary:
/*
m_szMatchingRule[0]=0;
m_szContext = NULL;
m_bApplyContextToWorld = false;
*/
}
// please do not new or delete CRR_Responses.
void CRR_Response::operator delete(void* p)
{
AssertMsg(false, "DO NOT new or delete CRR_Response s.");
free(p);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *response -
// *criteria -
//-----------------------------------------------------------------------------
void CRR_Response::Init( ResponseType_t type, const char *responseName, const ResponseParams& responseparams, const char *ruleName, const char *applyContext, bool bApplyContextToWorld )
{
m_Type = type;
Q_strncpy( m_szResponseName, responseName, sizeof( m_szResponseName ) );
// Copy underlying criteria
Q_strncpy( m_szMatchingRule, ruleName ? ruleName : "NULL", sizeof( m_szMatchingRule ) );
m_Params = responseparams;
SetContext( applyContext );
m_bApplyContextToWorld = bApplyContextToWorld;
}
//-----------------------------------------------------------------------------
// Purpose: Debug-print the response. You can optionally pass in the criteria
// used to come up with this response (usually present in the calling function)
// if you want to print that as well. DO NOT store the entire criteria set in
// CRR_Response just to make this debug print cleaner.
//-----------------------------------------------------------------------------
void CRR_Response::Describe( const CriteriaSet *pDebugCriteria )
{
if ( pDebugCriteria )
{
DevMsg( "Search criteria:\n" );
pDebugCriteria->Describe();
}
if ( m_szMatchingRule[ 0 ] )
{
DevMsg( "Matched rule '%s', ", m_szMatchingRule );
}
if ( m_szContext )
{
DevMsg( "Contexts to set '%s' on %s, ", m_szContext, m_bApplyContextToWorld ? "world" : "speaker" );
}
DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
void CRR_Response::GetName( char *buf, size_t buflen ) const
{
Q_strncpy( buf, m_szResponseName, buflen );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
void CRR_Response::GetResponse( char *buf, size_t buflen ) const
{
GetName( buf, buflen );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : type -
// Output : char const
//-----------------------------------------------------------------------------
const char *CRR_Response::DescribeResponse( ResponseType_t type )
{
if ( (int)type < 0 || (int)type >= ResponseRules::NUM_RESPONSES )
{
Assert( 0 );
return "???CRR_Response bogus index";
}
switch( type )
{
default:
{
Assert( 0 );
}
// Fall through
case ResponseRules::RESPONSE_NONE:
return "RESPONSE_NONE";
case ResponseRules::RESPONSE_SPEAK:
return "RESPONSE_SPEAK";
case ResponseRules::RESPONSE_SENTENCE:
return "RESPONSE_SENTENCE";
case ResponseRules::RESPONSE_SCENE:
return "RESPONSE_SCENE";
case ResponseRules::RESPONSE_RESPONSE:
return "RESPONSE_RESPONSE";
case ResponseRules::RESPONSE_PRINT:
return "RESPONSE_PRINT";
case ResponseRules::RESPONSE_ENTITYIO:
return "RESPONSE_ENTITYIO";
}
return "RESPONSE_NONE";
}
/*
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRR_Response::Release()
{
delete this;
}
*/
//-----------------------------------------------------------------------------
// Purpose:
// Output : soundlevel_t
//-----------------------------------------------------------------------------
soundlevel_t CRR_Response::GetSoundLevel() const
{
if ( m_Params.flags & ResponseParams::RG_SOUNDLEVEL )
{
return (soundlevel_t)m_Params.soundlevel;
}
return SNDLVL_TALKING;
}
float CRR_Response::GetRespeakDelay( void ) const
{
if ( m_Params.flags & ResponseParams::RG_RESPEAKDELAY )
{
interval_t temp;
m_Params.respeakdelay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
float CRR_Response::GetWeaponDelay( void ) const
{
if ( m_Params.flags & ResponseParams::RG_WEAPONDELAY )
{
interval_t temp;
m_Params.weapondelay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
bool CRR_Response::GetSpeakOnce( void ) const
{
if ( m_Params.flags & ResponseParams::RG_SPEAKONCE )
{
return true;
}
return false;
}
bool CRR_Response::ShouldntUseScene( void ) const
{
return ( m_Params.flags & ResponseParams::RG_DONT_USE_SCENE ) != 0;
}
bool CRR_Response::ShouldBreakOnNonIdle( void ) const
{
return ( m_Params.flags & ResponseParams::RG_STOP_ON_NONIDLE ) != 0;
}
int CRR_Response::GetOdds( void ) const
{
if ( m_Params.flags & ResponseParams::RG_ODDS )
{
return m_Params.odds;
}
return 100;
}
float CRR_Response::GetDelay() const
{
if ( m_Params.flags & ResponseParams::RG_DELAYAFTERSPEAK )
{
interval_t temp;
m_Params.delay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
float CRR_Response::GetPreDelay() const
{
if ( m_Params.flags & ResponseParams::RG_DELAYBEFORESPEAK )
{
interval_t temp;
m_Params.predelay.ToInterval( temp );
return RandomInterval( temp );
}
return 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose: Sets context string
// Output : void
//-----------------------------------------------------------------------------
void CRR_Response::SetContext( const char *context )
{
if (m_szContext)
{
delete[] m_szContext;
m_szContext = NULL;
}
if ( context )
{
int len = Q_strlen( context );
m_szContext = new char[ len + 1 ];
Q_memcpy( m_szContext, context, len );
m_szContext[ len ] = 0;
}
}