Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef SOUNDEMITTERSYSTEMBASE_H
#define SOUNDEMITTERSYSTEMBASE_H
#ifdef _WIN32
#pragma once
#endif
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "tier1/utldict.h"
#include "soundflags.h"
#include "tier2/interval.h"
#include "tier1/utlsortvector.h"
#include "tier1/mempool.h"
#include "tier2/tier2.h"
soundlevel_t TextToSoundLevel( const char *key );
struct CSoundEntry
{
CUtlSymbol m_Name;
CSoundParametersInternal m_SoundParams;
uint16 m_nScriptFileIndex;
bool m_bRemoved : 1;
bool m_bIsOverride : 1;
class CSoundEntryLess
{
public:
bool Less( CSoundEntry * const & lhs, CSoundEntry *const & rhs, void *pCtx )
{
return ( Q_stricmp( lhs->m_Name.String(), rhs->m_Name.String() ) < 0 ) ? true : false;
}
};
DECLARE_FIXEDSIZE_ALLOCATOR(CSoundEntry);
};
//-----------------------------------------------------------------------------
// Purpose: Base class for sound emitter system handling (can be used by tools)
//-----------------------------------------------------------------------------
class CSoundEmitterSystemBase : public CTier2AppSystem< ISoundEmitterSystemBase >
{
typedef CTier2AppSystem< ISoundEmitterSystemBase > BaseClass;
public:
CSoundEmitterSystemBase();
virtual ~CSoundEmitterSystemBase() { }
// Methods of IAppSystem
virtual bool Connect( CreateInterfaceFn factory );
virtual InitReturnVal_t Init();
virtual void Shutdown();
virtual void Disconnect();
virtual void *QueryInterface( const char *pInterfaceName );
public:
virtual int GetSoundIndex( const char *pName ) const;
virtual bool IsValidIndex( int index );
virtual int GetSoundCount( void );
virtual const char *GetSoundName( int index );
virtual bool GetParametersForSound( const char *soundname, CSoundParameters& params, gender_t gender, bool isbeingemitted = false );
virtual const char *GetWaveName( CUtlSymbol& sym );
virtual CUtlSymbol AddWaveName( const char *name );
virtual soundlevel_t LookupSoundLevel( const char *soundname );
virtual const char *GetWavFileForSound( const char *soundname, char const *actormodel );
virtual const char *GetWavFileForSound( const char *soundname, gender_t gender );
virtual int CheckForMissingWavFiles( bool verbose );
virtual const char *GetSourceFileForSound( int index ) const;
// Iteration methods
virtual int First() const;
virtual int Next( int i ) const;
virtual int InvalidIndex() const;
virtual CSoundParametersInternal *InternalGetParametersForSound( int index );
// The host application is responsible for dealing with dirty sound scripts, etc.
virtual bool AddSound( const char *soundname, const char *scriptfile, const CSoundParametersInternal& params );
virtual void RemoveSound( const char *soundname );
virtual void MoveSound( const char *soundname, const char *newscript );
virtual void RenameSound( const char *soundname, const char *newname );
virtual void UpdateSoundParameters( const char *soundname, const CSoundParametersInternal& params );
virtual int GetNumSoundScripts() const;
virtual char const *GetSoundScriptName( int index ) const;
virtual bool IsSoundScriptDirty( int index ) const;
virtual int FindSoundScript( const char *name ) const;
virtual void SaveChangesToSoundScript( int scriptindex );
virtual void ExpandSoundNameMacros( CSoundParametersInternal& params, char const *wavename );
virtual gender_t GetActorGender( char const *actormodel );
virtual void GenderExpandString( char const *actormodel, char const *in, char *out, int maxlen );
virtual void GenderExpandString( gender_t gender, char const *in, char *out, int maxlen );
virtual bool IsUsingGenderToken( char const *soundname );
virtual unsigned int GetManifestFileTimeChecksum();
virtual bool GetParametersForSoundEx( const char *soundname, HSOUNDSCRIPTHASH& handle, CSoundParameters& params, gender_t gender, bool isbeingemitted = false );
virtual soundlevel_t LookupSoundLevelByHandle( char const *soundname, HSOUNDSCRIPTHASH& handle );
virtual KeyValues *GetOperatorKVByHandle( HSOUNDSCRIPTHASH& handle );
virtual char const *GetSoundNameForHash( unsigned int hash ) const; // Returns NULL if hash not found!!!
virtual int GetSoundIndexForHash( unsigned int hash ) const;
virtual unsigned int HashSoundName( char const *pchSndName ) const;
virtual bool IsValidHash( unsigned int hash ) const;
// Called from both client and server (single player) or just one (server only in dedicated server and client only if connected to a remote server)
// Called by LevelInitPreEntity to override sound scripts for the mod with level specific overrides based on custom mapnames, etc.
virtual void AddSoundOverrides( char const *scriptfile );
// Called by either client or server in LevelShutdown to clear out custom overrides
virtual void ClearSoundOverrides();
virtual void DescribeSound( char const *soundname );
virtual void Flush();
virtual void AddSoundsFromFile( const char *filename, bool bPreload, bool bAutoCache, bool bIsOverride = false );
private:
bool InitSoundInternalParameters( const char *soundname, KeyValues *kv, CSoundParametersInternal& params );
bool LoadGameSoundManifest();
void ShutdownSounds();
void LoadGlobalActors();
float TranslateAttenuation( const char *key );
soundlevel_t TranslateSoundLevel( const char *key );
int TranslateChannel( const char *name );
int FindBestSoundForGender( SoundFile *pSoundnames, int c, gender_t gender, int &nRandomSeed );
void EnsureAvailableSlotsForGender( SoundFile *pSoundnames, int c, gender_t gender );
void AddSoundName( CSoundParametersInternal& params, char const *wavename, gender_t gender );
void AddHash( char const *pchSoundName, int nIndex );
void RemoveHash( char const *pchSoundName );
CUtlDict< gender_t, uint8 > m_ActorGenders;
CUtlVector< CSoundEntry * > m_Sounds;
CUtlVector< CSoundEntry * > m_SavedOverrides;
CUtlVector< FileNameHandle_t > m_OverrideFiles;
struct CSoundScriptFile
{
FileNameHandle_t hFilename;
bool dirty;
};
CUtlVector< CSoundScriptFile > m_SoundKeyValues;
int m_nInitCount;
unsigned int m_uManifestPlusScriptChecksum;
CUtlSymbolTable m_Waves;
// This is a reverse mapping from crc of the soundname to the sound entry
struct soundEntryHash_t
{
int soundIndex;
CSoundEntry *pEntry;
};
CUtlMap< HSOUNDSCRIPTHASH, soundEntryHash_t > m_HashToSoundEntry;
};
#endif // SOUNDEMITTERSYSTEMBASE_H