Counter Strike : Global Offensive Source Code
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//===- llvm/Assembly/PrintModulePass.h - Printing Pass ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines two passes to print out a module. The PrintModulePass pass
// simply prints out the entire module when it is executed. The
// PrintFunctionPass class is designed to be pipelined with other
// FunctionPass's, and prints out the functions of the module as they are
// processed.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ASSEMBLY_PRINTMODULEPASS_H
#define LLVM_ASSEMBLY_PRINTMODULEPASS_H
#include <string>
namespace llvm {
class FunctionPass;
class ModulePass;
class BasicBlockPass;
class raw_ostream;
/// createPrintModulePass - Create and return a pass that writes the
/// module to the specified raw_ostream.
ModulePass *createPrintModulePass(raw_ostream *OS,
bool DeleteStream=false,
const std::string &Banner = "");
/// createPrintFunctionPass - Create and return a pass that prints
/// functions to the specified raw_ostream as they are processed.
FunctionPass *createPrintFunctionPass(const std::string &Banner,
raw_ostream *OS,
bool DeleteStream=false);
/// createPrintBasicBlockPass - Create and return a pass that writes the
/// BB to the specified raw_ostream.
BasicBlockPass *createPrintBasicBlockPass(raw_ostream *OS,
bool DeleteStream=false,
const std::string &Banner = "");
} // End llvm namespace
#endif