Counter Strike : Global Offensive Source Code
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//=- llvm/CodeGen/DFAPacketizer.h - DFA Packetizer for VLIW ---*- C++ -*-=====//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// This class implements a deterministic finite automaton (DFA) based
// packetizing mechanism for VLIW architectures. It provides APIs to
// determine whether there exists a legal mapping of instructions to
// functional unit assignments in a packet. The DFA is auto-generated from
// the target's Schedule.td file.
//
// A DFA consists of 3 major elements: states, inputs, and transitions. For
// the packetizing mechanism, the input is the set of instruction classes for
// a target. The state models all possible combinations of functional unit
// consumption for a given set of instructions in a packet. A transition
// models the addition of an instruction to a packet. In the DFA constructed
// by this class, if an instruction can be added to a packet, then a valid
// transition exists from the corresponding state. Invalid transitions
// indicate that the instruction cannot be added to the current packet.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_DFAPACKETIZER_H
#define LLVM_CODEGEN_DFAPACKETIZER_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include <map>
namespace llvm {
class MCInstrDesc;
class MachineInstr;
class MachineLoopInfo;
class MachineDominatorTree;
class InstrItineraryData;
class DefaultVLIWScheduler;
class SUnit;
class DFAPacketizer {
private:
typedef std::pair<unsigned, unsigned> UnsignPair;
const InstrItineraryData *InstrItins;
int CurrentState;
const int (*DFAStateInputTable)[2];
const unsigned *DFAStateEntryTable;
// CachedTable is a map from <FromState, Input> to ToState.
DenseMap<UnsignPair, unsigned> CachedTable;
// ReadTable - Read the DFA transition table and update CachedTable.
void ReadTable(unsigned int state);
public:
DFAPacketizer(const InstrItineraryData *I, const int (*SIT)[2],
const unsigned *SET);
// Reset the current state to make all resources available.
void clearResources() {
CurrentState = 0;
}
// canReserveResources - Check if the resources occupied by a MCInstrDesc
// are available in the current state.
bool canReserveResources(const llvm::MCInstrDesc *MID);
// reserveResources - Reserve the resources occupied by a MCInstrDesc and
// change the current state to reflect that change.
void reserveResources(const llvm::MCInstrDesc *MID);
// canReserveResources - Check if the resources occupied by a machine
// instruction are available in the current state.
bool canReserveResources(llvm::MachineInstr *MI);
// reserveResources - Reserve the resources occupied by a machine
// instruction and change the current state to reflect that change.
void reserveResources(llvm::MachineInstr *MI);
const InstrItineraryData *getInstrItins() const { return InstrItins; }
};
// VLIWPacketizerList - Implements a simple VLIW packetizer using DFA. The
// packetizer works on machine basic blocks. For each instruction I in BB, the
// packetizer consults the DFA to see if machine resources are available to
// execute I. If so, the packetizer checks if I depends on any instruction J in
// the current packet. If no dependency is found, I is added to current packet
// and machine resource is marked as taken. If any dependency is found, a target
// API call is made to prune the dependence.
class VLIWPacketizerList {
protected:
const TargetMachine &TM;
const MachineFunction &MF;
const TargetInstrInfo *TII;
// The VLIW Scheduler.
DefaultVLIWScheduler *VLIWScheduler;
// Vector of instructions assigned to the current packet.
std::vector<MachineInstr*> CurrentPacketMIs;
// DFA resource tracker.
DFAPacketizer *ResourceTracker;
// Generate MI -> SU map.
std::map<MachineInstr*, SUnit*> MIToSUnit;
public:
VLIWPacketizerList(
MachineFunction &MF, MachineLoopInfo &MLI, MachineDominatorTree &MDT,
bool IsPostRA);
virtual ~VLIWPacketizerList();
// PacketizeMIs - Implement this API in the backend to bundle instructions.
void PacketizeMIs(MachineBasicBlock *MBB,
MachineBasicBlock::iterator BeginItr,
MachineBasicBlock::iterator EndItr);
// getResourceTracker - return ResourceTracker
DFAPacketizer *getResourceTracker() {return ResourceTracker;}
// addToPacket - Add MI to the current packet.
virtual MachineBasicBlock::iterator addToPacket(MachineInstr *MI) {
MachineBasicBlock::iterator MII = MI;
CurrentPacketMIs.push_back(MI);
ResourceTracker->reserveResources(MI);
return MII;
}
// endPacket - End the current packet.
void endPacket(MachineBasicBlock *MBB, MachineInstr *MI);
// initPacketizerState - perform initialization before packetizing
// an instruction. This function is supposed to be overrided by
// the target dependent packetizer.
virtual void initPacketizerState() { return; }
// ignorePseudoInstruction - Ignore bundling of pseudo instructions.
virtual bool ignorePseudoInstruction(MachineInstr *I,
MachineBasicBlock *MBB) {
return false;
}
// isSoloInstruction - return true if instruction MI can not be packetized
// with any other instruction, which means that MI itself is a packet.
virtual bool isSoloInstruction(MachineInstr *MI) {
return true;
}
// isLegalToPacketizeTogether - Is it legal to packetize SUI and SUJ
// together.
virtual bool isLegalToPacketizeTogether(SUnit *SUI, SUnit *SUJ) {
return false;
}
// isLegalToPruneDependencies - Is it legal to prune dependece between SUI
// and SUJ.
virtual bool isLegalToPruneDependencies(SUnit *SUI, SUnit *SUJ) {
return false;
}
};
}
#endif