Counter Strike : Global Offensive Source Code
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//====----- MachineBlockFrequencyInfo.h - MachineBlock Frequency Analysis ----====//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Loops should be simplified before this analysis.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEBLOCKFREQUENCYINFO_H
#define LLVM_CODEGEN_MACHINEBLOCKFREQUENCYINFO_H
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/Support/BlockFrequency.h"
#include <climits>
namespace llvm {
class MachineBasicBlock;
class MachineBranchProbabilityInfo;
template<class BlockT, class FunctionT, class BranchProbInfoT>
class BlockFrequencyImpl;
/// MachineBlockFrequencyInfo pass uses BlockFrequencyImpl implementation to estimate
/// machine basic block frequencies.
class MachineBlockFrequencyInfo : public MachineFunctionPass {
BlockFrequencyImpl<MachineBasicBlock, MachineFunction,
MachineBranchProbabilityInfo> *MBFI;
public:
static char ID;
MachineBlockFrequencyInfo();
~MachineBlockFrequencyInfo();
void getAnalysisUsage(AnalysisUsage &AU) const;
bool runOnMachineFunction(MachineFunction &F);
/// getblockFreq - Return block frequency. Return 0 if we don't have the
/// information. Please note that initial frequency is equal to 1024. It means
/// that we should not rely on the value itself, but only on the comparison to
/// the other block frequencies. We do this to avoid using of floating points.
///
BlockFrequency getBlockFreq(const MachineBasicBlock *MBB) const;
};
}
#endif