Counter Strike : Global Offensive Source Code
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//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// @file
/// This file declares the MachineConstantPool class which is an abstract
/// constant pool to keep track of constants referenced by a function.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include "llvm/ADT/DenseSet.h"
#include <cassert>
#include <climits>
#include <vector>
namespace llvm {
class Constant;
class FoldingSetNodeID;
class DataLayout;
class TargetMachine;
class Type;
class MachineConstantPool;
class raw_ostream;
/// Abstract base class for all machine specific constantpool value subclasses.
///
class MachineConstantPoolValue {
virtual void anchor();
Type *Ty;
public:
explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {}
virtual ~MachineConstantPoolValue() {}
/// getType - get type of this MachineConstantPoolValue.
///
Type *getType() const { return Ty; }
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are the same as Constant::getRelocationInfo().
virtual unsigned getRelocationInfo() const = 0;
virtual int getExistingMachineCPValue(MachineConstantPool *CP,
unsigned Alignment) = 0;
virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
/// print - Implement operator<<
virtual void print(raw_ostream &O) const = 0;
};
inline raw_ostream &operator<<(raw_ostream &OS,
const MachineConstantPoolValue &V) {
V.print(OS);
return OS;
}
/// This class is a data container for one entry in a MachineConstantPool.
/// It contains a pointer to the value and an offset from the start of
/// the constant pool.
/// @brief An entry in a MachineConstantPool
class MachineConstantPoolEntry {
public:
/// The constant itself.
union {
const Constant *ConstVal;
MachineConstantPoolValue *MachineCPVal;
} Val;
/// The required alignment for this entry. The top bit is set when Val is
/// a target specific MachineConstantPoolValue.
unsigned Alignment;
MachineConstantPoolEntry(const Constant *V, unsigned A)
: Alignment(A) {
Val.ConstVal = V;
}
MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
: Alignment(A) {
Val.MachineCPVal = V;
Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
}
/// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry
/// is indeed a target specific constantpool entry, not a wrapper over a
/// Constant.
bool isMachineConstantPoolEntry() const {
return (int)Alignment < 0;
}
int getAlignment() const {
return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
}
Type *getType() const;
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are:
///
/// 0: This constant pool entry is guaranteed to never have a relocation
/// applied to it (because it holds a simple constant like '4').
/// 1: This entry has relocations, but the entries are guaranteed to be
/// resolvable by the static linker, so the dynamic linker will never see
/// them.
/// 2: This entry may have arbitrary relocations.
unsigned getRelocationInfo() const;
};
/// The MachineConstantPool class keeps track of constants referenced by a
/// function which must be spilled to memory. This is used for constants which
/// are unable to be used directly as operands to instructions, which typically
/// include floating point and large integer constants.
///
/// Instructions reference the address of these constant pool constants through
/// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
/// code, these virtual address references are converted to refer to the
/// address of the function constant pool values.
/// @brief The machine constant pool.
class MachineConstantPool {
const DataLayout *TD; ///< The machine's DataLayout.
unsigned PoolAlignment; ///< The alignment for the pool.
std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
/// MachineConstantPoolValues that use an existing MachineConstantPoolEntry.
DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries;
public:
/// @brief The only constructor.
explicit MachineConstantPool(const DataLayout *td)
: TD(td), PoolAlignment(1) {}
~MachineConstantPool();
/// getConstantPoolAlignment - Return the alignment required by
/// the whole constant pool, of which the first element must be aligned.
unsigned getConstantPoolAlignment() const { return PoolAlignment; }
/// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. User must specify the minimum required alignment for
/// the object.
unsigned getConstantPoolIndex(const Constant *C, unsigned Alignment);
unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment);
/// isEmpty - Return true if this constant pool contains no constants.
bool isEmpty() const { return Constants.empty(); }
const std::vector<MachineConstantPoolEntry> &getConstants() const {
return Constants;
}
/// print - Used by the MachineFunction printer to print information about
/// constant pool objects. Implemented in MachineFunction.cpp
///
void print(raw_ostream &OS) const;
/// dump - Call print(cerr) to be called from the debugger.
void dump() const;
};
} // End llvm namespace
#endif