Counter Strike : Global Offensive Source Code
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//===-- llvm/CodeGen/MachinePassRegistry.h ----------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the mechanics for machine function pass registries. A
// function pass registry (MachinePassRegistry) is auto filled by the static
// constructors of MachinePassRegistryNode. Further there is a command line
// parser (RegisterPassParser) which listens to each registry for additions
// and deletions, so that the appropriate command option is updated.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEPASSREGISTRY_H
#define LLVM_CODEGEN_MACHINEPASSREGISTRY_H
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/CommandLine.h"
namespace llvm {
typedef void *(*MachinePassCtor)();
//===----------------------------------------------------------------------===//
///
/// MachinePassRegistryListener - Listener to adds and removals of nodes in
/// registration list.
///
//===----------------------------------------------------------------------===//
class MachinePassRegistryListener {
virtual void anchor();
public:
MachinePassRegistryListener() {}
virtual ~MachinePassRegistryListener() {}
virtual void NotifyAdd(const char *N, MachinePassCtor C, const char *D) = 0;
virtual void NotifyRemove(const char *N) = 0;
};
//===----------------------------------------------------------------------===//
///
/// MachinePassRegistryNode - Machine pass node stored in registration list.
///
//===----------------------------------------------------------------------===//
class MachinePassRegistryNode {
private:
MachinePassRegistryNode *Next; // Next function pass in list.
const char *Name; // Name of function pass.
const char *Description; // Description string.
MachinePassCtor Ctor; // Function pass creator.
public:
MachinePassRegistryNode(const char *N, const char *D, MachinePassCtor C)
: Next(NULL)
, Name(N)
, Description(D)
, Ctor(C)
{}
// Accessors
MachinePassRegistryNode *getNext() const { return Next; }
MachinePassRegistryNode **getNextAddress() { return &Next; }
const char *getName() const { return Name; }
const char *getDescription() const { return Description; }
MachinePassCtor getCtor() const { return Ctor; }
void setNext(MachinePassRegistryNode *N) { Next = N; }
};
//===----------------------------------------------------------------------===//
///
/// MachinePassRegistry - Track the registration of machine passes.
///
//===----------------------------------------------------------------------===//
class MachinePassRegistry {
private:
MachinePassRegistryNode *List; // List of registry nodes.
MachinePassCtor Default; // Default function pass creator.
MachinePassRegistryListener* Listener;// Listener for list adds are removes.
public:
// NO CONSTRUCTOR - we don't want static constructor ordering to mess
// with the registry.
// Accessors.
//
MachinePassRegistryNode *getList() { return List; }
MachinePassCtor getDefault() { return Default; }
void setDefault(MachinePassCtor C) { Default = C; }
void setDefault(StringRef Name);
void setListener(MachinePassRegistryListener *L) { Listener = L; }
/// Add - Adds a function pass to the registration list.
///
void Add(MachinePassRegistryNode *Node);
/// Remove - Removes a function pass from the registration list.
///
void Remove(MachinePassRegistryNode *Node);
};
//===----------------------------------------------------------------------===//
///
/// RegisterPassParser class - Handle the addition of new machine passes.
///
//===----------------------------------------------------------------------===//
template<class RegistryClass>
class RegisterPassParser : public MachinePassRegistryListener,
public cl::parser<typename RegistryClass::FunctionPassCtor> {
public:
RegisterPassParser() {}
~RegisterPassParser() { RegistryClass::setListener(NULL); }
void initialize(cl::Option &O) {
cl::parser<typename RegistryClass::FunctionPassCtor>::initialize(O);
// Add existing passes to option.
for (RegistryClass *Node = RegistryClass::getList();
Node; Node = Node->getNext()) {
this->addLiteralOption(Node->getName(),
(typename RegistryClass::FunctionPassCtor)Node->getCtor(),
Node->getDescription());
}
// Make sure we listen for list changes.
RegistryClass::setListener(this);
}
// Implement the MachinePassRegistryListener callbacks.
//
virtual void NotifyAdd(const char *N,
MachinePassCtor C,
const char *D) {
this->addLiteralOption(N, (typename RegistryClass::FunctionPassCtor)C, D);
}
virtual void NotifyRemove(const char *N) {
this->removeLiteralOption(N);
}
};
} // end namespace llvm
#endif