Counter Strike : Global Offensive Source Code
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//===-- llvm/CodeGen/RegAllocRegistry.h -------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the implementation for register allocator function
// pass registry (RegisterRegAlloc).
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_REGALLOCREGISTRY_H
#define LLVM_CODEGEN_REGALLOCREGISTRY_H
#include "llvm/CodeGen/MachinePassRegistry.h"
namespace llvm {
//===----------------------------------------------------------------------===//
///
/// RegisterRegAlloc class - Track the registration of register allocators.
///
//===----------------------------------------------------------------------===//
class RegisterRegAlloc : public MachinePassRegistryNode {
public:
typedef FunctionPass *(*FunctionPassCtor)();
static MachinePassRegistry Registry;
RegisterRegAlloc(const char *N, const char *D, FunctionPassCtor C)
: MachinePassRegistryNode(N, D, (MachinePassCtor)C)
{
Registry.Add(this);
}
~RegisterRegAlloc() { Registry.Remove(this); }
// Accessors.
//
RegisterRegAlloc *getNext() const {
return (RegisterRegAlloc *)MachinePassRegistryNode::getNext();
}
static RegisterRegAlloc *getList() {
return (RegisterRegAlloc *)Registry.getList();
}
static FunctionPassCtor getDefault() {
return (FunctionPassCtor)Registry.getDefault();
}
static void setDefault(FunctionPassCtor C) {
Registry.setDefault((MachinePassCtor)C);
}
static void setListener(MachinePassRegistryListener *L) {
Registry.setListener(L);
}
};
} // end namespace llvm
#endif