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190 lines
5.4 KiB
190 lines
5.4 KiB
//-----------------------------------------------------------------------------
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// TIER0.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro NOSCHEMACOMPILER "1"
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$Conditional VTUNE_ENABLED 0
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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//-----------------------------------------------------------------------------
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// VTune defines
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$Macro VTUNE_DIR "$SRCDIR\thirdparty\vtune"
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$Macro VTUNE_INCLUDE "$VTUNE_DIR\include"
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$Macro VTUNE_LIB "$VTUNE_DIR\lib32\libittnotify.lib"
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$General [$X360]
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{
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// X360 version publishes to some other directory then copies here so we need to tell VPC to track this
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// or else it won't know what depends on this project.
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$AdditionalOutputFiles "$LIBPUBLIC\$(TargetName).lib"
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}
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;TIER0_DLL_EXPORT;CROSS_PLATFORM_VERSION=1;THREAD_MUTEX_TRACING_ENABLED"[$WINDOWS||$X360]
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$PreprocessorDefinitions "$BASE;TIER0_DLL_EXPORT;CROSS_PLATFORM_VERSION=1;POSIX" [$PS3||$POSIX]
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$PreprocessorDefinitions "$BASE;TIER0_FPO_DISABLED" [$NOFPO]
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}
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$Compiler [$WINDOWS]
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{
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$AdditionalIncludeDirectories "$BASE;$VTUNE_INCLUDE" [$VTUNE_ENABLED]
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}
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$Linker [$WINDOWS]
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{
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$AdditionalDependencies "$BASE;$VTUNE_LIB" [$VTUNE_ENABLED]
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}
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$Compiler [$PS3]
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{
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$AdditionalIncludeDirectories "$BASE;"$(SN_PS3_PATH)/ppu/include""
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$PreprocessorDefinitions "$BASE;PLATFORM_OVERRIDE_TIER0"
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}
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$SNCCompiler [$PS3]
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{
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$ForceIncludes "platform_override.h"
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}
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$Linker [$X360]
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{
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// 360 publishes the import library via a post build step
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$ImportLibrary "$(TargetDir)\$(TargetName).lib"
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// 360 will auto generate a def file for this import library
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$ModuleDefinitionFile " "
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$AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def"
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}
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$Linker [!$X360]
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{
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// Everyone but 360 build right to the location.
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$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT"
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}
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$Linker [$PS3]
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{
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$AdditionalDependencies "$BASE "$(SN_PS3_PATH)/ppu/lib/sn/libsn.a" "$(SN_PS3_PATH)/ppu/lib/sn/libsntuner.a""
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}
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$Linker
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{
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$AdditionalDependencies "$BASE ws2_32.lib" [$WINDOWS]
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}
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$PreLinkEvent [!$POSIX]
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{
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
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"$BASE"
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}
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$PreLinkEvent [$X360]
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{
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// Run a pre-link event to clean the .def file from the last link
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$CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \
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"$BASE"
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}
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$PreLinkEvent [$PS3]
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{
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$CommandLine "$BASE"
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$Description "NOTE - If PRX linking fails, make sure your tier0_staticlib is building in same solution configuration (debug/release) as tier0 prx."
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}
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$PostBuildEvent [$X360]
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{
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// Publish the import lib
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$CommandLine "if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $LIBPUBLIC\$(TargetName).lib" "\n" \
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"$BASE"
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}
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$PostBuildEvent [$PS3]
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{
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// Publish the import lib
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$CommandLine "if exist $(TargetName)_stub.a move $(TargetName)_stub.a $LIBPUBLIC\$(TargetName).lib" "\n" \
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"if exist $(TargetName)_verlog.txt del $(TargetName)_verlog.txt" "\n" \
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"$BASE" "\n"
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}
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$General [$POSIX]
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{
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$GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
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}
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$General [$PS3]
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{
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$AdditionalProjectDependencies "$BASE;tier0_staticlib"
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}
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}
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$Configuration "Release"
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{
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$PreBuildEvent [$PS3]
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{
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// Clear potentially stale verlog files
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$CommandLine "ppu-lv2-prx-exportpickup -o Release_PS3/prxexport.inl Release_tier0staticlib_PS3/prx.obj Release_tier0staticlib_PS3/threadtools.obj Release_tier0staticlib_PS3/vprof.obj Release_tier0staticlib_PS3/dbg.obj Release_tier0staticlib_PS3/logging.obj" "\n" \
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"if exist tier0_rel_verlog.txt del tier0_rel_verlog.txt" "\n" \
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"$BASE" "\n"
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}
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$Linker [$PS3]
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{
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$AdditionalDependencies "$BASE "Release_tier0staticlib_PS3/tier0_staticlib_ps3.lib""
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}
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}
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$Configuration "Debug"
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{
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$PreBuildEvent [$PS3]
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{
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// Clear potentially stale verlog files
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$CommandLine "ppu-lv2-prx-exportpickup -o Debug_PS3/prxexport.inl Debug_tier0staticlib_PS3/prx.obj Debug_tier0staticlib_PS3/threadtools.obj Debug_tier0staticlib_PS3/vprof.obj Debug_tier0staticlib_PS3/dbg.obj Debug_tier0staticlib_PS3/logging.obj" "\n" \
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"if exist tier0_dbg_verlog.txt del tier0_dbg_verlog.txt" "\n" \
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"$BASE" "\n"
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}
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$Linker [$PS3]
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{
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$AdditionalDependencies "$BASE "Debug_tier0staticlib_PS3/tier0_staticlib_ps3.lib""
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}
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}
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$Include "tier0.inc"
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$Project
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{
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$Folder "PS3 Files" [$PS3]
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{
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$File "prxexport.cpp"
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}
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$Folder "Source Files" [$PS3]
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{
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-$File "$SRCDIR\common\ps3\prx.cpp"
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}
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$Folder "Link Libraries"
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{
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-$ImpLib "$LIBPUBLIC\tier0"
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-$Lib "$LIBPUBLIC\tier1"
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-$implib "$LIBPUBLIC\vstdlib"
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-$Lib "$LIBPUBLIC\interfaces"
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$LibExternal "$SRCDIR\thirdparty\telemetry\lib\telemetry32.link" [$WIN32 && !$RAD_TELEMETRY_DISABLED]
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$LibExternal "$SRCDIR\thirdparty\telemetry\lib\telemetry64.link" [$WIN64 && !$RAD_TELEMETRY_DISABLED]
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$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx86.link" [$LINUX32 && !$RAD_TELEMETRY_DISABLED]
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$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx64.link" [$LINUX64 && !$RAD_TELEMETRY_DISABLED]
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}
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}
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$Project "tier0"
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{
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}
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