Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: linux dependant ASM code for CPU capability detection
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
#include "tier0/memdbgon.h"
// Turn off memdbg macros (turned on up top) since this is included like a header
#include "tier0/memdbgoff.h"
static void cpuid(uint32 function, uint32& out_eax, uint32& out_ebx, uint32& out_ecx, uint32& out_edx)
{
#if defined(PLATFORM_64BITS)
asm("mov %%rbx, %%rsi\n\t"
"cpuid\n\t"
"xchg %%rsi, %%rbx"
: "=a" (out_eax),
"=S" (out_ebx),
"=c" (out_ecx),
"=d" (out_edx)
: "a" (function)
);
#else
asm("mov %%ebx, %%esi\n\t"
"cpuid\n\t"
"xchg %%esi, %%ebx"
: "=a" (out_eax),
"=S" (out_ebx),
"=c" (out_ecx),
"=d" (out_edx)
: "a" (function)
);
#endif
}
bool CheckMMXTechnology(void)
{
uint32 eax,ebx,edx,unused;
cpuid(1,eax,ebx,unused,edx);
return edx & 0x800000;
}
bool CheckSSETechnology(void)
{
uint32 eax,ebx,edx,unused;
cpuid(1,eax,ebx,unused,edx);
return edx & 0x2000000L;
}
bool CheckSSE2Technology(void)
{
uint32 eax,ebx,edx,unused;
cpuid(1,eax,ebx,unused,edx);
return edx & 0x04000000;
}
bool Check3DNowTechnology(void)
{
uint32 eax, unused;
cpuid(0x80000000,eax,unused,unused,unused);
if ( eax > 0x80000000L )
{
cpuid(0x80000001,unused,unused,unused,eax);
return ( eax & 1<<31 );
}
return false;
}