Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "basetypes.h"
#include "pacifier.h"
#include "tier0/dbg.h"
static int g_LastPacifierDrawn = -1;
static bool g_bPacifierSuppressed = false;
void StartPacifier( char const *pPrefix )
{
Msg( "%s", pPrefix );
g_LastPacifierDrawn = -1;
UpdatePacifier( 0.001f );
}
void UpdatePacifier( float flPercent )
{
int iCur = (int)(flPercent * 40.0f);
iCur = clamp( iCur, g_LastPacifierDrawn, 40 );
if( iCur != g_LastPacifierDrawn && !g_bPacifierSuppressed )
{
for( int i=g_LastPacifierDrawn+1; i <= iCur; i++ )
{
if ( !( i % 4 ) )
{
Msg("%d", i/4);
}
else
{
if( i != 40 )
{
Msg(".");
}
}
}
g_LastPacifierDrawn = iCur;
}
}
void EndPacifier( bool bCarriageReturn )
{
UpdatePacifier(1);
if( bCarriageReturn && !g_bPacifierSuppressed )
Msg("\n");
}
void SuppressPacifier( bool bSuppress )
{
g_bPacifierSuppressed = bSuppress;
}