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78 lines
2.6 KiB
78 lines
2.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef POLYLIB_H
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#define POLYLIB_H
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#pragma once
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#ifndef MATHLIB_H
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#include "mathlib/mathlib.h"
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#endif
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struct winding_t
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{
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int numpoints;
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Vector *p; // variable sized
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int maxpoints;
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winding_t *next;
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};
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#define MAX_POINTS_ON_WINDING 64
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// you can define on_epsilon in the makefile as tighter
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// point on plane side epsilon
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// todo: need a world-space epsilon, a lightmap-space epsilon, and a texture space epsilon
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// or at least convert from a world-space epsilon to lightmap and texture space epsilons
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#ifndef ON_EPSILON
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#define ON_EPSILON 0.1
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#endif
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winding_t *AllocWinding (int points);
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vec_t WindingArea (winding_t *w);
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void WindingCenter (winding_t *w, Vector ¢er);
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vec_t WindingAreaAndBalancePoint( winding_t *w, Vector ¢er );
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void ClipWindingEpsilon (winding_t *in, const Vector &normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back);
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// translates everything by offset, then does the clip, then translates back (to keep precision)
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void ClipWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back, const Vector &offset );
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void ClassifyWindingEpsilon( winding_t *in, const Vector &normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back, winding_t **on);
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void ClassifyWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back, winding_t **on, const Vector &offset);
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winding_t *ChopWinding (winding_t *in, const Vector &normal, vec_t dist);
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winding_t *CopyWinding (winding_t *w);
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winding_t *ReverseWinding (winding_t *w);
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winding_t *BaseWindingForPlane (const Vector &normal, vec_t dist);
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void CheckWinding (winding_t *w);
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void WindingPlane (winding_t *w, Vector &normal, vec_t *dist);
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void RemoveColinearPoints (winding_t *w);
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int WindingOnPlaneSide (winding_t *w, const Vector &normal, vec_t dist);
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void FreeWinding (winding_t *w);
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void WindingBounds (winding_t *w, Vector &mins, Vector &maxs);
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void ChopWindingInPlace (winding_t **w, const Vector &normal, vec_t dist, vec_t epsilon);
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// frees the original if clipped
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bool PointInWinding( Vector const &pt, winding_t *pWinding );
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// translates a winding by offset
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void TranslateWinding( winding_t *pWinding, const Vector &offset );
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void pw(winding_t *w);
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#endif // POLYLIB_H
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