Counter Strike : Global Offensive Source Code
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//
// dx_proxy_base.vpc
//
// Base script for generating dx_proxy.dll for different
// versions of Microsoft DirectX SDK
//
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINDIR"
$MacroRequired "DX_SDK_VER"
$Macro OUTBINNAME "dx_proxy"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_$DX_SDK_VER"
$IntermediateDirectory ".\Debug_$DX_SDK_VER"
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_$DX_SDK_VER"
$IntermediateDirectory ".\Release_$DX_SDK_VER"
}
}
$Configuration
{
$General
{
$TargetName "dx_proxy"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;DX_PROXY_EXPORTS;$DX_SDK_VER"
$EnableC++Exceptions "Yes (/EHsc)"
}
$Linker
{
$IgnoreSpecificLibrary "libcp.lib; libcpd.lib"
}
}
$Project
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "dx_proxy.cpp"
$File "filememcache.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\common\dx_proxy\dx_proxy.h"
$File "dxincludeimpl.h"
$File "filememcache.h"
}
$Folder "Link Libraries"
{
-$File "$SRCDIR\lib\public\tier0.lib"
-$File "$SRCDIR\lib\public\tier1.lib"
-$File "$SRCDIR\lib\public\vstdlib.lib"
}
}