Counter Strike : Global Offensive Source Code
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//====== Copyright c 1996-2007, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef FILEMEMCACHE_H
#define FILEMEMCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "tier0/basetypes.h"
#define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS
#include <hash_map>
#pragma warning ( disable : 4200 )
class CachedFileData
{
friend class FileCache;
protected: // Constructed by FileCache
CachedFileData() {}
static CachedFileData *Create( char const *szFilename );
void Free( void );
public:
static CachedFileData *GetByDataPtr( void const *pvDataPtr );
char const * GetFileName() const;
void const * GetDataPtr() const;
int GetDataLen() const;
int UpdateRefCount( int iDeltaRefCount ) { return m_numRefs += iDeltaRefCount; }
bool IsValid() const;
protected:
enum { eHeaderSize = 256 };
char m_chFilename[256 - 12];
int m_numRefs;
int m_numDataBytes;
int m_signature;
unsigned char m_data[0]; // file data spans further
};
class FileCache
{
public:
FileCache();
~FileCache() { Clear(); }
public:
CachedFileData *Get( char const *szFilename );
void Clear( void );
protected:
struct icmp { bool operator()( char const *x, char const *y ) const { return _stricmp( x, y ) < 0; } };
typedef stdext::hash_map< char const *, CachedFileData *, stdext::hash_compare< char const *, icmp > > Mapping;
Mapping m_map;
};
#endif // #ifndef FILEMEMCACHE_H