Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <mxtk/mx.h>
#include <mxtk/mxMessageBox.h>
#include <mxtk/mxTga.h>
#include <mxtk/mxPcx.h>
#include <mxtk/mxBmp.h>
#include <mxtk/mxMatSysWindow.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include "MatSysWin.h"
#include "MDLViewer.h"
#include "StudioModel.h"
#include "ControlPanel.h"
#include "ViewerSettings.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/imaterialproxyfactory.h"
#include "FileSystem.h"
#include <KeyValues.h>
#include "materialsystem/IMesh.h"
#include "expressions.h"
#include "hlfaceposer.h"
#include "ifaceposersound.h"
#include "materialsystem/IMaterialSystemHardwareConfig.h"
#include "materialsystem/ITexture.h"
#include "materialsystem/MaterialSystem_Config.h"
#include "istudiorender.h"
#include "choreowidgetdrawhelper.h"
#include "faceposer_models.h"
#include "tier0/icommandline.h"
#include "mathlib/vmatrix.h"
#include "vstdlib/cvar.h"
IFileSystem *filesystem = NULL;
extern char g_appTitle[];
// FIXME: move all this to mxMatSysWin
class DummyMaterialProxyFactory : public IMaterialProxyFactory
{
public:
virtual IMaterialProxy *CreateProxy( const char *proxyName ) {return NULL;}
virtual void DeleteProxy( IMaterialProxy *pProxy ) {}
virtual CreateInterfaceFn GetFactory() {return NULL;}
};
DummyMaterialProxyFactory g_DummyMaterialProxyFactory;
static void ReleaseMaterialSystemObjects( int nChangeFlags )
{
StudioModel::ReleaseStudioModel();
models->ReleaseModels();
}
static void RestoreMaterialSystemObjects( int nChangeFlags )
{
StudioModel::RestoreStudioModel();
models->RestoreModels();
}
void InitMaterialSystemConfig(MaterialSystem_Config_t *pConfig)
{
pConfig->SetFlag( MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS, true );
}
Vector g_vright( 50, 50, 0 ); // needs to be set to viewer's right in order for chrome to work
IMaterial *g_materialBackground = NULL;
IMaterial *g_materialWireframe = NULL;
IMaterial *g_materialWireframeVertexColor = NULL;
IMaterial *g_materialWireframeVertexColorNoCull = NULL;
IMaterial *g_materialDebugCopyBaseTexture = NULL;
IMaterial *g_materialFlatshaded = NULL;
IMaterial *g_materialSmoothshaded = NULL;
IMaterial *g_materialBones = NULL;
IMaterial *g_materialLines = NULL;
IMaterial *g_materialFloor = NULL;
IMaterial *g_materialVertexColor = NULL;
IMaterial *g_materialShadow = NULL;
IMaterial *g_materialArcActive = NULL;
IMaterial *g_materialArcInActive = NULL;
IMaterial *g_materialDebugText = NULL;
MatSysWindow *g_pMatSysWindow = 0;
#define MATSYSWIN_NAME "3D View"
MatSysWindow::MatSysWindow (mxWindow *parent, int x, int y, int w, int h, const char *label, int style)
: IFacePoserToolWindow( "3D View", "3D View" ), mxMatSysWindow ( parent, x, y, w, h, label, style )
{
g_pMaterialSystem->SetMaterialProxyFactory( &g_DummyMaterialProxyFactory );
SetAutoProcess( true );
setLabel( MATSYSWIN_NAME );
m_bSuppressSwap = false;
m_hWnd = (HWND)getHandle();
Con_Printf( "Setting material system video mode\n" );
MaterialSystem_Config_t config;
config = g_pMaterialSystem->GetCurrentConfigForVideoCard();
InitMaterialSystemConfig(&config);
g_pMaterialSystem->OverrideConfig( config, false );
// config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0;
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true );
config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true );
if (!g_pMaterialSystem->SetMode( ( void * )m_hWnd, config ) )
{
return;
}
g_pMaterialSystem->AddReleaseFunc( ReleaseMaterialSystemObjects );
g_pMaterialSystem->AddRestoreFunc( RestoreMaterialSystemObjects );
Con_Printf( "Loading debug materials\n" );
ITexture *pCubemapTexture = g_pMaterialSystem->FindTexture( "hlmv/cubemap", NULL, true );
pCubemapTexture->IncrementReferenceCount();
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->BindLocalCubemap( pCubemapTexture );
g_materialBackground = g_pMaterialSystem->FindMaterial("particle/particleapp_background", TEXTURE_GROUP_OTHER, true);
g_materialWireframe = g_pMaterialSystem->FindMaterial("debug/debugmrmwireframe", TEXTURE_GROUP_OTHER, true);
g_materialWireframeVertexColor = g_pMaterialSystem->FindMaterial("debug/debugwireframevertexcolor", TEXTURE_GROUP_OTHER, true);
// test: create this from code - you need a vmt to make $nocull 1 happen, can't do it from the render context
{
KeyValues *pVMTKeyValues = new KeyValues( "Wireframe" );
pVMTKeyValues->SetInt("$ignorez", 1);
pVMTKeyValues->SetInt("$nocull", 1);
pVMTKeyValues->SetInt("$vertexcolor", 1);
pVMTKeyValues->SetInt("$decal", 1);
g_materialWireframeVertexColorNoCull = g_pMaterialSystem->CreateMaterial( "debug/wireframenocull", pVMTKeyValues );
}
{
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
pVMTKeyValues->SetString("$basetexture", "vgui/white" );
g_materialDebugCopyBaseTexture = g_pMaterialSystem->CreateMaterial( "debug/copybasetexture", pVMTKeyValues );
}
g_materialFlatshaded = g_pMaterialSystem->FindMaterial("debug/debugdrawflatpolygons", TEXTURE_GROUP_OTHER, true);
g_materialSmoothshaded = g_pMaterialSystem->FindMaterial("debug/debugmrmfullbright2", TEXTURE_GROUP_OTHER, true);
g_materialBones = g_pMaterialSystem->FindMaterial("debug/debugmrmwireframe", TEXTURE_GROUP_OTHER, true);
g_materialLines = g_pMaterialSystem->FindMaterial("debug/debugwireframevertexcolor", TEXTURE_GROUP_OTHER, true);
g_materialFloor = g_pMaterialSystem->FindMaterial("hlmv/floor", TEXTURE_GROUP_OTHER, true);
g_materialVertexColor = g_pMaterialSystem->FindMaterial("debug/debugvertexcolor", TEXTURE_GROUP_OTHER, true);
g_materialShadow = g_pMaterialSystem->FindMaterial("hlmv/shadow", TEXTURE_GROUP_OTHER, true);
if (!parent)
setVisible (true);
else
mx::setIdleWindow (this);
m_bSuppressResize = false;
m_stickyDepth = 0;
m_bIsSticky = false;
m_snapshotDepth = 0;
}
MatSysWindow::~MatSysWindow ()
{
mx::setIdleWindow (0);
}
void MatSysWindow::redraw()
{
// this gets called recursivly when an Assert dialogue pops up!
static bool bInRedraw;
if (!bInRedraw)
{
bInRedraw = true;
BaseClass::redraw();
bInRedraw = false;
}
return;
if ( IsLocked() )
{
RECT bounds;
GetClientRect( (HWND)getHandle(), &bounds );
bounds.bottom = bounds.top + GetCaptionHeight();
CChoreoWidgetDrawHelper helper( this, bounds );
HandleToolRedraw( helper );
}
}
#define MAX_FPS 250.0f
#define MIN_TIMESTEP ( 1.0f / MAX_FPS )
double realtime = 0.0f;
void MatSysWindow::Frame( void )
{
static bool recursion_guard = false;
static double prev = 0.0;
double curr = (double) mx::getTickCount () / 1000.0;
double dt = ( curr - prev );
if ( recursion_guard )
return;
recursion_guard = true;
// clamp to MAX_FPS
if ( dt >= 0.0 && dt < MIN_TIMESTEP )
{
Sleep( max( 0, (int)( ( MIN_TIMESTEP - dt ) * 1000.0f ) ) );
recursion_guard = false;
return;
}
if ( prev != 0.0 )
{
dt = min( 0.1, dt );
g_MDLViewer->Think( dt );
realtime += dt;
}
prev = curr;
DrawFrame();
recursion_guard = false;
}
void MatSysWindow::DrawFrame( void )
{
if (!g_viewerSettings.pause)
{
redraw ();
}
}
int MatSysWindow::handleEvent (mxEvent *event)
{
MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );
int iret = 0;
if ( HandleToolEvent( event ) )
{
return iret;
}
static float oldrx = 0, oldry = 0, oldtz = 50, oldtx = 0, oldty = 0;
static float oldlrx = 0, oldlry = 0;
static int oldx, oldy;
switch (event->event)
{
case mxEvent::Idle:
{
iret = 1;
Frame();
}
break;
case mxEvent::MouseDown:
{
StudioModel *pModel = models->GetActiveStudioModel();
if (!pModel)
break;
oldrx = pModel->m_angles[0];
oldry = pModel->m_angles[1];
oldtx = pModel->m_origin[0];
oldty = pModel->m_origin[1];
oldtz = pModel->m_origin[2];
oldx = (short)event->x;
oldy = (short)event->y;
oldlrx = g_viewerSettings.lightrot[0];
oldlry = g_viewerSettings.lightrot[1];
g_viewerSettings.pause = false;
float r = 1.0/3.0 * min( w(), h() );
float d = sqrt( ( float )( (event->x - w()/2) * (event->x - w()/2) + (event->y - h()/2) * (event->y - h()/2) ) );
if (d < r)
g_viewerSettings.rotating = false;
else
g_viewerSettings.rotating = true;
iret = 1;
}
break;
case mxEvent::MouseDrag:
{
StudioModel *pModel = models->GetActiveStudioModel();
if (!pModel)
break;
if (event->buttons & mxEvent::MouseLeftButton)
{
if (event->modifiers & mxEvent::KeyShift)
{
pModel->m_origin[1] = oldty - (float) ((short)event->x - oldx) * 0.1;
pModel->m_origin[2] = oldtz + (float) ((short)event->y - oldy) * 0.1;
}
else if (event->modifiers & mxEvent::KeyCtrl)
{
float ry = (float) (event->y - oldy);
float rx = (float) (event->x - oldx);
oldx = event->x;
oldy = event->y;
QAngle movement = QAngle( ry, rx, 0 );
matrix3x4_t tmp1, tmp2, tmp3;
AngleMatrix( g_viewerSettings.lightrot, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp2, tmp1, tmp3 );
MatrixAngles( tmp3, g_viewerSettings.lightrot );
}
else
{
if (!g_viewerSettings.rotating)
{
float ry = (float) (event->y - oldy);
float rx = (float) (event->x - oldx);
oldx = event->x;
oldy = event->y;
QAngle movement;
matrix3x4_t tmp1, tmp2, tmp3;
movement = QAngle( 0, rx, 0 );
AngleMatrix( pModel->m_angles, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp1, tmp2, tmp3 );
MatrixAngles( tmp3, pModel->m_angles );
movement = QAngle( ry, 0, 0 );
AngleMatrix( pModel->m_angles, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp2, tmp1, tmp3 );
MatrixAngles( tmp3, pModel->m_angles );
}
else
{
float ang1 = (180 / 3.1415) * atan2( oldx - w()/2.0, oldy - h()/2.0 );
float ang2 = (180 / 3.1415) * atan2( event->x - w()/2.0, event->y - h()/2.0 );
oldx = event->x;
oldy = event->y;
QAngle movement = QAngle( 0, 0, ang2 - ang1 );
matrix3x4_t tmp1, tmp2, tmp3;
AngleMatrix( pModel->m_angles, tmp1 );
AngleMatrix( movement, tmp2 );
ConcatTransforms( tmp2, tmp1, tmp3 );
MatrixAngles( tmp3, pModel->m_angles );
}
}
}
else if (event->buttons & mxEvent::MouseRightButton)
{
pModel->m_origin[0] = oldtx + (float) ((short)event->y - oldy) * 0.1;
pModel->m_origin[0] = clamp( pModel->m_origin[0], 8.0f, 2048.0f );
}
redraw ();
iret = 1;
}
break;
case mxEvent::KeyDown:
{
iret = 1;
switch (event->key)
{
default:
iret = 0;
break;
case 116: // F5
{
g_MDLViewer->Refresh();
}
break;
case 32:
{
int iSeq = models->GetActiveStudioModel()->GetSequence();
if (iSeq == models->GetActiveStudioModel()->SetSequence (iSeq + 1))
{
g_pControlPanel->setSequence( 0 );
}
else
{
g_pControlPanel->setSequence( iSeq + 1 );
}
}
break;
case 27:
if (!getParent ()) // fullscreen mode ?
mx::quit ();
break;
case 'g':
g_viewerSettings.showGround = !g_viewerSettings.showGround;
break;
case 'h':
g_viewerSettings.showHitBoxes = !g_viewerSettings.showHitBoxes;
break;
case 'o':
g_viewerSettings.showBones = !g_viewerSettings.showBones;
break;
case 'b':
g_viewerSettings.showBackground = !g_viewerSettings.showBackground;
break;
case 'm':
g_viewerSettings.showMovement = !g_viewerSettings.showMovement;
break;
case '1':
case '2':
case '3':
case '4':
g_viewerSettings.renderMode = event->key - '1';
break;
case '-':
g_viewerSettings.speedScale -= 0.1f;
if (g_viewerSettings.speedScale < 0.0f)
g_viewerSettings.speedScale = 0.0f;
break;
case '+':
g_viewerSettings.speedScale += 0.1f;
if (g_viewerSettings.speedScale > 5.0f)
g_viewerSettings.speedScale = 5.0f;
break;
}
}
break;
} // switch (event->event)
return iret;
}
void
drawFloor ()
{
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->Bind(g_materialFloor);
pRenderContext->MatrixMode(MATERIAL_MODEL);
pRenderContext->PushMatrix();
pRenderContext->LoadIdentity();
pRenderContext->MatrixMode(MATERIAL_VIEW);
pRenderContext->PushMatrix();
pRenderContext->LoadIdentity();
{
IMesh* pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
float dist=-15000.0f;
float tMin=0, tMax=1;
meshBuilder.Position3f(-dist, dist, dist);
meshBuilder.TexCoord2f( 0, tMin,tMax );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( dist, dist, dist);
meshBuilder.TexCoord2f( 0, tMax,tMax );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( dist,-dist, dist);
meshBuilder.TexCoord2f( 0, tMax,tMin );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f(-dist,-dist, dist);
meshBuilder.TexCoord2f( 0, tMin,tMin );
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
}
pRenderContext->MatrixMode(MATERIAL_MODEL);
pRenderContext->PopMatrix();
pRenderContext->MatrixMode(MATERIAL_VIEW);
pRenderContext->PopMatrix();
}
void
setupRenderMode ()
{
}
void MatSysWindow::SuppressBufferSwap( bool bSuppress )
{
m_bSuppressSwap = bSuppress;
}
void MatSysWindow::draw ()
{
if ( CommandLine()->FindParm( "-noshaderapi" ) )
return;
int i;
g_pMaterialSystem->BeginFrame( 0 );
CUtlVector< StudioModel * > modellist;
modellist.AddToTail( models->GetActiveStudioModel() );
if ( models->CountVisibleModels() > 0 )
{
modellist.RemoveAll();
for ( i = 0; i < models->Count(); i++ )
{
if ( models->IsModelShownIn3DView( i ) )
{
modellist.AddToTail( models->GetStudioModel( i ) );
}
}
}
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->ClearBuffers(true, true);
int captiony = GetCaptionHeight();
int viewh = h2() - captiony;
g_pMaterialSystem->SetView( (HWND)getHandle() );
pRenderContext->Viewport( 0, captiony, w2(), viewh );
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->LoadIdentity( );
pRenderContext->PerspectiveX(20.0f, (float)w2() / (float)viewh, 1.0f, 20000.0f);
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->LoadIdentity( );
// FIXME: why is this needed? Doesn't SetView() override this?
pRenderContext->Rotate( -90, 1, 0, 0 ); // put Z going up
pRenderContext->Rotate( -90, 0, 0, 1 );
int modelcount = modellist.Count();
int countover2 = modelcount / 2;
int ydelta = g_pControlPanel->GetModelGap();
int yoffset = -countover2 * ydelta;
for ( i = 0 ; i < modelcount; i++ )
{
modellist[ i ]->IncrementFramecounter( );
Vector oldtrans = modellist[ i ]->m_origin;
modellist[ i ]->m_origin[ 1 ] = oldtrans[ 1 ] + yoffset;
yoffset += ydelta;
modellist[ i ]->GetStudioRender()->BeginFrame();
modellist[ i ]->DrawModel();
modellist[ i ]->GetStudioRender()->EndFrame();
modellist[ i ]->m_origin = oldtrans;
}
//
// draw ground
//
if (g_viewerSettings.showGround)
{
drawFloor ();
}
if (!m_bSuppressSwap)
{
g_pMaterialSystem->SwapBuffers();
}
g_pMaterialSystem->EndFrame();
}
void MatSysWindow::EnableStickySnapshotMode( )
{
m_stickyDepth++;
}
void MatSysWindow::DisableStickySnapshotMode( )
{
if (--m_stickyDepth == 0)
{
if (m_bIsSticky)
{
m_bIsSticky = false;
HWND wnd = (HWND)getHandle();
// Move back to original position
SetWindowPlacement( wnd, &m_wp );
SuppressResize( false );
SetCursor( m_hPrevCursor );
}
}
}
void MatSysWindow::PushSnapshotMode( int nSnapShotSize )
{
if (m_snapshotDepth++ == 0)
{
if (m_stickyDepth)
{
if (m_bIsSticky)
return;
m_bIsSticky = true;
m_hPrevCursor = SetCursor( LoadCursor( NULL, IDC_WAIT ) );
}
SuppressResize( true );
RECT rcClient;
HWND wnd = (HWND)getHandle();
GetWindowPlacement( wnd, &m_wp );
GetClientRect( wnd, &rcClient );
MoveWindow( wnd, 0, 0, nSnapShotSize + 16, nSnapShotSize + 16, TRUE );
}
}
void MatSysWindow::PopSnapshotMode( )
{
if (--m_snapshotDepth == 0)
{
if (m_stickyDepth == 0)
{
HWND wnd = (HWND)getHandle();
// Move back to original position
SetWindowPlacement( wnd, &m_wp );
SuppressResize( false );
}
}
}
void MatSysWindow::TakeSnapshotRect( const char *pFilename, int x, int y, int w, int h )
{
int i;
HANDLE hf;
BITMAPFILEHEADER hdr;
BITMAPINFOHEADER bi;
DWORD dwTmp, imageSize;
byte *hp, b, *pBlue, *pRed;
w = ( w + 3 ) & ~3;
imageSize = w * h * 3;
// Create the file
hf = CreateFile( pFilename, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
if( hf == INVALID_HANDLE_VALUE )
{
return;
}
// file header
hdr.bfType = 0x4d42; // 'BM'
hdr.bfSize = (DWORD) ( sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + imageSize );
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
hdr.bfOffBits = (DWORD) ( sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) );
if( !WriteFile( hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL ) )
Error( "Couldn't write file header to snapshot.\n" );
// bitmap header
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth = w;
bi.biHeight = h;
bi.biPlanes = 1;
bi.biBitCount = 24;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0; //vid.rowbytes * vid.height;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
if( !WriteFile( hf, (LPVOID) &bi, sizeof(BITMAPINFOHEADER), (LPDWORD) &dwTmp, NULL ) )
Error( "Couldn't write bitmap header to snapshot.\n" );
// bitmap bits
hp = (byte *) malloc(imageSize);
if (hp == NULL)
Error( "Couldn't allocate bitmap header to snapshot.\n" );
// Get Bits from the renderer
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->ReadPixels( x, y, w, h, hp, IMAGE_FORMAT_RGB888 );
// Invert vertically for BMP format
for (i = 0; i < h / 2; i++)
{
byte *top = hp + i * w * 3;
byte *bottom = hp + (h - i - 1) * w * 3;
for (int j = 0; j < w * 3; j++)
{
b = *top;
*top = *bottom;
*bottom = b;
top++;
bottom++;
}
}
// Reverse Red and Blue
pRed = hp;
pBlue = pRed + 2;
for(i = 0; i < w * h;i++)
{
b = *pRed;
*pRed = *pBlue;
*pBlue = b;
pBlue += 3;
pRed += 3;
}
if( !WriteFile( hf, (LPVOID)hp, imageSize, (LPDWORD) &dwTmp, NULL ) )
Error( "Couldn't write bitmap data snapshot.\n" );
free(hp);
// clean up
if( !CloseHandle( hf ) )
Error( "Couldn't close file for snapshot.\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool MatSysWindow::IsSuppressingResize( void )
{
return m_bSuppressResize;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : suppress -
//-----------------------------------------------------------------------------
void MatSysWindow::SuppressResize( bool suppress )
{
m_bSuppressResize = suppress;
}
void
MatSysWindow::TakeScreenShot (const char *filename)
{
redraw ();
int w = w2 ();
int h = h2 ();
mxImage *image = new mxImage ();
if (image->create (w, h, 24))
{
#if 0
glReadBuffer (GL_FRONT);
glReadPixels (0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, image->data);
#else
HDC hdc = GetDC ((HWND) getHandle ());
byte *data = (byte *) image->data;
int i = 0;
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
Color cref = RGBToColor( GetPixel (hdc, x, y) );
data[i++] = (byte)cref.r();
data[i++] = (byte)cref.g();
data[i++] = (byte)cref.b();
}
}
ReleaseDC ((HWND) getHandle (), hdc);
#endif
if (!mxTgaWrite (filename, image))
mxMessageBox (this, "Error writing screenshot.", g_appTitle, MX_MB_OK | MX_MB_ERROR);
delete image;
}
}