Counter Strike : Global Offensive Source Code
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var dgram = require("dgram");
var server1 = dgram.createSocket("udp4");
server1.bind(10001);
var server2 = dgram.createSocket("udp4");
server2.bind(10002);
var server3 = dgram.createSocket("udp4");
server3.bind(10003);
var server4 = dgram.createSocket("udp4");
server4.bind(10004);
var server5 = dgram.createSocket("udp4");
server5.bind(10005);
var mapping = {
28015: server1,
28016: server2,
28017: server3,
28018: server4,
28019: server5,
25005: server1,
25006: server2,
25007: server3,
25008: server4,
25009: server5
};
var server = dgram.createSocket("udp4");
server.on("error", function(err) {
console.log("server error:\n" + err.stack);
});
server.on("message", function(msg, rinfo) {
if (rinfo.port in mapping) {
// eStats server
mapping[rinfo.port].send(msg, 0, msg.length, 33702, "176.31.211.227");
// HLTV server
mapping[rinfo.port].send(msg, 0, msg.length, 30001, "web5.hltv.org");
console.log("Forwaded", rinfo.address + ":" + rinfo.port, msg.toString());
} else {
console.log("NOT FORWARDED, NOT IN MAPPING", rinfo.address + ":" + rinfo.port, msg.toString());
}
});
server.on("listening", function() {
var address = server.address();
console.log("server listening " + address.address + ":" + address.port);
});
server.bind(10000);