Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include <stdlib.h>
#include <tier0/dbg.h>
#include "interface.h"
#include "istudiorender.h"
#include "studio.h"
#include "optimize.h"
#include "cmdlib.h"
#include "studiomdl.h"
#include "perfstats.h"
#include "tier1/tier1_logging.h"
extern void MdlError( char const *pMsg, ... );
static StudioRenderConfig_t s_StudioRenderConfig;
class CStudioDataCache : public CBaseAppSystem<IStudioDataCache>
{
public:
bool VerifyHeaders( studiohdr_t *pStudioHdr );
vertexFileHeader_t *CacheVertexData( studiohdr_t *pStudioHdr );
};
static CStudioDataCache g_StudioDataCache;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CStudioDataCache, IStudioDataCache, STUDIO_DATA_CACHE_INTERFACE_VERSION, g_StudioDataCache );
/*
=================
VerifyHeaders
Minimal presence and header validation, no data loads
Return true if successful, false otherwise.
=================
*/
bool CStudioDataCache::VerifyHeaders( studiohdr_t *pStudioHdr )
{
// default valid
return true;
}
/*
=================
CacheVertexData
Cache model's specified dynamic data
=================
*/
vertexFileHeader_t *CStudioDataCache::CacheVertexData( studiohdr_t *pStudioHdr )
{
// minimal implementation - return persisted data
return (vertexFileHeader_t*)pStudioHdr->VertexBase();
}
static void UpdateStudioRenderConfig( void )
{
memset( &s_StudioRenderConfig, 0, sizeof(s_StudioRenderConfig) );
s_StudioRenderConfig.bEyeMove = true;
s_StudioRenderConfig.fEyeShiftX = 0.0f;
s_StudioRenderConfig.fEyeShiftY = 0.0f;
s_StudioRenderConfig.fEyeShiftZ = 0.0f;
s_StudioRenderConfig.fEyeSize = 10.0f;
s_StudioRenderConfig.bSoftwareSkin = false;
s_StudioRenderConfig.bNoHardware = false;
s_StudioRenderConfig.bNoSoftware = false;
s_StudioRenderConfig.bTeeth = true;
s_StudioRenderConfig.drawEntities = true;
s_StudioRenderConfig.bFlex = true;
s_StudioRenderConfig.bEyes = true;
s_StudioRenderConfig.bWireframe = false;
s_StudioRenderConfig.bDrawZBufferedWireframe = false;
s_StudioRenderConfig.bDrawNormals = false;
s_StudioRenderConfig.skin = 0;
s_StudioRenderConfig.maxDecalsPerModel = 0;
s_StudioRenderConfig.bWireframeDecals = false;
s_StudioRenderConfig.fullbright = false;
s_StudioRenderConfig.bSoftwareLighting = false;
s_StudioRenderConfig.bShowEnvCubemapOnly = false;
g_pStudioRender->UpdateConfig( s_StudioRenderConfig );
}
static CBufferedLoggingListener s_BufferedLoggingListener;
void SpewPerfStats( studiohdr_t *pStudioHdr, const char *pFilename, unsigned int flags )
{
char fileName[260];
vertexFileHeader_t *pNewVvdHdr;
vertexFileHeader_t *pVvdHdr = 0;
OptimizedModel::FileHeader_t *pVtxHdr = 0;
studiohwdata_t studioHWData;
int vvdSize = 0;
const char *prefix[] = { ".dx90.vtx", ".dx80.vtx", ".sw.vtx" };
const int numVtxFiles = ( g_gameinfo.bSupportsDX8 && !g_bFastBuild ) ? ARRAYSIZE( prefix ) : 1;
bool bExtraData = (pStudioHdr->flags & STUDIOHDR_FLAGS_EXTRA_VERTEX_DATA) != 0;
if( !( flags & SPEWPERFSTATS_SHOWSTUDIORENDERWARNINGS ) )
{
LoggingSystem_PushLoggingState();
LoggingSystem_RegisterLoggingListener( &s_BufferedLoggingListener );
}
// no stats on these
if (!pStudioHdr->numbodyparts)
return;
// Need to update the render config to spew perf stats.
UpdateStudioRenderConfig();
// persist the vvd data
Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
strcat( fileName, ".vvd" );
if (FileExists( fileName ))
{
vvdSize = LoadFile( fileName, (void**)&pVvdHdr );
}
else
{
MdlError( "Could not open '%s'\n", fileName );
}
// validate header
if (pVvdHdr->id != MODEL_VERTEX_FILE_ID)
{
MdlError( "Bad id for '%s' (got %d expected %d)\n", fileName, pVvdHdr->id, MODEL_VERTEX_FILE_ID);
}
if (pVvdHdr->version != MODEL_VERTEX_FILE_VERSION)
{
MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVvdHdr->version, MODEL_VERTEX_FILE_VERSION);
}
if (pVvdHdr->checksum != pStudioHdr->checksum)
{
MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVvdHdr->checksum, pStudioHdr->checksum);
}
if (pVvdHdr->numFixups)
{
// need to perform mesh relocation fixups
// allocate a new copy
pNewVvdHdr = (vertexFileHeader_t *)malloc( vvdSize );
if (!pNewVvdHdr)
{
MdlError( "Error allocating %d bytes for Vertex File '%s'\n", vvdSize, fileName );
}
Studio_LoadVertexes( pVvdHdr, pNewVvdHdr, 0, true, bExtraData );
// discard original
free( pVvdHdr );
pVvdHdr = pNewVvdHdr;
}
// iterate all ???.vtx files
for (int j = 0; j< numVtxFiles; j++)
{
// make vtx filename
Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
strcat( fileName, prefix[j] );
// persist the vtx data
if (FileExists(fileName))
{
LoadFile( fileName, (void**)&pVtxHdr );
}
else
{
MdlError( "Could not open '%s'\n", fileName );
}
// validate header
if (pVtxHdr->version != OPTIMIZED_MODEL_FILE_VERSION)
{
MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVtxHdr->version, OPTIMIZED_MODEL_FILE_VERSION );
}
if (pVtxHdr->checkSum != pStudioHdr->checksum)
{
MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVtxHdr->checkSum, pStudioHdr->checksum );
}
// studio render will request these through cache interface
pStudioHdr->SetVertexBase( (void *)pVvdHdr );
pStudioHdr->SetIndexBase( (void *)pVtxHdr );
g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &studioHWData );
if( flags & SPEWPERFSTATS_SHOWPERF )
{
if( flags & SPEWPERFSTATS_SPREADSHEET )
{
printf( "%s,%s,%d,", fileName, prefix[j], studioHWData.m_NumLODs - studioHWData.m_RootLOD );
}
else
{
printf( "\n" );
printf( "Performance Stats: %s\n", fileName );
printf( "------------------\n" );
}
}
int i;
if( flags & SPEWPERFSTATS_SHOWPERF )
{
for( i = studioHWData.m_RootLOD; i < studioHWData.m_NumLODs; i++ )
{
DrawModelInfo_t drawModelInfo;
drawModelInfo.m_Skin = 0;
drawModelInfo.m_Body = 0;
drawModelInfo.m_HitboxSet = 0;
drawModelInfo.m_pClientEntity = 0;
drawModelInfo.m_pColorMeshes = 0;
drawModelInfo.m_pStudioHdr = pStudioHdr;
drawModelInfo.m_pHardwareData = &studioHWData;
CUtlBuffer statsOutput( 0, 0, CUtlBuffer::TEXT_BUFFER );
if( !( flags & SPEWPERFSTATS_SPREADSHEET ) )
{
printf( "LOD:%d\n", i );
}
drawModelInfo.m_Lod = i;
DrawModelResults_t results;
g_pStudioRender->GetPerfStats( &results, drawModelInfo, &statsOutput );
if( flags & SPEWPERFSTATS_SPREADSHEET )
{
printf( "%d,%d,%d,", results.m_ActualTriCount, results.m_NumBatches, results.m_NumMaterials );
}
else
{
printf( " actual tris:%d\n", ( int )results.m_ActualTriCount );
printf( " texture memory bytes: %d (only valid in a rendering app)\n", ( int )results.m_TextureMemoryBytes );
printf( ( char * )statsOutput.Base() );
}
}
if( flags & SPEWPERFSTATS_SPREADSHEET )
{
printf( "\n" );
}
}
g_pStudioRender->UnloadModel( &studioHWData );
free(pVtxHdr);
}
if (pVvdHdr)
free(pVvdHdr);
if( !( flags & SPEWPERFSTATS_SHOWSTUDIORENDERWARNINGS ) )
{
LoggingSystem_PopLoggingState();
s_BufferedLoggingListener.EmitBufferedSpew();
}
}