You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
682 lines
20 KiB
682 lines
20 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
#if !defined( VBSP_H )
|
|
#define VBSP_H
|
|
|
|
|
|
#include "cmdlib.h"
|
|
#include "mathlib/vector.h"
|
|
#include "mathlib/vector4d.h"
|
|
#include "scriplib.h"
|
|
#include "polylib.h"
|
|
#include "threads.h"
|
|
#include "bsplib.h"
|
|
#include "qfiles.h"
|
|
#include "utilmatlib.h"
|
|
#include "ChunkFile.h"
|
|
|
|
#ifdef WIN32
|
|
#pragma warning( disable: 4706 )
|
|
#endif
|
|
|
|
class CUtlBuffer;
|
|
|
|
#define MAX_BRUSH_SIDES 128
|
|
#define CLIP_EPSILON 0.1
|
|
|
|
#define TEXINFO_NODE -1 // side is allready on a node
|
|
|
|
// this will output glview files for the given brushmodel. Brushmodel 1 is the world, 2 is the first brush entity, etc.
|
|
#define DEBUG_BRUSHMODEL 0
|
|
|
|
struct portal_t;
|
|
struct node_t;
|
|
|
|
struct plane_t : public dplane_t
|
|
{
|
|
plane_t *hash_chain;
|
|
|
|
plane_t() { normal.Init(); }
|
|
};
|
|
|
|
|
|
struct brush_texture_t
|
|
{
|
|
Vector UAxis;
|
|
Vector VAxis;
|
|
vec_t shift[2];
|
|
vec_t rotate;
|
|
vec_t textureWorldUnitsPerTexel[2];
|
|
vec_t lightmapWorldUnitsPerLuxel;
|
|
char name[TEXTURE_NAME_LENGTH];
|
|
int flags;
|
|
|
|
brush_texture_t() : UAxis(0,0,0), VAxis(0,0,0) {}
|
|
};
|
|
|
|
struct mapdispinfo_t;
|
|
|
|
struct side_t
|
|
{
|
|
int planenum;
|
|
int texinfo;
|
|
mapdispinfo_t *pMapDisp;
|
|
|
|
winding_t *winding;
|
|
side_t *original; // bspbrush_t sides will reference the mapbrush_t sides
|
|
int contents; // from miptex
|
|
int surf; // from miptex
|
|
bool visible; // choose visble planes first
|
|
bool tested; // this plane allready checked as a split
|
|
bool bevel; // don't ever use for bsp splitting
|
|
bool thin; // surface is thin
|
|
|
|
side_t *next;
|
|
int origIndex;
|
|
int id; // This is the unique id generated by worldcraft for this side.
|
|
unsigned int smoothingGroups;
|
|
CUtlVector<int> aOverlayIds; // List of overlays that reside on this side.
|
|
CUtlVector<int> aWaterOverlayIds; // List of water overlays that reside on this side.
|
|
bool m_bDynamicShadowsEnabled; // Goes into dface_t::SetDynamicShadowsEnabled().
|
|
};
|
|
|
|
struct mapbrush_t
|
|
{
|
|
int entitynum;
|
|
int brushnum;
|
|
int id; // The unique ID of this brush in the editor, used for reporting errors.
|
|
int contents;
|
|
Vector mins, maxs;
|
|
int numsides;
|
|
side_t *original_sides;
|
|
};
|
|
|
|
#define PLANENUM_LEAF -1
|
|
|
|
#define MAXEDGES 32
|
|
|
|
struct face_t
|
|
{
|
|
int id;
|
|
|
|
face_t *next; // on node
|
|
|
|
// the chain of faces off of a node can be merged or split,
|
|
// but each face_t along the way will remain in the chain
|
|
// until the entire tree is freed
|
|
face_t *merged; // if set, this face isn't valid anymore
|
|
face_t *split[2]; // if set, this face isn't valid anymore
|
|
|
|
portal_t *portal;
|
|
int texinfo;
|
|
int dispinfo;
|
|
// This is only for surfaces that are the boundaries of fog volumes
|
|
// (ie. water surfaces)
|
|
// All of the rest of the surfaces can look at their leaf to find out
|
|
// what fog volume they are in.
|
|
node_t *fogVolumeLeaf;
|
|
|
|
int planenum;
|
|
int contents; // faces in different contents can't merge
|
|
int outputnumber;
|
|
winding_t *w;
|
|
int numpoints;
|
|
qboolean badstartvert; // tjunctions cannot be fixed without a midpoint vertex
|
|
int vertexnums[MAXEDGES];
|
|
side_t *originalface; // save the "side" this face came from
|
|
int firstPrimID;
|
|
int numPrims;
|
|
unsigned int smoothingGroups;
|
|
CUtlVector<side_t *> *pMergedList; // FOR PORTAL2 paint face->brush map, keep track of a list of all sides that contributed faces to this face (via merges)
|
|
};
|
|
|
|
void EmitFace( face_t *f, qboolean onNode );
|
|
|
|
struct mapdispinfo_t
|
|
{
|
|
face_t face;
|
|
int entitynum;
|
|
int power;
|
|
int minTess;
|
|
float smoothingAngle;
|
|
Vector uAxis;
|
|
Vector vAxis;
|
|
Vector startPosition;
|
|
float alphaValues[MAX_DISPVERTS];
|
|
CDispMultiBlend m_vMultiBlends[MAX_DISPVERTS];
|
|
float maxDispDist;
|
|
float dispDists[MAX_DISPVERTS];
|
|
Vector vectorDisps[MAX_DISPVERTS];
|
|
Vector vectorOffsets[MAX_DISPVERTS];
|
|
int contents;
|
|
int brushSideID;
|
|
unsigned short triTags[MAX_DISPTRIS];
|
|
int flags;
|
|
|
|
#ifdef VSVMFIO
|
|
float m_elevation; // "elevation"
|
|
Vector m_offsetNormals[ MAX_DISPTRIS ]; // "offset_normals"
|
|
#endif // VSVMFIO
|
|
|
|
};
|
|
|
|
extern int nummapdispinfo;
|
|
extern CUtlBlockVector<mapdispinfo_t> mapdispinfo;
|
|
|
|
extern float g_defaultLuxelSize;
|
|
extern float g_luxelScale;
|
|
extern float g_minLuxelScale;
|
|
extern float g_maxLuxelScale;
|
|
extern bool g_BumpAll;
|
|
|
|
int GetDispInfoEntityNum( mapdispinfo_t *pDisp );
|
|
void ComputeBoundsNoSkybox( );
|
|
|
|
struct bspbrush_t
|
|
{
|
|
int id;
|
|
bspbrush_t *next;
|
|
Vector mins, maxs;
|
|
int side, testside; // side of node during construction
|
|
mapbrush_t *original;
|
|
int numsides;
|
|
side_t sides[6]; // variably sized
|
|
};
|
|
|
|
|
|
#define MAX_NODE_BRUSHES 8
|
|
|
|
struct leafface_t
|
|
{
|
|
face_t *pFace;
|
|
leafface_t *pNext;
|
|
};
|
|
|
|
struct node_t
|
|
{
|
|
int id;
|
|
|
|
// both leafs and nodes
|
|
int planenum; // -1 = leaf node
|
|
node_t *parent;
|
|
Vector mins, maxs; // valid after portalization
|
|
bspbrush_t *volume; // one for each leaf/node
|
|
|
|
// nodes only
|
|
side_t *side; // the side that created the node
|
|
node_t *children[2];
|
|
face_t *faces; // these are the cutup ones that live in the plane of "side".
|
|
|
|
// leafs only
|
|
bspbrush_t *brushlist; // fragments of all brushes in this leaf
|
|
leafface_t *leaffacelist;
|
|
int contents; // OR of all brush contents
|
|
int occupied; // 1 or greater can reach entity
|
|
entity_t *occupant; // for leak file testing
|
|
int cluster; // for portalfile writing
|
|
int area; // for areaportals
|
|
portal_t *portals; // also on nodes during construction
|
|
int diskId; // dnodes or dleafs index after this has been emitted
|
|
};
|
|
|
|
|
|
struct portal_t
|
|
{
|
|
int id;
|
|
plane_t plane;
|
|
node_t *onnode; // NULL = outside box
|
|
node_t *nodes[2]; // [0] = front side of plane
|
|
portal_t *next[2];
|
|
winding_t *winding;
|
|
qboolean sidefound; // false if ->side hasn't been checked
|
|
side_t *side; // NULL = non-visible
|
|
face_t *face[2]; // output face in bsp file
|
|
};
|
|
|
|
|
|
struct tree_t
|
|
{
|
|
node_t *headnode;
|
|
node_t outside_node;
|
|
Vector mins, maxs;
|
|
bool leaked;
|
|
};
|
|
|
|
|
|
extern int entity_num;
|
|
|
|
struct LoadSide_t;
|
|
struct LoadEntity_t;
|
|
class CManifest;
|
|
class GameData;
|
|
|
|
class CMapFile
|
|
{
|
|
public:
|
|
CMapFile( void ) { Init(); }
|
|
|
|
void Init( void );
|
|
|
|
void AddPlaneToHash (plane_t *p);
|
|
int CreateNewFloatPlane (Vector& normal, vec_t dist);
|
|
int FindFloatPlane (Vector& normal, vec_t dist);
|
|
int PlaneFromPoints(const Vector &p0, const Vector &p1, const Vector &p2);
|
|
void AddBrushBevels (mapbrush_t *b);
|
|
qboolean MakeBrushWindings (mapbrush_t *ob);
|
|
void MoveBrushesToWorld( entity_t *mapent );
|
|
void MoveBrushesToWorldGeneral( entity_t *mapent );
|
|
void RemoveContentsDetailFromEntity( entity_t *mapent );
|
|
int SideIDToIndex( int brushSideID );
|
|
void AddLadderKeys( entity_t *mapent );
|
|
ChunkFileResult_t LoadEntityCallback(CChunkFile *pFile, int nParam);
|
|
void ForceFuncAreaPortalWindowContents();
|
|
ChunkFileResult_t LoadSideCallback(CChunkFile *pFile, LoadSide_t *pSideInfo);
|
|
ChunkFileResult_t LoadConnectionsKeyCallback(const char *szKey, const char *szValue, LoadEntity_t *pLoadEntity);
|
|
ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity);
|
|
void TestExpandBrushes(void);
|
|
|
|
static char m_InstancePath[ MAX_PATH ];
|
|
static void SetInstancePath( const char *pszInstancePath );
|
|
static const char *GetInstancePath( void ) { return m_InstancePath; }
|
|
|
|
void CheckForInstances( const char *pszFileName );
|
|
void MergeInstance( entity_t *pInstanceEntity, CMapFile *Instance );
|
|
void PreLoadInstances( GameData *pGD );
|
|
void PostLoadInstances( );
|
|
void MergePlanes( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
|
|
void MergeBrushes( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
|
|
void MergeBrushSides( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
|
|
void ReplaceInstancePair( epair_t *pPair, entity_t *pInstanceEntity, entity_t *pParmsEntity );
|
|
void MergeEntities( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
|
|
void MergeOverlays( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
|
|
void MergeIOProxy( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix );
|
|
|
|
static int m_InstanceCount;
|
|
static int c_areaportals;
|
|
|
|
plane_t mapplanes[MAX_MAP_PLANES];
|
|
int nummapplanes;
|
|
|
|
#define PLANE_HASHES 1024
|
|
plane_t *planehash[PLANE_HASHES];
|
|
|
|
int nummapbrushes;
|
|
mapbrush_t mapbrushes[MAX_MAP_BRUSHES];
|
|
|
|
Vector map_mins, map_maxs;
|
|
|
|
int nummapbrushsides;
|
|
side_t brushsides[MAX_MAP_BRUSHSIDES];
|
|
|
|
brush_texture_t side_brushtextures[MAX_MAP_BRUSHSIDES];
|
|
|
|
int num_entities;
|
|
entity_t entities[MAX_MAP_ENTITIES];
|
|
|
|
int c_boxbevels;
|
|
int c_edgebevels;
|
|
int c_clipbrushes;
|
|
int g_ClipTexinfo;
|
|
|
|
class CConnectionPairs
|
|
{
|
|
public:
|
|
CConnectionPairs( epair_t *pair, CConnectionPairs *next )
|
|
{
|
|
m_Pair = pair;
|
|
m_Next = next;
|
|
}
|
|
|
|
epair_t *m_Pair;
|
|
CConnectionPairs *m_Next;
|
|
};
|
|
|
|
CConnectionPairs *m_ConnectionPairs;
|
|
|
|
int m_StartMapOverlays;
|
|
int m_StartMapWaterOverlays;
|
|
};
|
|
|
|
extern CMapFile *g_MainMap;
|
|
extern CMapFile *g_LoadingMap;
|
|
|
|
extern CUtlVector< CMapFile * > g_Maps;
|
|
|
|
extern int g_nMapFileVersion;
|
|
|
|
extern qboolean noprune;
|
|
extern qboolean nodetail;
|
|
extern qboolean fulldetail;
|
|
extern qboolean nomerge;
|
|
extern qboolean nomergewater;
|
|
extern qboolean nosubdiv;
|
|
extern qboolean nowater;
|
|
extern qboolean noweld;
|
|
extern qboolean noshare;
|
|
extern qboolean notjunc;
|
|
extern qboolean nocsg;
|
|
extern qboolean noopt;
|
|
extern qboolean dumpcollide;
|
|
extern qboolean nodetailcuts;
|
|
extern qboolean g_DumpStaticProps;
|
|
extern qboolean g_bSkyVis;
|
|
extern qboolean staticpropcombine;
|
|
extern qboolean staticpropcombine_delsources;
|
|
extern qboolean staticpropcombine_doflagcompare_STATIC_PROP_IGNORE_NORMALS;
|
|
extern qboolean staticpropcombine_doflagcompare_STATIC_PROP_NO_SHADOW;
|
|
extern qboolean staticpropcombine_doflagcompare_STATIC_PROP_NO_FLASHLIGHT;
|
|
extern qboolean staticpropcombine_doflagcompare_STATIC_PROP_MARKED_FOR_FAST_REFLECTION;
|
|
extern qboolean staticpropcombine_doflagcompare_STATIC_PROP_NO_PER_VERTEX_LIGHTING;
|
|
extern qboolean staticpropcombine_doflagcompare_STATIC_PROP_NO_SELF_SHADOWING;
|
|
extern qboolean staticpropcombine_doflagcompare_STATIC_PROP_FLAGS_EX_DISABLE_SHADOW_DEPTH;
|
|
extern qboolean staticpropcombine_considervis;
|
|
extern qboolean staticpropcombine_autocombine;
|
|
extern qboolean staticpropcombine_suggestcombinerules;
|
|
extern int g_nAutoCombineMinInstances;
|
|
extern vec_t microvolume;
|
|
extern bool g_bConvertStructureToDetail;
|
|
extern bool g_snapAxialPlanes;
|
|
extern bool g_NodrawTriggers;
|
|
extern bool g_DisableWaterLighting;
|
|
extern bool g_bAllowDetailCracks;
|
|
extern bool g_bNoVirtualMesh;
|
|
extern char outbase[32];
|
|
|
|
extern char source[1024];
|
|
extern char mapbase[ 64 ];
|
|
extern CUtlVector<int> g_SkyAreas;
|
|
|
|
bool LoadMapFile( const char *pszFileName );
|
|
int GetVertexnum( Vector& v );
|
|
bool Is3DSkyboxArea( int area );
|
|
|
|
//=============================================================================
|
|
|
|
// textures.c
|
|
|
|
struct textureref_t
|
|
{
|
|
char name[TEXTURE_NAME_LENGTH];
|
|
int flags;
|
|
float lightmapWorldUnitsPerLuxel;
|
|
int contents;
|
|
};
|
|
|
|
extern textureref_t textureref[MAX_MAP_TEXTURES];
|
|
|
|
int FindMiptex (const char *name);
|
|
|
|
int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, const Vector& origin);
|
|
int GetSurfaceProperties2( MaterialSystemMaterial_t matID, const char *pMatName, const char *pVarName );
|
|
|
|
extern int g_SurfaceProperties[MAX_MAP_TEXDATA];
|
|
void LoadSurfaceProperties( void );
|
|
|
|
int PointLeafnum ( dmodel_t* pModel, const Vector& p );
|
|
|
|
//=============================================================================
|
|
|
|
void FindGCD (int *v);
|
|
|
|
mapbrush_t *Brush_LoadEntity (entity_t *ent);
|
|
int PlaneTypeForNormal (Vector& normal);
|
|
qboolean MakeBrushPlanes (mapbrush_t *b);
|
|
int FindIntPlane (int *inormal, int *iorigin);
|
|
void CreateBrush (int brushnum);
|
|
|
|
|
|
//=============================================================================
|
|
// detail objects
|
|
//=============================================================================
|
|
|
|
void LoadEmitDetailObjectDictionary( char const* pGameDir );
|
|
void EmitDetailObjects();
|
|
|
|
//=============================================================================
|
|
// static props
|
|
//=============================================================================
|
|
|
|
void EmitStaticProps();
|
|
bool LoadStudioModel( char const* pFileName, char const* pEntityType, CUtlBuffer& buf );
|
|
|
|
//=============================================================================
|
|
//=============================================================================
|
|
// procedurally created .vmt files
|
|
//=============================================================================
|
|
|
|
void EmitStaticProps();
|
|
|
|
// draw.c
|
|
|
|
extern Vector draw_mins, draw_maxs;
|
|
extern bool g_bLightIfMissing;
|
|
|
|
void Draw_ClearWindow (void);
|
|
void DrawWinding (winding_t *w);
|
|
|
|
void GLS_BeginScene (void);
|
|
void GLS_Winding (winding_t *w, int code);
|
|
void GLS_EndScene (void);
|
|
|
|
//=============================================================================
|
|
|
|
// csg
|
|
|
|
enum detailscreen_e
|
|
{
|
|
FULL_DETAIL = 0,
|
|
ONLY_DETAIL = 1,
|
|
NO_DETAIL = 2,
|
|
};
|
|
|
|
#define TRANSPARENT_CONTENTS (CONTENTS_GRATE|CONTENTS_WINDOW)
|
|
|
|
#include "csg.h"
|
|
|
|
//=============================================================================
|
|
|
|
// brushbsp
|
|
|
|
void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis);
|
|
|
|
bspbrush_t *CopyBrush (bspbrush_t *brush);
|
|
|
|
void SplitBrush (bspbrush_t *brush, int planenum,
|
|
bspbrush_t **front, bspbrush_t **back);
|
|
|
|
tree_t *AllocTree (void);
|
|
node_t *AllocNode (void);
|
|
bspbrush_t *AllocBrush (int numsides);
|
|
int CountBrushList (bspbrush_t *brushes);
|
|
void FreeBrush (bspbrush_t *brushes);
|
|
vec_t BrushVolume (bspbrush_t *brush);
|
|
node_t *NodeForPoint (node_t *node, Vector& origin);
|
|
|
|
void BoundBrush (bspbrush_t *brush);
|
|
void FreeBrushList (bspbrush_t *brushes);
|
|
node_t *PointInLeaf (node_t *node, Vector& point);
|
|
|
|
tree_t *BrushBSP (bspbrush_t *brushlist, Vector& mins, Vector& maxs);
|
|
|
|
#define PSIDE_FRONT 1
|
|
#define PSIDE_BACK 2
|
|
#define PSIDE_BOTH (PSIDE_FRONT|PSIDE_BACK)
|
|
#define PSIDE_FACING 4
|
|
int BrushBspBoxOnPlaneSide (const Vector& mins, const Vector& maxs, dplane_t *plane);
|
|
extern qboolean WindingIsTiny (winding_t *w);
|
|
|
|
//=============================================================================
|
|
|
|
// portals.c
|
|
|
|
int VisibleContents (int contents);
|
|
|
|
void MakeHeadnodePortals (tree_t *tree);
|
|
void MakeNodePortal (node_t *node);
|
|
void SplitNodePortals (node_t *node);
|
|
|
|
qboolean Portal_VisFlood (portal_t *p);
|
|
|
|
qboolean FloodEntities (tree_t *tree);
|
|
void FillOutside (node_t *headnode);
|
|
void FloodAreas (tree_t *tree);
|
|
void MarkVisibleSides (tree_t *tree, int start, int end, int detailScreen);
|
|
void MarkVisibleSides (tree_t *tree, mapbrush_t **ppBrushes, int nCount );
|
|
void FreePortal (portal_t *p);
|
|
void EmitAreaPortals (node_t *headnode);
|
|
|
|
void MakeTreePortals (tree_t *tree);
|
|
|
|
//=============================================================================
|
|
|
|
// glfile.c
|
|
|
|
void OutputWinding (winding_t *w, FileHandle_t glview);
|
|
void OutputWindingColor (winding_t *w, FileHandle_t glview, int r, int g, int b);
|
|
void WriteGLView (tree_t *tree, char *source);
|
|
void WriteGLViewFaces (tree_t *tree, const char *source);
|
|
void WriteGLViewBrushList( bspbrush_t *pList, const char *pName );
|
|
//=============================================================================
|
|
|
|
// leakfile.c
|
|
|
|
void LeakFile (tree_t *tree);
|
|
void AreaportalLeakFile( tree_t *tree, portal_t *pStartPortal, portal_t *pEndPortal, node_t *pStart );
|
|
|
|
//=============================================================================
|
|
|
|
// prtfile.c
|
|
|
|
void AddVisCluster( entity_t *pFuncVisCluster );
|
|
void WritePortalFile (tree_t *tree);
|
|
|
|
//=============================================================================
|
|
|
|
// writebsp.c
|
|
|
|
void SetModelNumbers (void);
|
|
void SetLightStyles (void);
|
|
|
|
void BeginBSPFile (void);
|
|
void WriteBSP (node_t *headnode, face_t *pLeafFaceList);
|
|
void EndBSPFile (void);
|
|
void BeginModel (void);
|
|
void EndModel (void);
|
|
|
|
extern int firstmodeledge;
|
|
extern int firstmodelface;
|
|
|
|
//=============================================================================
|
|
|
|
// faces.c
|
|
|
|
void MakeFaces (node_t *headnode);
|
|
void MakeDetailFaces (node_t *headnode);
|
|
face_t *FixTjuncs( node_t *headnode, face_t *pLeafFaceList );
|
|
|
|
face_t *AllocFace (void);
|
|
void FreeFace (face_t *f);
|
|
void FreeFaceList( face_t *pFaces );
|
|
|
|
void MergeFaceList(face_t **pFaceList);
|
|
void SubdivideFaceList(face_t **pFaceList);
|
|
|
|
extern face_t *edgefaces[MAX_MAP_EDGES][2];
|
|
|
|
|
|
//=============================================================================
|
|
|
|
// tree.c
|
|
|
|
void FreeTree (tree_t *tree);
|
|
void FreeTree_r (node_t *node);
|
|
void PrintTree_r (node_t *node, int depth);
|
|
void FreeTreePortals_r (node_t *node);
|
|
void PruneNodes_r (node_t *node);
|
|
void PruneNodes (node_t *node);
|
|
|
|
// Returns true if the entity is a func_occluder
|
|
bool IsFuncOccluder( int entity_num );
|
|
|
|
|
|
//=============================================================================
|
|
// ivp.cpp
|
|
class CPhysCollide;
|
|
void EmitPhysCollision();
|
|
void DumpCollideToGlView( CPhysCollide *pCollide, const char *pFilename );
|
|
void EmitWaterVolumesForBSP( dmodel_t *pModel, node_t *headnode );
|
|
|
|
//=============================================================================
|
|
// find + find or create the texdata
|
|
int FindTexData( const char *pName );
|
|
int FindOrCreateTexData( const char *pName );
|
|
// Add a clone of an existing texdata with a new name
|
|
int AddCloneTexData( dtexdata_t *pExistingTexData, char const *cloneTexDataName );
|
|
int FindOrCreateTexInfo( const texinfo_t &searchTexInfo );
|
|
int FindAliasedTexData( const char *pName, dtexdata_t *sourceTexture );
|
|
int FindTexInfo( const texinfo_t &searchTexInfo );
|
|
|
|
//=============================================================================
|
|
// normals.c
|
|
void SaveVertexNormals( void );
|
|
|
|
//=============================================================================
|
|
// cubemap.cpp
|
|
void Cubemap_InsertSample( const Vector& origin, int size );
|
|
void Cubemap_CreateDefaultCubemaps( void );
|
|
void Cubemap_SaveBrushSides( const char *pSideListStr );
|
|
void Cubemap_FixupBrushSidesMaterials( void );
|
|
void Cubemap_AttachDefaultCubemapToSpecularSides( void );
|
|
// Add skipped cubemaps that are referenced by the engine
|
|
void Cubemap_AddUnreferencedCubemaps( void );
|
|
|
|
//=============================================================================
|
|
// overlay.cpp
|
|
#define OVERLAY_MAP_STRLEN 256
|
|
|
|
struct mapoverlay_t
|
|
{
|
|
int nId;
|
|
unsigned short m_nRenderOrder;
|
|
char szMaterialName[OVERLAY_MAP_STRLEN];
|
|
float flU[2];
|
|
float flV[2];
|
|
float flFadeDistMinSq;
|
|
float flFadeDistMaxSq;
|
|
unsigned char nMinCPULevel;
|
|
unsigned char nMaxCPULevel;
|
|
unsigned char nMinGPULevel;
|
|
unsigned char nMaxGPULevel;
|
|
Vector vecUVPoints[4];
|
|
Vector vecOrigin;
|
|
Vector vecBasis[3];
|
|
CUtlVector<int> aSideList;
|
|
CUtlVector<int> aFaceList;
|
|
};
|
|
|
|
extern CUtlVector<mapoverlay_t> g_aMapOverlays;
|
|
extern CUtlVector<mapoverlay_t> g_aMapWaterOverlays;
|
|
|
|
int Overlay_GetFromEntity( entity_t *pMapEnt );
|
|
void Overlay_UpdateSideLists( int StartIndex );
|
|
void Overlay_AddFaceToLists( int iFace, side_t *pSide );
|
|
void Overlay_EmitOverlayFaces( void );
|
|
void OverlayTransition_UpdateSideLists( int StartIndex );
|
|
void OverlayTransition_AddFaceToLists( int iFace, side_t *pSide );
|
|
void OverlayTransition_EmitOverlayFaces( void );
|
|
void Overlay_Translate( mapoverlay_t *pOverlay, Vector &OriginOffset, QAngle &AngleOffset, matrix3x4_t &Matrix );
|
|
|
|
//=============================================================================
|
|
|
|
void RemoveAreaPortalBrushes_R( node_t *node );
|
|
|
|
dtexdata_t *GetTexData( int index );
|
|
|
|
#endif
|
|
|