You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
80 lines
2.9 KiB
80 lines
2.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef VRAD_DISPCOLL_H
|
|
#define VRAD_DISPCOLL_H
|
|
#pragma once
|
|
|
|
#include <assert.h>
|
|
#include "DispColl_Common.h"
|
|
|
|
//=============================================================================
|
|
//
|
|
// VRAD specific collision
|
|
//
|
|
#define VRAD_QUAD_SIZE 4
|
|
|
|
struct CPatch;
|
|
|
|
class CVRADDispColl : public CDispCollTree
|
|
{
|
|
public:
|
|
|
|
// Creation/Destruction Functions
|
|
CVRADDispColl();
|
|
~CVRADDispColl();
|
|
bool Create( CCoreDispInfo *pDisp );
|
|
|
|
// Patches.
|
|
bool InitPatch( int iPatch, int iParentPatch, int iChild, Vector *pPoints, int *pIndices, float &flArea );
|
|
bool InitParentPatch( int iPatch, Vector *pPoints, float &flArea );
|
|
float CreateParentPatches( void );
|
|
void CreateChildPatches( int iParentPatch, int nLevel );
|
|
void CreateChildPatchesFromRoot( int iParentPatch, int *pChildPatch );
|
|
void CreateChildPatchesSub( int iParentPatch );
|
|
|
|
// Operations Functions
|
|
void BaseFacePlaneToDispUV( Vector const &vecPlanePt, Vector2D &dispUV );
|
|
void DispUVToSurfPoint( Vector2D const &dispUV, Vector &vecPoint, float flPushEps );
|
|
void DispUVToSurfNormal( Vector2D const &dispUV, Vector &vecNormal );
|
|
|
|
// Data.
|
|
inline float GetSampleRadius2( void ) { return m_flSampleRadius2; }
|
|
inline float GetPatchSampleRadius2( void ) { return m_flPatchSampleRadius2; }
|
|
|
|
inline int GetParentIndex( void ) { return m_iParent; }
|
|
inline void GetParentFaceNormal( Vector &vecNormal ) { vecNormal = m_vecStabDir; }
|
|
|
|
inline void GetVert( int iVert, Vector &vecVert ) { Assert( ( iVert >= 0 ) && ( iVert < GetSize() ) ); vecVert = m_aVerts[iVert]; }
|
|
inline void GetVertNormal( int iVert, Vector &vecNormal ) { Assert( ( iVert >= 0 ) && ( iVert < GetSize() ) ); vecNormal = m_aVertNormals[iVert]; }
|
|
inline Vector2D const& GetLuxelCoord( int iLuxel ) { Assert( ( iLuxel >= 0 ) && ( iLuxel < GetSize() ) ); return m_aLuxelCoords[iLuxel]; }
|
|
|
|
// Raytracing
|
|
void AddPolysForRayTrace( void );
|
|
|
|
protected:
|
|
|
|
void CalcSampleRadius2AndBox( dface_t *pFace );
|
|
|
|
// Utility.
|
|
void DispUVToSurf_TriTLToBR( Vector &vecPoint, float flPushEps, float flU, float flV, int nSnapU, int nSnapV, int nWidth, int nHeight );
|
|
void DispUVToSurf_TriBLToTR( Vector &vecPoint, float flPushEps, float flU, float flV, int nSnapU, int nSnapV, int nWidth, int nHeight );
|
|
void GetSurfaceMinMax( Vector &boxMin, Vector &boxMax );
|
|
void GetMinorAxes( Vector const &vecNormal, int &nAxis0, int &nAxis1 );
|
|
|
|
protected:
|
|
|
|
int m_iParent; // Parent index
|
|
float m_flSampleRadius2; // Sampling radius
|
|
float m_flPatchSampleRadius2; // Patch sampling radius (max bound)
|
|
float m_flSampleWidth;
|
|
float m_flSampleHeight;
|
|
CUtlVector<Vector2D> m_aLuxelCoords; // Lightmap coordinates.
|
|
CUtlVector<Vector> m_aVertNormals; // Displacement vertex normals
|
|
};
|
|
|
|
#endif // VRAD_DISPCOLL_H
|