Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <vgui/ISurface.h>
#include "memorybitmap.h"
#include <string.h>
#include <stdlib.h>
#include "MatSystemSurface.h"
#include "materialsystem/IMaterialVar.h"
#include "materialsystem/ITexture.h"
#include "bitmap/imageformat.h"
#include "vtf/vtf.h"
#include "KeyValues.h"
#include "vgui_surfacelib/TextureDictionary.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern CMatSystemSurface g_MatSystemSurface;
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : *filename - image file to load
//-----------------------------------------------------------------------------
MemoryBitmap::MemoryBitmap(unsigned char *texture,int wide, int tall)
{
_texture=texture;
_uploaded = false;
_color = Color(255, 255, 255, 255);
_pos[0] = _pos[1] = 0;
_valid = true;
_w = wide;
_h = tall;
m_iTextureID = 0;
ForceUpload(texture,wide,tall);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
MemoryBitmap::~MemoryBitmap()
{
// Free the old texture ID.
if ( m_iTextureID != 0 )
TextureDictionary()->DestroyTexture( m_iTextureID );
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void MemoryBitmap::GetSize(int &wide, int &tall)
{
wide = 0;
tall = 0;
if (!_valid)
return;
g_MatSystemSurface.DrawGetTextureSize(m_iTextureID, wide, tall);
}
//-----------------------------------------------------------------------------
// Purpose: size of the bitmap
//-----------------------------------------------------------------------------
void MemoryBitmap::GetContentSize(int &wide, int &tall)
{
GetSize(wide, tall);
}
//-----------------------------------------------------------------------------
// Purpose: ignored
//-----------------------------------------------------------------------------
void MemoryBitmap::SetSize(int x, int y)
{
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void MemoryBitmap::SetPos(int x, int y)
{
_pos[0] = x;
_pos[1] = y;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void MemoryBitmap::SetColor(Color col)
{
_color = col;
}
//-----------------------------------------------------------------------------
// Purpose: returns the file name of the bitmap
//-----------------------------------------------------------------------------
const char *MemoryBitmap::GetName()
{
return "MemoryBitmap";
}
//-----------------------------------------------------------------------------
// Purpose: Renders the loaded image, uploading it if necessary
// Assumes a valid image is always returned from uploading
//-----------------------------------------------------------------------------
void MemoryBitmap::Paint()
{
if (!_valid)
return;
// if we have not uploaded yet, lets go ahead and do so
if (!_uploaded)
{
ForceUpload(_texture,_w,_h);
}
//set the texture current, set the color, and draw the biatch
g_MatSystemSurface.DrawSetTexture(m_iTextureID);
g_MatSystemSurface.DrawSetColor(_color[0], _color[1], _color[2], _color[3]);
int wide, tall;
GetSize(wide, tall);
g_MatSystemSurface.DrawTexturedRect( _pos[0], _pos[1], _pos[0] + wide, _pos[1] + tall);
}
//-----------------------------------------------------------------------------
// Purpose: ensures the bitmap has been uploaded
//-----------------------------------------------------------------------------
void MemoryBitmap::ForceUpload(unsigned char *texture,int wide, int tall)
{
_texture=texture;
bool sizechanged = ( _w != wide || _h != tall );
_w = wide;
_h = tall;
if (!_valid)
return;
if(_w==0 || _h==0)
return;
// If size changed, or first time through, destroy and recreate texture id...
if ( sizechanged && m_iTextureID )
{
TextureDictionary()->DestroyTexture( m_iTextureID );
m_iTextureID = 0;
}
if ( !m_iTextureID )
{
m_iTextureID = g_MatSystemSurface.CreateNewTextureID( true );
}
g_MatSystemSurface.DrawSetTextureRGBA( m_iTextureID, texture, wide, tall );
_uploaded = true;
_valid = g_MatSystemSurface.IsTextureIDValid(m_iTextureID);
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
HTexture MemoryBitmap::GetID()
{
return m_iTextureID;
}