Counter Strike : Global Offensive Source Code
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#include "stdafx.h"
#include "sqplusWin32.h"
#include "DXSquirrel_Binds.h"
extern WNDCLASSEX gWC;
extern IDirect3D9 * gpD3D;
_MEMBER_FUNCTION_IMPL(Device,constructor)
{
StackHandler sa(v);
//PARSES the params
SquirrelObject params = sa.GetObjectHandle(2);
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
//defaults
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
//windowed
if(params.Exists(_T("Windowed"))) {
d3dpp.Windowed = params.GetBool(_T("Windowed"))? TRUE : FALSE;
}
if(params.Exists(_T("SwapEffect"))) {
d3dpp.SwapEffect = (D3DSWAPEFFECT)params.GetInt(_T("SwapEffect"));
}
if(params.Exists(_T("BackBufferFormat"))) {
d3dpp.BackBufferFormat = (D3DFORMAT)params.GetInt(_T("BackBufferFormat"));
}
if(params.Exists(_T("EnableAutoDepthStencil"))) {
d3dpp.EnableAutoDepthStencil = params.GetBool(_T("EnableAutoDepthStencil"))? TRUE : FALSE;
}
if(params.Exists(_T("AutoDepthStencilFormat"))) {
d3dpp.AutoDepthStencilFormat = (D3DFORMAT)params.GetInt(_T("AutoDepthStencilFormat"));
}
if(params.Exists(_T("BackBufferWidth"))) {
d3dpp.BackBufferWidth = params.GetInt(_T("BackBufferWidth"));
}
if(params.Exists(_T("BackBufferHeight"))) {
d3dpp.BackBufferHeight = params.GetInt(_T("BackBufferHeight"));
}
//create the window
HWND hWnd = CreateWindow( _T("DXSquirrel"), _T("DXSquirrel"),
0, CW_USEDEFAULT, CW_USEDEFAULT, d3dpp.BackBufferWidth, d3dpp.BackBufferHeight,
NULL, NULL, gWC.hInstance, NULL );
if(!hWnd) return sa.ThrowError(_T("Error creating the window"));
EnableWindow(hWnd,TRUE);
ShowWindow(hWnd,SW_SHOW);
//d3dpp.hDeviceWindow = hWnd;
//PARSES the params
IDirect3DDevice9 *pDev;
HRESULT hr;
if(FAILED(hr = gpD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &pDev))) {
return sa.ThrowError(_T("Error initializing the device"));
}
return construct_RefCounted(pDev);
}
_MEMBER_FUNCTION_IMPL(Device,BeginScene)
{
StackHandler sa(v);
_CHECK_SELF(IDirect3DDevice9,Device);
if(FAILED(self->BeginScene())) {
return sa.ThrowError(_T("BeginScene failed"));
}
return 0;
}
_MEMBER_FUNCTION_IMPL(Device,EndScene)
{
StackHandler sa(v);
_CHECK_SELF(IDirect3DDevice9,Device);
if(FAILED(self->EndScene())) {
return sa.ThrowError(_T("EndScene failed"));
}
return 0;
}
//params (this,flags,[color],[z],[stencil])
_MEMBER_FUNCTION_IMPL(Device,Clear)
{
StackHandler sa(v);
_CHECK_SELF(IDirect3DDevice9,Device);
FLOAT z = 1.0f;
DWORD color = 0xFF000000;
DWORD stencil = 0;
INT params = sa.GetParamCount();
if(params > 2) {
color = (DWORD)sa.GetInt(3);
}
if(params > 3) {
z = sa.GetFloat(4);
}
if(params > 4) {
stencil = (DWORD)sa.GetInt(4);
}
HRESULT hr;
if(FAILED(hr = self->Clear(0,NULL,(DWORD)sa.GetInt(2),color,z,stencil)))
{
return sa.ThrowError(_T("Clear failed"));
}
return 0;
}
_MEMBER_FUNCTION_IMPL(Device,Present)
{
StackHandler sa(v);
_CHECK_SELF(IDirect3DDevice9,Device);
self->Present(NULL,NULL,NULL,NULL);
return 0;
}
_MEMBER_FUNCTION_IMPL(Device,SetTransform)
{
StackHandler sa(v);
_CHECK_SELF(IDirect3DDevice9,Device);
_CHECK_INST_PARAM(mat,3,D3DXMATRIX,Matrix);
self->SetTransform((D3DTRANSFORMSTATETYPE)sa.GetInt(2),mat);
return 0;
}
_MEMBER_FUNCTION_IMPL(Device,SetRenderState)
{
StackHandler sa(v);
_CHECK_SELF(IDirect3DDevice9,Device);
self->SetRenderState((D3DRENDERSTATETYPE)sa.GetInt(2),(DWORD)sa.GetInt(3));
return 0;
}
_BEGIN_CLASS(Device)
_MEMBER_FUNCTION(Device,constructor,2,_T("xt"))
_MEMBER_FUNCTION(Device,BeginScene,0,NULL)
_MEMBER_FUNCTION(Device,EndScene,0,NULL)
_MEMBER_FUNCTION(Device,Present,0,NULL)
_MEMBER_FUNCTION(Device,Clear,-2,_T("xnnnn"))
_MEMBER_FUNCTION(Device,SetTransform,3,_T("xnx"))
_MEMBER_FUNCTION(Device,SetRenderState,3,_T("xnn|b"))
_END_CLASS(Device)