Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
//
// Purpose: Win32 replacements for Xbox code
//
//=============================================================================
#ifndef PS3STUBS_H
#define PS3STUBS_H
#include "ps3_platform.h"
#include "tier0/platform.h"
// Content creation/open flags
#define XCONTENTFLAG_NONE 0x00
#define XCONTENTFLAG_CREATENEW 0x00
#define XCONTENTFLAG_CREATEALWAYS 0x00
#define XCONTENTFLAG_OPENEXISTING 0x00
#define XCONTENTFLAG_OPENALWAYS 0x00
#define XCONTENTFLAG_TRUNCATEEXISTING 0x00
// Content attributes
#define XCONTENTFLAG_NOPROFILE_TRANSFER 0x00
#define XCONTENTFLAG_NODEVICE_TRANSFER 0x00
#define XCONTENTFLAG_STRONG_SIGNED 0x00
#define XCONTENTFLAG_ALLOWPROFILE_TRANSFER 0x00
#define XCONTENTFLAG_MOVEONLY_TRANSFER 0x00
#define XDEVICE_TYPE_GAMEPAD 0
#define XDEVICE_TYPE_MEMORY_UNIT 1
#define XDEVICE_TYPE_VOICE_MICROPHONE 2
#define XDEVICE_TYPE_VOICE_HEADPHONE 3
#define XDEVICE_TYPE_HIGHFIDELITY_MICROPHONE 4
// Constants for gamepad buttons
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 // AG - Shoudler buttons should correspond to BLACK and WHITE in xboxStubs.h, but they don't seem to have proper bitfield values
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_LEFT_TRIGGER 0x0400
#define XINPUT_GAMEPAD_RIGHT_TRIGGER 0x0800
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
#define XINPUT_LIGHTGUN_ONSCREEN 0x2000
#define XINPUT_LIGHTGUN_FRAME_DOUBLER 0x4000
#define XINPUT_LIGHTGUN_LINE_DOUBLER 0x8000
//#define XINPUT_GAMEPAD_LEFT_TRIGGER 6
//#define XINPUT_GAMEPAD_RIGHT_TRIGGER 7
#define XDEVICE_PORT0 0
#define XDEVICE_PORT1 1
#define XDEVICE_PORT2 2
#define XDEVICE_PORT3 3
#ifdef CONTROLLER2_CHEATS_ENABLED
#define XBX_MAX_DPORTS 2
#else
#define XBX_MAX_DPORTS 1
#endif // CONTROLLER2_CHEATS_ENABLED
#define XDEVICE_NO_SLOT 0
#define XDEVICE_TOP_SLOT 0
#define XDEVICE_BOTTOM_SLOT 1
#define CLR_DEFAULT 0xFF000000
#define CLR_WARNING 0x0000FFFF
#define CLR_ERROR 0x000000FF
// Device types available in XINPUT_CAPABILITIES
#define XINPUT_DEVTYPE_GAMEPAD 0x01
#define XINPUT_DEVTYPE_USB_KEYBOARD 0x02
// Device subtypes available in XINPUT_CAPABILITIES
#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#define XINPUT_DEVSUBTYPE_DANCEPAD 0x05
// Flags for XINPUT_CAPABILITIES
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
#define XINPUT_CAPS_WIRELESS 0x0002
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
#define XINPUT_CAPS_PMD_SUPPORTED 0x0008
// Flags for XInputGetCapabilities
#define XINPUT_FLAG_GAMEPAD 0x00000001
#define XINPUT_FLAG_KEYBOARD 0x00000002
#define XINPUT_FLAG_REMOTE 0x00000004
#define XINPUT_FLAG_ANYDEVICE 0x000000FF
// Gamepad thresholds
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
// Wind
// Structures used by XInput APIs
typedef struct _XINPUT_GAMEPAD
{
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
short sThumbLX;
short sThumbLY;
short sThumbRX;
short sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE
{
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_VIBRATION
{
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
typedef struct _XINPUT_CAPABILITIES
{
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
//typedef enum
//{
// XK_NULL,
// XK_BUTTON_UP,
// XK_BUTTON_DOWN,
// XK_BUTTON_LEFT,
// XK_BUTTON_RIGHT,
// XK_BUTTON_START,
// XK_BUTTON_BACK,
// XK_BUTTON_STICK1,
// XK_BUTTON_STICK2,
// XK_BUTTON_A,
// XK_BUTTON_B,
// XK_BUTTON_X,
// XK_BUTTON_Y,
// XK_BUTTON_BLACK,
// XK_BUTTON_WHITE,
// XK_BUTTON_LTRIGGER,
// XK_BUTTON_RTRIGGER,
// XK_STICK1_UP,
// XK_STICK1_DOWN,
// XK_STICK1_LEFT,
// XK_STICK1_RIGHT,
// XK_STICK2_UP,
// XK_STICK2_DOWN,
// XK_STICK2_LEFT,
// XK_STICK2_RIGHT,
// XK_MAX_KEYS,
//} xKey_t;
//
//typedef enum
//{
// XVRB_NONE, // off
// XVRB_ERROR, // fatal error
// XVRB_ALWAYS, // no matter what
// XVRB_WARNING, // non-fatal warnings
// XVRB_STATUS, // status reports
// XVRB_ALL,
//} xverbose_e;
typedef struct _XINPUT_RUMBLE
{
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_RUMBLE, *PXINPUT_RUMBLE;
#define XINPUT_FEEDBACK_HEADER_INTERNAL_SIZE 58
typedef struct _XINPUT_FEEDBACK_HEADER
{
DWORD dwStatus;
void* hEvent;
BYTE Reserved[XINPUT_FEEDBACK_HEADER_INTERNAL_SIZE];
} XINPUT_FEEDBACK_HEADER, *PXINPUT_FEEDBACK_HEADER;
typedef struct _XINPUT_FEEDBACK
{
XINPUT_FEEDBACK_HEADER Header;
union
{
XINPUT_RUMBLE Rumble;
};
} XINPUT_FEEDBACK, *PXINPUT_FEEDBACK;
//typedef struct _XINPUT_GAMEPAD
//{
// WORD wButtons;
// BYTE bAnalogButtons[8];
// short sThumbLX;
// short sThumbLY;
// short sThumbRX;
// short sThumbRY;
//} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XPP_DEVICE_TYPE
{
unsigned long Reserved[3];
} XPP_DEVICE_TYPE, *PXPP_DEVICE_TYPE;
typedef struct _XDEVICE_PREALLOC_TYPE
{
PXPP_DEVICE_TYPE DeviceType;
DWORD dwPreallocCount;
} XDEVICE_PREALLOC_TYPE, *PXDEVICE_PREALLOC_TYPE;
//typedef struct _XINPUT_STATE
//{
// DWORD dwPacketNumber;
// XINPUT_GAMEPAD Gamepad;
//} XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_POLLING_PARAMETERS
{
BYTE fAutoPoll:1;
BYTE fInterruptOut:1;
BYTE ReservedMBZ1:6;
BYTE bInputInterval;
BYTE bOutputInterval;
BYTE ReservedMBZ2;
} XINPUT_POLLING_PARAMETERS, *PXINPUT_POLLING_PARAMETERS;
/*EAPS3
void XBX_DebugString(xverbose_e verbose, COLORREF color, const char* format, ...);
void XBX_ProcessEvents(void);
void XInitDevices(DWORD dwPreallocTypeCount, PXDEVICE_PREALLOC_TYPE PreallocTypes);
DWORD XGetDevices(PXPP_DEVICE_TYPE DeviceType);
bool XGetDeviceChanges(PXPP_DEVICE_TYPE DeviceType, DWORD *pdwInsertions, DWORD *pdwRemovals);
HANDLE XInputOpen(PXPP_DEVICE_TYPE DeviceType, DWORD dwPort, DWORD dwSlot, PXINPUT_POLLING_PARAMETERS pPollingParameters);
void XInputClose(HANDLE hDevice);
DWORD XInputSetState(HANDLE hDevice, PXINPUT_FEEDBACK pFeedback);
DWORD XInputGetState(HANDLE hDevice, PXINPUT_STATE pState);
DWORD XInputPoll(HANDLE hDevice);
unsigned int XBX_GetSystemTime(void);
*/
#endif // XBOXSTUBS_H