You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
107 lines
2.2 KiB
107 lines
2.2 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef IFONTSURFACE_H
|
|
#define IFONTSURFACE_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "mathlib/vector2d.h" // must be before the namespace line
|
|
|
|
#ifdef CreateFont
|
|
#undef CreateFont
|
|
#endif
|
|
|
|
|
|
// returns true if the surface supports minimize & maximize capabilities
|
|
// Numbered this way to prevent interface change in surface.
|
|
enum FontFeature_t
|
|
{
|
|
FONT_FEATURE_ANTIALIASED_FONTS = 1,
|
|
FONT_FEATURE_DROPSHADOW_FONTS = 2,
|
|
FONT_FEATURE_OUTLINE_FONTS = 6,
|
|
};
|
|
|
|
// adds to the font
|
|
enum FontFlags_t
|
|
{
|
|
FONTFLAG_NONE,
|
|
FONTFLAG_ITALIC = 0x001,
|
|
FONTFLAG_UNDERLINE = 0x002,
|
|
FONTFLAG_STRIKEOUT = 0x004,
|
|
FONTFLAG_SYMBOL = 0x008,
|
|
FONTFLAG_ANTIALIAS = 0x010,
|
|
FONTFLAG_GAUSSIANBLUR = 0x020,
|
|
FONTFLAG_ROTARY = 0x040,
|
|
FONTFLAG_DROPSHADOW = 0x080,
|
|
FONTFLAG_ADDITIVE = 0x100,
|
|
FONTFLAG_OUTLINE = 0x200,
|
|
FONTFLAG_CUSTOM = 0x400, // custom generated font - never fall back to asian compatibility mode
|
|
FONTFLAG_BITMAP = 0x800, // compiled bitmap font - no fallbacks
|
|
};
|
|
|
|
enum FontDrawType_t
|
|
{
|
|
// Use the "additive" value from the scheme file
|
|
FONT_DRAW_DEFAULT = 0,
|
|
|
|
// Overrides
|
|
FONT_DRAW_NONADDITIVE,
|
|
FONT_DRAW_ADDITIVE,
|
|
|
|
FONT_DRAW_TYPE_COUNT = 2,
|
|
};
|
|
|
|
|
|
struct FontVertex_t
|
|
{
|
|
FontVertex_t() {}
|
|
FontVertex_t( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) )
|
|
{
|
|
m_Position = pos;
|
|
m_TexCoord = coord;
|
|
}
|
|
void Init( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) )
|
|
{
|
|
m_Position = pos;
|
|
m_TexCoord = coord;
|
|
}
|
|
|
|
Vector2D m_Position;
|
|
Vector2D m_TexCoord;
|
|
};
|
|
|
|
typedef unsigned long FontHandle_t;
|
|
|
|
struct FontCharRenderInfo
|
|
{
|
|
// Text pos
|
|
int x, y;
|
|
// Top left and bottom right
|
|
// This is now a pointer to an array maintained by the surface, to avoid copying the data on the 360
|
|
FontVertex_t *verts;
|
|
int textureId;
|
|
int abcA;
|
|
int abcB;
|
|
int abcC;
|
|
int fontTall;
|
|
FontHandle_t currentFont;
|
|
// In:
|
|
FontDrawType_t drawType;
|
|
wchar_t ch;
|
|
|
|
// Out
|
|
bool valid;
|
|
// In/Out (true by default)
|
|
bool shouldclip;
|
|
};
|
|
|
|
|
|
|
|
#endif // IFONTSURFACE_H
|