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/*-========================================================================-_
| - XACT3D - |
| Copyright (c) Microsoft Corporation. All rights reserved. |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|VERSION: 0.1 MODEL: Unmanaged User-mode |
|CONTRACT: N / A EXCEPT: No Exceptions |
|PARENT: N / A MINREQ: Win2000, Xbox360 |
|PROJECT: XACT3D DIALECT: MS Visual C++ 7.0 |
|>------------------------------------------------------------------------<|
| DUTY: XACT 3D support |
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
NOTES:
1. See X3DAudio.h for information regarding X3DAudio types. */
#ifndef __XACT3D_H__
#define __XACT3D_H__
//--------------<D-E-F-I-N-I-T-I-O-N-S>-------------------------------------//
#include <x3daudio.h>
#include <xact.h>
#pragma warning(push)
#pragma warning(disable: 4701) // disable "local variable may be used without having been initialized" compile warning
// Supported speaker positions, represented as azimuth angles.
//
// Here's a picture of the azimuth angles for the 8 cardinal points,
// seen from above. The emitter's base position is at the origin 0.
//
// FRONT
// | 0 <-- azimuth
// |
// 7pi/4 \ | / pi/4
// \ | /
// LEFT \|/ RIGHT
// 3pi/2-------0-------pi/2
// /|\
// / | \
// 5pi/4 / | \ 3pi/4
// |
// | pi
// BACK
//
#define LEFT_AZIMUTH (3*X3DAUDIO_PI/2)
#define RIGHT_AZIMUTH (X3DAUDIO_PI/2)
#define FRONT_LEFT_AZIMUTH (7*X3DAUDIO_PI/4)
#define FRONT_RIGHT_AZIMUTH (X3DAUDIO_PI/4)
#define FRONT_CENTER_AZIMUTH 0.0f
#define LOW_FREQUENCY_AZIMUTH X3DAUDIO_2PI
#define BACK_LEFT_AZIMUTH (5*X3DAUDIO_PI/4)
#define BACK_RIGHT_AZIMUTH (3*X3DAUDIO_PI/4)
#define BACK_CENTER_AZIMUTH X3DAUDIO_PI
#define FRONT_LEFT_OF_CENTER_AZIMUTH (15*X3DAUDIO_PI/8)
#define FRONT_RIGHT_OF_CENTER_AZIMUTH (X3DAUDIO_PI/8)
//--------------<D-A-T-A---T-Y-P-E-S>---------------------------------------//
// Supported emitter channel layouts:
static const float aStereoLayout[] =
{
LEFT_AZIMUTH,
RIGHT_AZIMUTH
};
static const float a2Point1Layout[] =
{
LEFT_AZIMUTH,
RIGHT_AZIMUTH,
LOW_FREQUENCY_AZIMUTH
};
static const float aQuadLayout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH
};
static const float a4Point1Layout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
LOW_FREQUENCY_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH
};
static const float a5Point1Layout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
FRONT_CENTER_AZIMUTH,
LOW_FREQUENCY_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH
};
static const float a7Point1Layout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
FRONT_CENTER_AZIMUTH,
LOW_FREQUENCY_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH,
LEFT_AZIMUTH,
RIGHT_AZIMUTH
};
//--------------<F-U-N-C-T-I-O-N-S>-----------------------------------------//
////
// DESCRIPTION:
// Initializes the 3D API's:
//
// REMARKS:
// This method only needs to be called once.
// X3DAudio will be initialized such that its speaker channel mask
// matches the format of the given XACT engine's final mix.
//
// PARAMETERS:
// pEngine - [in] XACT engine
// X3DInstance - [out] X3DAudio instance handle
//
// RETURN VALUE:
// HResult error code
////
EXTERN_C HRESULT inline XACT3DInitialize (IXACTEngine* pEngine, X3DAUDIO_HANDLE X3DInstance)
{
HRESULT hr = S_OK;
if (pEngine == NULL) {
hr = E_POINTER;
}
XACTVARIABLEVALUE nSpeedOfSound;
if (SUCCEEDED(hr)) {
XACTVARIABLEINDEX xactSpeedOfSoundID = pEngine->GetGlobalVariableIndex("SpeedOfSound");
hr = pEngine->GetGlobalVariable(xactSpeedOfSoundID, &nSpeedOfSound);
}
if (SUCCEEDED(hr)) {
WAVEFORMATEXTENSIBLE wfxFinalMixFormat;
hr = pEngine->GetFinalMixFormat(&wfxFinalMixFormat);
if (SUCCEEDED(hr)) {
X3DAudioInitialize(wfxFinalMixFormat.dwChannelMask, nSpeedOfSound, X3DInstance);
}
}
return hr;
}
////
// DESCRIPTION:
// Calculates DSP settings with respect to 3D parameters:
//
// REMARKS:
// Note the following flags are always specified for XACT3D calculation:
// X3DAUDIO_CALCULATE_MATRIX | X3DAUDIO_CALCULATE_DOPPLER | X3DAUDIO_CALCULATE_EMITTER_ANGLE
//
// This means the caller must set at least the following fields:
// X3DAUDIO_LISTENER.OrientFront
// X3DAUDIO_LISTENER.OrientTop
// X3DAUDIO_LISTENER.Position
// X3DAUDIO_LISTENER.Velocity
//
// X3DAUDIO_EMITTER.OrientFront
// X3DAUDIO_EMITTER.OrientTop, if emitter is multi-channel
// X3DAUDIO_EMITTER.Position
// X3DAUDIO_EMITTER.Velocity
// X3DAUDIO_EMITTER.ChannelCount
// X3DAUDIO_EMITTER.CurveDistanceScaler
// X3DAUDIO_EMITTER.DopplerScaler
//
// X3DAUDIO_DSP_SETTINGS.pMatrixCoefficients, the caller need only allocate space for SrcChannelCount*DstChannelCount elements
// X3DAUDIO_DSP_SETTINGS.SrcChannelCount
// X3DAUDIO_DSP_SETTINGS.DstChannelCount
//
// If X3DAUDIO_EMITTER.pChannelAzimuths is left NULL for multi-channel emitters,
// a default channel radius and channel azimuth array will be applied below.
// Distance curves such as X3DAUDIO_EMITTER.pVolumeCurve should be
// left NULL as XACT's native RPCs will be used to define DSP behaviour
// with respect to normalized distance.
//
// See X3DAudio.h for information regarding X3DAudio types.
//
// PARAMETERS:
// X3DInstance - [in] X3DAudio instance handle, returned from XACT3DInitialize()
// pListener - [in] point of 3D audio reception
// pEmitter - [in] 3D audio source
// pDSPSettings - [out] receives calculation results, applied to an XACT cue via XACT3DApply()
//
// RETURN VALUE:
// HResult error code
////
EXTERN_C HRESULT inline XACT3DCalculate (X3DAUDIO_HANDLE X3DInstance, const X3DAUDIO_LISTENER* pListener, X3DAUDIO_EMITTER* pEmitter, X3DAUDIO_DSP_SETTINGS* pDSPSettings)
{
HRESULT hr = S_OK;
if (pListener == NULL || pEmitter == NULL || pDSPSettings == NULL) {
hr = E_POINTER;
}
if (SUCCEEDED(hr)) {
if (pEmitter->ChannelCount > 1 && pEmitter->pChannelAzimuths == NULL) {
pEmitter->ChannelRadius = 1.0f;
switch (pEmitter->ChannelCount) {
case 2: pEmitter->pChannelAzimuths = (float*)&aStereoLayout[0]; break;
case 3: pEmitter->pChannelAzimuths = (float*)&a2Point1Layout[0]; break;
case 4: pEmitter->pChannelAzimuths = (float*)&aQuadLayout[0]; break;
case 5: pEmitter->pChannelAzimuths = (float*)&a4Point1Layout[0]; break;
case 6: pEmitter->pChannelAzimuths = (float*)&a5Point1Layout[0]; break;
case 8: pEmitter->pChannelAzimuths = (float*)&a7Point1Layout[0]; break;
default: hr = E_FAIL; break;
}
}
}
if (SUCCEEDED(hr)) {
static X3DAUDIO_DISTANCE_CURVE_POINT DefaultCurvePoints[2] = { 0.0f, 1.0f, 1.0f, 1.0f };
static X3DAUDIO_DISTANCE_CURVE DefaultCurve = { (X3DAUDIO_DISTANCE_CURVE_POINT*)&DefaultCurvePoints[0], 2 };
if (pEmitter->pVolumeCurve == NULL) {
pEmitter->pVolumeCurve = &DefaultCurve;
}
if (pEmitter->pLFECurve == NULL) {
pEmitter->pLFECurve = &DefaultCurve;
}
X3DAudioCalculate(X3DInstance, pListener, pEmitter, (X3DAUDIO_CALCULATE_MATRIX | X3DAUDIO_CALCULATE_DOPPLER | X3DAUDIO_CALCULATE_EMITTER_ANGLE), pDSPSettings);
}
return hr;
}
////
// DESCRIPTION:
// Applies results from a call to XACT3DCalculate() to a cue.
//
// PARAMETERS:
// pDSPSettings - [in] calculation results generated by XACT3DCalculate()
// pCue - [in] cue to which to apply pDSPSettings
//
// RETURN VALUE:
// HResult error code
////
EXTERN_C HRESULT inline XACT3DApply (X3DAUDIO_DSP_SETTINGS* pDSPSettings, IXACTCue* pCue)
{
HRESULT hr = S_OK;
if (pDSPSettings == NULL || pCue == NULL) {
hr = E_POINTER;
}
if (SUCCEEDED(hr)) {
hr = pCue->SetMatrixCoefficients(pDSPSettings->SrcChannelCount, pDSPSettings->DstChannelCount, pDSPSettings->pMatrixCoefficients);
}
if (SUCCEEDED(hr)) {
XACTVARIABLEINDEX xactDistanceID = pCue->GetVariableIndex("Distance");
hr = pCue->SetVariable(xactDistanceID, pDSPSettings->EmitterToListenerDistance);
}
if (SUCCEEDED(hr)) {
XACTVARIABLEINDEX xactDopplerID = pCue->GetVariableIndex("DopplerPitchScalar");
hr = pCue->SetVariable(xactDopplerID, pDSPSettings->DopplerFactor);
}
if (SUCCEEDED(hr)) {
XACTVARIABLEINDEX xactOrientationID = pCue->GetVariableIndex("OrientationAngle");
hr = pCue->SetVariable(xactOrientationID, pDSPSettings->EmitterToListenerAngle * (180.0f / X3DAUDIO_PI));
}
return hr;
}
#pragma warning(pop)
#endif // __XACT3D_H__
//---------------------------------<-EOF->----------------------------------//