Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "basetypes.h"
#include "changeframelist.h"
#include "dt.h"
#include "utlvector.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
DEFINE_FIXEDSIZE_ALLOCATOR_MT( CChangeFrameList, 2048, CUtlMemoryPool::GROW_FAST );
//-----------------------------------------------------------------------------
CChangeFrameList::CChangeFrameList( int nProperties, int iCurTick )
{
//determine how many buckets we need for our properties
int nNumBuckets = ( nProperties + knBucketSize - 1 ) / knBucketSize;
m_nNumProps = nProperties;
m_ChangeTicks.SetCount( nProperties + nNumBuckets );
m_ChangeTicks.FillWithValue( iCurTick );
}
CChangeFrameList::~CChangeFrameList()
{
}
void CChangeFrameList::Release()
{
delete this;
}
CChangeFrameList::CChangeFrameList( const CChangeFrameList &rhs )
{
m_ChangeTicks = rhs.m_ChangeTicks;
m_nNumProps = rhs.m_nNumProps;
}
CChangeFrameList *CChangeFrameList::Copy()
{
CChangeFrameList *pRet = new CChangeFrameList( *this );
return pRet;
}
void CChangeFrameList::SetChangeTick( const int* RESTRICT pProps, int nNumProps, const int iTick )
{
//avoid loads inside the array by the compiler thinking they could overlap
int* pBuckets = m_ChangeTicks.Base() + m_nNumProps;
for ( int i=0; i < nNumProps; i++ )
{
//update our tick, and the parent bucket for the tick
m_ChangeTicks[ pProps[i] ] = iTick;
pBuckets[ pProps[i] / knBucketSize ] = iTick;
}
}