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43 lines
1.1 KiB
43 lines
1.1 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "client_pch.h"
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#include "cl_localnetworkbackdoor.h"
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#include "LocalNetworkBackdoor.h"
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#include "iclientnetworkable.h"
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#include "basehandle.h"
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#include "client_class.h"
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#include "dt_localtransfer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static CLocalNetworkBackdoor s_LocalNetworkBackdoor;
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void CL_SetupLocalNetworkBackDoor( bool bUseBackDoor )
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{
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if ( bUseBackDoor )
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{
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if ( !g_pLocalNetworkBackdoor )
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{
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// start using local backdoor mode
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g_pLocalNetworkBackdoor = &s_LocalNetworkBackdoor;
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g_pLocalNetworkBackdoor->StartBackdoorMode();
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}
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}
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else
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{
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if ( g_pLocalNetworkBackdoor )
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{
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// stop using localbackdooor mode
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g_pLocalNetworkBackdoor->StopBackdoorMode();
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g_pLocalNetworkBackdoor = NULL;
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GetBaseLocalClient().ForceFullUpdate( "cl_localnetworkbackdoor state change" ); // clear baselines, request full packet update
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}
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}
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}
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