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1656 lines
46 KiB
1656 lines
46 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//==========================================================================//
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#include "paint.h"
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#include "materialsystem/imaterial.h"
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#include "pixelwriter.h"
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#include "gl_model_private.h"
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#include "gl_matsysiface.h"
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#include "dt_common.h"
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#include "keyvalues.h"
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#include <vstdlib/random.h> // RandomFloat
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#include "collisionutils.h" // ray triangle test
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#include "cmodel_private.h"
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// debug stuff
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#include "debugoverlay.h"
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#include "con_nprint.h"
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// src/public/
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#include "game/shared/portal2/paint_enum.h"
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#include "tier1/callqueue.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern ConVar r_redownloadallpaintmaps;
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static const BYTE NUM_ALPHA_BITS = 5;
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static const BYTE PAINT_COLOR_BITS = 7 << NUM_ALPHA_BITS; // 224
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static const BYTE PAINT_ALPHA_BITS = PAINT_COLOR_BITS ^ 0xFF; // 31
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ConVar paint_max_surface_border_alpha("paint_max_surface_border_alpha", "0.7f", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED );
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ConVar paint_alpha_offset_enabled("paint_alpha_offset_enabled", "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED );
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ConVar paintsplat_bias("paintsplat_bias", "0.1f", FCVAR_REPLICATED | FCVAR_CHEAT, "Change bias value for computing circle buffer" );
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ConVar paintsplat_noise_enabled("paintsplat_noise_enabled", "1", FCVAR_REPLICATED | FCVAR_CHEAT );
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ConVar paintsplat_max_alpha_noise("paintsplat_max_alpha_noise", "0.1f", FCVAR_REPLICATED | FCVAR_CHEAT, "Max noise value of circle alpha" );
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ConVar paint_min_valid_alpha_value("paint_min_valid_alpha_value", "0.7f", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
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ConVar debug_paint_alpha("debug_paint_alpha", "0", FCVAR_DEVELOPMENTONLY );
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int GetDiameter( int radius )
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{
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return radius * 2 + 1;
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}
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BYTE GetColorIndex( BYTE byte )
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{
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return ( PAINT_COLOR_BITS & byte ) >> NUM_ALPHA_BITS;
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}
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void SetColorBits( BYTE& byte, BYTE colorIndex, float alpha )
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{
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BYTE nAlpha = static_cast< BYTE >( alpha * PAINT_ALPHA_BITS );
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BYTE nColor = colorIndex << NUM_ALPHA_BITS;
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byte = nColor | nAlpha;
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}
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float GetAlpha( BYTE byte )
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{
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float alpha = ( PAINT_ALPHA_BITS & byte );
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alpha /= PAINT_ALPHA_BITS;
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alpha = clamp( alpha, 0.f, 1.f );
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return alpha;
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}
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#if !defined( LINUX )
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// draw a surface in random color
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void DebugDrawSurface( SurfaceHandle_t surfID )
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{
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Color surfColor = Color( RandomInt(0, 255), RandomInt(0, 255), RandomInt(0, 255), 128 );
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// check if the sphere actually intersecting with the surface using barycentric test
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int nFirstVertex = MSurf_FirstVertIndex( surfID );
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int numVert = MSurf_VertCount( surfID );
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int vertIndex = host_state.worldbrush->vertindices[nFirstVertex];
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Vector vOrigin = host_state.worldbrush->vertexes[vertIndex].position;
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for (int v = 1; v < numVert - 1; ++v )
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{
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vertIndex = host_state.worldbrush->vertindices[nFirstVertex+v];
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Vector v1 = host_state.worldbrush->vertexes[vertIndex].position;
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vertIndex = host_state.worldbrush->vertindices[nFirstVertex+v+1];
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Vector v2 = host_state.worldbrush->vertexes[vertIndex].position;
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CDebugOverlay::AddTriangleOverlay( vOrigin, v1, v2, surfColor.r(), surfColor.g(), surfColor.b(), 128, false, 0.1f );
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}
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}
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#endif
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extern MaterialSystem_SortInfo_t *materialSortInfoArray;
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CPaintmapDataManager g_PaintManager;
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CPaintmapDataManager::CPaintmapDataManager( void )
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: m_pPaintTextureDataArray( NULL ), m_iPaintmaps( 0 ), m_bShouldRegister( false )
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{
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}
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CPaintmapDataManager::~CPaintmapDataManager( void )
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{
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}
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void CPaintmapDataManager::DestroyPaintmapsData( void )
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{
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if( m_pPaintTextureDataArray )
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{
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for( int i = 0; i != m_iPaintmaps; ++i )
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{
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m_pPaintTextureDataArray[i].Destroy();
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}
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delete []m_pPaintTextureDataArray;
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m_pPaintTextureDataArray = NULL;
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m_iPaintmaps = 0;
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}
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}
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void R_UpdatePaintmapRect( int paintmap, BYTE* pPaintData, int numRects, Rect_t* pRects )
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{
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materials->UpdatePaintmap( paintmap, pPaintData, numRects, pRects );
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}
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void R_UpdatePaintmap( ICallQueue *pCallQueue, int paintmap, BYTE* pPaintData, int numRects, Rect_t* pRects )
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{
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if ( !pCallQueue )
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{
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R_UpdatePaintmapRect( paintmap, pPaintData, numRects, pRects );
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}
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else
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{
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pCallQueue->QueueCall( R_UpdatePaintmapRect, paintmap, pPaintData, numRects, CUtlEnvelope<Rect_t>( pRects, numRects ) );
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}
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}
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void MarkSurfaceBrushes( int nSurfIndex, worldbrushdata_t *pData = host_state.worldbrush )
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{
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if ( !pData->m_pSurfaceBrushList )
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return;
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const dfacebrushlist_t &brushList = pData->m_pSurfaceBrushList[nSurfIndex];
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const uint16 *pBrushIndex = (brushList.m_nFaceBrushCount <= 1) ? &brushList.m_nFaceBrushStart : &pData->m_pSurfaceBrushes[brushList.m_nFaceBrushStart];
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CCollisionBSPData *pBSPData = GetCollisionBSPData();
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for ( int i = 0; i < brushList.m_nFaceBrushCount; i++ )
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{
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pBSPData->map_brushes[ pBrushIndex[i] ].contents |= CONTENTS_BRUSH_PAINT;
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}
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}
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void CPaintmapDataManager::UpdatePaintmapTextures()
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{
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// Can't build lightmaps if the source data has been dumped
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CMatRenderContextPtr pRenderContext( materials );
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ICallQueue *pCallQueue = pRenderContext->GetCallQueue();
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if( pCallQueue )
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pCallQueue->QueueCall( materials, &IMaterialSystem::BeginUpdatePaintmaps );
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else
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materials->BeginUpdatePaintmaps();
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for( int paintmap=0; paintmap < m_iPaintmaps; ++paintmap )
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{
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PaintDirtyFlags_t nDirtyFlag = m_pPaintTextureDataArray[paintmap].GetDirtyFlag();
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if ( nDirtyFlag == PAINTMAP_CLEAN )
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continue;
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if ( nDirtyFlag == PAINTMAP_DIRTY_FULLRECT )
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{
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R_UpdatePaintmap( pCallQueue, paintmap, m_pPaintTextureDataArray[paintmap].GetPaintmapData(), 0, NULL );
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}
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else
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{
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CUtlVectorFixedGrowable<Rect_t, 1024> *pRects = m_pPaintTextureDataArray[paintmap].GetDirtyRectList();
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int count = pRects->Count();
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Assert( count > 0 );
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R_UpdatePaintmap( pCallQueue, paintmap, m_pPaintTextureDataArray[paintmap].GetPaintmapData(), count, pRects->Base() );
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}
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m_pPaintTextureDataArray[paintmap].RemoveDirty();
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}
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if( pCallQueue )
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pCallQueue->QueueCall( materials, &IMaterialSystem::EndUpdatePaintmaps );
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else
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materials->EndUpdatePaintmaps();
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}
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BYTE* CPaintmapDataManager::GetPaintmapData( int paintmap )
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{
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if ( paintmap >= 0 && paintmap < m_iPaintmaps )
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{
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return m_pPaintTextureDataArray[paintmap].GetPaintmapData();
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}
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return NULL;
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}
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void CPaintmapDataManager::GetPaintmapSize( int paintmap, int& width, int& height )
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{
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if ( paintmap >= 0 && paintmap < m_iPaintmaps )
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{
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m_pPaintTextureDataArray[paintmap].GetPaintSize( &width, &height );
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}
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}
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void CPaintmapDataManager::OnRestorePaintmaps()
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{
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for ( int i=0; i<m_iPaintmaps; ++i )
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{
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m_pPaintTextureDataArray[i].MarkAsDirty();
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}
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}
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void CPaintmapDataManager::RemoveAllPaint( void )
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{
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if( m_pPaintTextureDataArray )
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{
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for( int i = 0; i != m_iPaintmaps; ++i )
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{
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m_pPaintTextureDataArray[i].ClearTexture();
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}
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}
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int nBrushCount = GetCollisionBSPData()->numbrushes;
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cbrush_t *pBrush = GetCollisionBSPData()->map_brushes.Base();
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for ( int i = 0; i < nBrushCount; i++ )
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{
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pBrush[i].contents &= ~CONTENTS_BRUSH_PAINT;
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}
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}
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void CPaintmapDataManager::RemovePaint( const model_t *pModel )
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{
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Assert( pModel );
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if ( !pModel )
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return;
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Assert( m_pPaintTextureDataArray );
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if ( !m_pPaintTextureDataArray )
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return;
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BYTE noColor;
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SetColorBits( noColor, NO_POWER, 0.f );
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for ( int i=0; i<pModel->brush.nummodelsurfaces; ++i )
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{
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SurfaceHandle_t surfID = SurfaceHandleFromIndex( pModel->brush.firstmodelsurface + i );
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int lightmapID = materialSortInfoArray[MSurf_MaterialSortID( surfID )].lightmapPageID;
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CPaintTextureData& paintTexture = m_pPaintTextureDataArray[ lightmapID ];
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Rect_t rect;
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rect.x = MSurf_OffsetIntoLightmapPage( surfID )[0];
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rect.y = MSurf_OffsetIntoLightmapPage( surfID )[1];
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rect.width = MSurf_LightmapExtents( surfID )[0] + 1;
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rect.height= MSurf_LightmapExtents( surfID )[1] + 1;
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for ( int y=0; y<rect.height; ++y )
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{
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for ( int x=0; x<rect.width; ++x )
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{
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paintTexture.SetPixel( x + rect.x, y + rect.y, noColor );
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}
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}
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paintTexture.AddDirtyRect( rect );
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}
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}
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void CPaintmapDataManager::PaintAllSurfaces( BYTE color )
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{
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AssertMsg( m_pPaintTextureDataArray, "Failed to paint all surfaces. Paint textures are not allocated." );
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if( m_pPaintTextureDataArray )
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{
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for( int i = 0; i != m_iPaintmaps; ++i )
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{
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m_pPaintTextureDataArray[i].PaintAllSurfaces( color );
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}
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}
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int numSurfs = host_state.worldbrush->numsurfaces;
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for ( int i=0; i<numSurfs; ++i )
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{
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SurfaceHandle_t surfID = SurfaceHandleFromIndex( i );
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MSurf_Flags( surfID ) |= SURFDRAW_PAINTED;
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}
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int nBrushCount = GetCollisionBSPData()->numbrushes;
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cbrush_t *pBrush = GetCollisionBSPData()->map_brushes.Base();
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for ( int i = 0; i < nBrushCount; i++ )
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{
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pBrush[i].contents |= CONTENTS_BRUSH_PAINT;
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}
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}
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void CPaintmapDataManager::BeginPaintmapsDataAllocation( int iPaintmapCount )
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{
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DestroyPaintmapsData();
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m_iPaintmaps = iPaintmapCount;
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m_pPaintTextureDataArray = new CPaintTextureData[iPaintmapCount];
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}
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void CPaintmapDataManager::AllocatePaintmapData( int iPaintmapID, int iCorrespondingLightMapWidth, int iCorrespondingLightMapHeight )
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{
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m_pPaintTextureDataArray[iPaintmapID].Init( iCorrespondingLightMapWidth, iCorrespondingLightMapHeight, iPaintmapID );
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}
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CPaintTextureData::CPaintTextureData()
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{
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m_nPaintWidth = m_nPaintHeight = 0;
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m_backbuffer = NULL;
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m_nDirtyFlag = PAINTMAP_CLEAN;
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}
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// Initializes, shuts down the material
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bool CPaintTextureData::Init( int width, int height, int lightmapPageID )
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{
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m_nPaintWidth = width;
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m_nPaintHeight = height;
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m_lightmapPageID = lightmapPageID;
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m_backbuffer = new BYTE[ m_nPaintWidth * m_nPaintHeight ];
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AssertMsg( m_backbuffer, "Failed to allocate paint texture data array" );
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ClearBuffer();
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return true;
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}
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void CPaintTextureData::Destroy()
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{
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if ( m_backbuffer )
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{
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delete[] m_backbuffer;
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m_backbuffer = NULL;
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}
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}
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BYTE CPaintTextureData::GetPixel( int x, int y ) const
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{
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return m_backbuffer[ y * m_nPaintWidth + x ];
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}
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void CPaintTextureData::SetPixel( int x, int y, BYTE color )
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{
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m_backbuffer[ y * m_nPaintWidth + x ] = color;
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}
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bool CPaintTextureData::Paint( const PaintRect_t& paintRect )
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{
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uint32 nChangeFlags = DrawCircle( paintRect );
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if ( nChangeFlags & TEXEL_CHANGED )
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{
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// no need for extra alpha if we are erasing
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if ( paint_alpha_offset_enabled.GetBool() && paintRect.colorIndex != NO_POWER )
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{
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Rect_t rect = paintRect.rect;
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int sOffset = MSurf_OffsetIntoLightmapPage( paintRect.surfID )[0];
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int tOffset = MSurf_OffsetIntoLightmapPage( paintRect.surfID )[1];
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int sMax = ( MSurf_LightmapExtents( paintRect.surfID )[0] );
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int tMax = ( MSurf_LightmapExtents( paintRect.surfID )[1] );
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if ( paintRect.rect.x > sOffset )
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{
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--rect.x;
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++rect.width;
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}
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if ( paintRect.rect.y > tOffset )
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{
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--rect.y;
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++rect.height;
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}
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if ( paintRect.rect.x + paintRect.rect.width - 1 < sOffset + sMax )
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{
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++rect.width;
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}
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if ( paintRect.rect.y + paintRect.rect.height - 1 < tOffset + tMax )
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{
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++rect.height;
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}
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AddDirtyRect( rect );
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}
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else
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{
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AddDirtyRect( paintRect.rect );
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}
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}
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return ( nChangeFlags & PAINT_POWER_CHANGED ) != 0;
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}
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BYTE BlendColor( BYTE colorIndex, BYTE nPrePixel, float flAlpha, float flPaintCoatPercent, float flMaxAlpha )
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{
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BYTE finalColor;
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// stomp erase color
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if ( colorIndex == NO_POWER )
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{
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// if it's erase, the alpha is always 0.f or 1.f (0.f for surrounding edges)
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SetColorBits( finalColor, paint_alpha_offset_enabled.GetBool() ? GetColorIndex( nPrePixel ) : colorIndex, 0.f );
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}
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else
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{
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float bAlpha = GetAlpha( nPrePixel );
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float flNewAlpha = clamp( bAlpha + ( flPaintCoatPercent * flAlpha ), 0.f, flMaxAlpha );
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SetColorBits( finalColor, colorIndex, flNewAlpha );
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}
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return finalColor;
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}
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float ComputeCircleAlpha( const PaintRect_t& paintRect, int x, int y )
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{
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float flPixelDist = Vector2D( x - paintRect.uvCenter.x, y - paintRect.uvCenter.y ).Length();
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float flRadiusRatio = clamp( paintRect.flCenterAlpha + flPixelDist / paintRect.flCircleRadius, 0.f, 1.f );
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float flAlpha = 1.f - Bias( flRadiusRatio, paintsplat_bias.GetFloat() );
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if ( paintsplat_noise_enabled.GetBool() )
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{
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float flNoise = paintsplat_max_alpha_noise.GetFloat();
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flAlpha += RandomFloat( -flNoise, flNoise );
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flAlpha = clamp( flAlpha, 0.f, 1.f );
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}
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return flAlpha;
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}
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uint32 CPaintTextureData::BlendLuxel( const PaintRect_t& paintRect, int x, int y, float flNewAlpha, float flMaxAlpha /*= 1.f*/ )
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{
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uint32 nChangeFlags = 0;
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BYTE nPrePixel = GetPixel( x, y );
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BYTE nPostPixel = BlendColor( paintRect.colorIndex, nPrePixel, flNewAlpha, paintRect.flPaintCoatPercent, flMaxAlpha );
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if ( nPrePixel != nPostPixel )
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{
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SetPixel( x, y, nPostPixel );
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nChangeFlags |= TEXEL_CHANGED;
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if ( GetColorIndex( nPrePixel ) != GetColorIndex( nPostPixel ) )
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{
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nChangeFlags |= PAINT_POWER_CHANGED;
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}
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}
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return nChangeFlags;
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}
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uint32 CPaintTextureData::AddSurroundingAlpha( const PaintRect_t& paintRect, int x, int y )
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{
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SurfaceHandle_t surfID = paintRect.surfID;
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int surroundCase = 0;
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int sOffset = MSurf_OffsetIntoLightmapPage( surfID )[0];
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int tOffset = MSurf_OffsetIntoLightmapPage( surfID )[1];
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int sMax = ( MSurf_LightmapExtents( surfID )[0] );
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int tMax = ( MSurf_LightmapExtents( surfID )[1] );
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surroundCase |= ( x > sOffset ) ? 1 : 0; // left
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surroundCase |= ( x < sOffset + sMax ) ? 2 : 0; // right
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surroundCase |= ( y > tOffset ) ? 4 : 0; // up
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surroundCase |= ( y < tOffset + tMax ) ? 8 : 0; // down
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uint32 nChangeFlags = 0;
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switch ( surroundCase )
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{
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case 1: // left only
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{
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nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
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break;
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}
|
|
case 2: // right only
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
break;
|
|
}
|
|
case 3: // left right
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
break;
|
|
}
|
|
case 4: // up only
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
break;
|
|
}
|
|
case 5: // left up
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
break;
|
|
}
|
|
case 6: // right up
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
break;
|
|
}
|
|
case 7: // left up right
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
break;
|
|
}
|
|
case 8: // down only
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
break;
|
|
}
|
|
case 9: // left down
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
break;
|
|
}
|
|
case 10: // right down
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
break;
|
|
}
|
|
case 11: // left down right
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
break;
|
|
}
|
|
case 12: // up down
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
break;
|
|
}
|
|
case 13: // up left down
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
break;
|
|
}
|
|
case 14: // up right down
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
break;
|
|
}
|
|
case 15: // all 8 surrounding luxels
|
|
{
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x - 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y - 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x + 1, y + 1, 0.f );
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y + 1, 0.f );
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return nChangeFlags;
|
|
}
|
|
|
|
|
|
uint32 CPaintTextureData::DrawLine( const PaintRect_t& paintRect, int x1, int x2, int y )
|
|
{
|
|
uint32 nChangeFlags = 0;
|
|
|
|
int sOffset = MSurf_OffsetIntoLightmapPage( paintRect.surfID )[0];
|
|
int tOffset = MSurf_OffsetIntoLightmapPage( paintRect.surfID )[1];
|
|
int sMax = ( MSurf_LightmapExtents( paintRect.surfID )[0] );
|
|
int tMax = ( MSurf_LightmapExtents( paintRect.surfID )[1] );
|
|
|
|
int start = x1;
|
|
int end = x2;
|
|
|
|
// clamp border luxel alpha below paint_max_surface_border_alpha threshold so the shader won't look up color from other surface border
|
|
float flMaxAlpha = 1.f;
|
|
if ( y == tOffset || y == tOffset + tMax )
|
|
{
|
|
flMaxAlpha = paint_max_surface_border_alpha.GetFloat();
|
|
}
|
|
else
|
|
{
|
|
if ( x1 == sOffset )
|
|
{
|
|
float flAlpha = ( paintRect.colorIndex == NO_POWER ) ? 1.f : ComputeCircleAlpha( paintRect, x1, y );
|
|
nChangeFlags |= BlendLuxel( paintRect, x1, y, flAlpha, paint_max_surface_border_alpha.GetFloat() );
|
|
++start;
|
|
}
|
|
if ( x2 == sOffset + sMax )
|
|
{
|
|
float flAlpha = ( paintRect.colorIndex == NO_POWER ) ? 1.f : ComputeCircleAlpha( paintRect, x2, y );
|
|
nChangeFlags |= BlendLuxel( paintRect, x2, y, flAlpha, paint_max_surface_border_alpha.GetFloat() );
|
|
--end;
|
|
}
|
|
}
|
|
|
|
for ( int x = start; x <= end; ++x )
|
|
{
|
|
float flAlpha = ( paintRect.colorIndex == NO_POWER ) ? 1.f : ComputeCircleAlpha( paintRect, x, y );
|
|
|
|
nChangeFlags |= BlendLuxel( paintRect, x, y, flAlpha, flMaxAlpha );
|
|
}
|
|
|
|
// don't add surrounding alpha if we are erasing
|
|
if ( paint_alpha_offset_enabled.GetBool() && paintRect.colorIndex != NO_POWER )
|
|
{
|
|
if ( x1 == x2 )
|
|
{
|
|
nChangeFlags |= AddSurroundingAlpha( paintRect, x1, y );
|
|
}
|
|
else
|
|
{
|
|
nChangeFlags |= AddSurroundingAlpha( paintRect, x1, y );
|
|
nChangeFlags |= AddSurroundingAlpha( paintRect, x2, y );
|
|
}
|
|
}
|
|
|
|
return nChangeFlags;
|
|
}
|
|
|
|
|
|
uint32 CPaintTextureData::Draw2Lines( const PaintRect_t& paintRect, float x, float y )
|
|
{
|
|
const Rect_t& rect = paintRect.rect;
|
|
int minX = rect.x;
|
|
int minY = rect.y;
|
|
int maxX = rect.x + rect.width - 1;
|
|
int maxY = rect.y + rect.height - 1;
|
|
|
|
const Vector2D& uvCenter = paintRect.uvCenter;
|
|
|
|
int x1 = MAX( ( int )( uvCenter.x - x - 0.5f ), minX );
|
|
int y1 = MAX( ( int )( uvCenter.y - y - 0.5f ), minY );
|
|
int x2 = MIN( ( int )( uvCenter.x + x + 0.5f ), maxX );
|
|
int y2 = MIN( ( int )( uvCenter.y + y + 0.5f ), maxY );
|
|
|
|
// if line is outside the rect, don't do anything
|
|
if ( x1 > maxX || x2 < minX )
|
|
return 0;
|
|
|
|
uint32 nChangeFlags = 0;
|
|
|
|
// draw line1
|
|
if ( minY <= y1 && y1 <= maxY )
|
|
{
|
|
nChangeFlags |= DrawLine( paintRect, x1, x2, y1 );
|
|
}
|
|
|
|
if ( y1 != y2 )
|
|
{
|
|
if ( minY <= y2 && y2 <= maxY )
|
|
{
|
|
nChangeFlags |= DrawLine( paintRect, x1, x2, y2 );
|
|
}
|
|
}
|
|
|
|
return nChangeFlags;
|
|
}
|
|
|
|
|
|
uint32 CPaintTextureData::Draw4Lines( const PaintRect_t& paintRect, float x, float y )
|
|
{
|
|
uint32 nChangeFlags = 0;
|
|
|
|
nChangeFlags |= Draw2Lines( paintRect, x, y );
|
|
if ( x != y )
|
|
{
|
|
nChangeFlags |= Draw2Lines( paintRect, y, x );
|
|
}
|
|
|
|
return nChangeFlags;
|
|
}
|
|
|
|
|
|
uint32 CPaintTextureData::DrawCircle( const PaintRect_t& paintRect )
|
|
{
|
|
// assume uvExtents x and y are about the same
|
|
float radius = paintRect.flCircleRadius;
|
|
float error = -radius;
|
|
float x = radius;
|
|
float y = 0;
|
|
|
|
uint32 nChangeFlags = 0;
|
|
|
|
while (x >= y)
|
|
{
|
|
nChangeFlags |= Draw4Lines( paintRect, x, y );
|
|
|
|
error += y;
|
|
++y;
|
|
error += y;
|
|
|
|
if (error >= 0)
|
|
{
|
|
--x;
|
|
error -= x;
|
|
error -= x;
|
|
}
|
|
}
|
|
|
|
return nChangeFlags;
|
|
}
|
|
|
|
|
|
// Returns the tecxoord range
|
|
void CPaintTextureData::GetTexCoordRange( float *pMaxU, float *pMaxV )
|
|
{
|
|
*pMaxU = *pMaxV = 1.0f;
|
|
return;
|
|
}
|
|
|
|
|
|
// Returns the size of the paint texture (stored in a subrect of the material itself)
|
|
void CPaintTextureData::GetPaintSize( int *pWidth, int *pHeight )
|
|
{
|
|
*pWidth = m_nPaintWidth;
|
|
*pHeight = m_nPaintHeight;
|
|
}
|
|
|
|
|
|
void CPaintTextureData::ClearTexture()
|
|
{
|
|
ClearBuffer();
|
|
|
|
MarkAsDirty();
|
|
}
|
|
|
|
void CPaintTextureData::GetPixels( const Rect_t& splatRect, CUtlVector<BYTE>& surfColors )
|
|
{
|
|
//sample color inside rect
|
|
for (int y = 0; y < splatRect.height; ++y )
|
|
{
|
|
for (int x = 0; x < splatRect.width; ++x )
|
|
{
|
|
BYTE packedColor = GetPixel( splatRect.x + x, splatRect.y + y );
|
|
BYTE colorIndex = GetColorIndex( packedColor );
|
|
float flAlpha = GetAlpha( packedColor );
|
|
|
|
if( flAlpha > paint_min_valid_alpha_value.GetFloat() )
|
|
surfColors.AddToTail( colorIndex );
|
|
|
|
if( debug_paint_alpha.GetBool() )
|
|
{
|
|
Con_NPrintf( y * splatRect.width + x, "(%d, %d), Alpha: %f\n", x, y, flAlpha );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CPaintTextureData::ClearBuffer( BYTE *pByte )
|
|
{
|
|
BYTE nPixel = ( pByte ) ? *pByte : NO_POWER << NUM_ALPHA_BITS;
|
|
V_memset( m_backbuffer, nPixel, m_nPaintWidth * m_nPaintHeight );
|
|
}
|
|
|
|
// paint all surfaces
|
|
void CPaintTextureData::PaintAllSurfaces( BYTE colorIndex )
|
|
{
|
|
BYTE nPixel;
|
|
SetColorBits( nPixel, colorIndex, 1.f );
|
|
ClearBuffer( &nPixel );
|
|
|
|
MarkAsDirty();
|
|
}
|
|
|
|
|
|
void CPaintTextureData::GetSurfacePaintData( SurfaceHandle_t surfID, CUtlVector< BYTE > &data ) const
|
|
{
|
|
if ( !m_backbuffer )
|
|
return;
|
|
|
|
short x = MSurf_OffsetIntoLightmapPage( surfID )[0];
|
|
short y = MSurf_OffsetIntoLightmapPage( surfID )[1];
|
|
short width = MSurf_LightmapExtents( surfID )[0] + 1;
|
|
short height = MSurf_LightmapExtents( surfID )[1] + 1;
|
|
|
|
int nDataCount = width * height;
|
|
|
|
// make sure alloc number is divisible by 4
|
|
uint nAllocSize = nDataCount + ( ( 4 - ( nDataCount % 4 ) ) % 4 );
|
|
Assert( ( nAllocSize % 4 ) == 0 );
|
|
|
|
data.EnsureCount( nAllocSize );
|
|
|
|
BYTE* pOut = data.Base();
|
|
const BYTE* pEnd = data.Base() + nDataCount;
|
|
const BYTE* pRead = &m_backbuffer[ y * m_nPaintWidth + x ];
|
|
while( pOut < pEnd )
|
|
{
|
|
V_memcpy( pOut, pRead, width );
|
|
pOut += width;
|
|
pRead += m_nPaintWidth;
|
|
}
|
|
Assert( pOut == pEnd );
|
|
}
|
|
|
|
|
|
void CPaintTextureData::SetSurfacePaintData( SurfaceHandle_t surfID, const CUtlVector< BYTE > &data )
|
|
{
|
|
if ( !m_backbuffer )
|
|
return;
|
|
|
|
Rect_t rect;
|
|
rect.x = MSurf_OffsetIntoLightmapPage( surfID )[0];
|
|
rect.y = MSurf_OffsetIntoLightmapPage( surfID )[1];
|
|
rect.width = MSurf_LightmapExtents( surfID )[0] + 1;
|
|
rect.height = MSurf_LightmapExtents( surfID )[1] + 1;
|
|
|
|
uint nDataCount = rect.width * rect.height;
|
|
|
|
const BYTE* pRead = data.Base();
|
|
const BYTE* pEnd = data.Base() + nDataCount;
|
|
|
|
BYTE *pSet = &m_backbuffer[ rect.y * m_nPaintWidth + rect.x ];
|
|
while ( pRead < pEnd )
|
|
{
|
|
V_memcpy( pSet, pRead, rect.width );
|
|
pRead += rect.width;
|
|
pSet += m_nPaintWidth;
|
|
}
|
|
|
|
AddDirtyRect( rect );
|
|
|
|
// mark surf as painted
|
|
MSurf_Flags( surfID ) |= SURFDRAW_PAINTED;
|
|
MarkSurfaceBrushes( MSurf_Index(surfID) );
|
|
}
|
|
|
|
|
|
void EncodeDataRLE( const uint32* pBuffer, uint32 nDwordCount, CUtlVector< uint32 > &data )
|
|
{
|
|
if ( nDwordCount == 0 )
|
|
return;
|
|
|
|
// first build a list of runs into a local utlvector
|
|
CUtlVectorFixedGrowable<intp, 1024> outList;
|
|
|
|
// this is the start of the run of unique data to copy
|
|
const uint32 *pCopyStart = pBuffer;
|
|
|
|
// we need to find at least a run of 3 in order for encoding a run to pay for itself, keep last two
|
|
uint32 nSymbol0 = *pCopyStart;
|
|
uint32 nSymbol1 = pCopyStart[1];
|
|
const uint32 *pEndOfData = pCopyStart + nDwordCount;
|
|
// start here with the first two loaded up and ready to copy
|
|
const uint32 *pCurrent = pCopyStart + 2;
|
|
|
|
// this is the size in dwords of the rle output buffer
|
|
uint32 nRLESize = 0;
|
|
|
|
// anything that defines _GAMECONSOLE should support prefetches
|
|
#if defined(_GAMECONSOLE)
|
|
// prefetch the first 7 cache lines
|
|
for ( int i = 0; i < 7; i++ )
|
|
{
|
|
PREFETCH_128( pCurrent + (i * 32), 0 );
|
|
}
|
|
#endif
|
|
// this is the next read that will trigger a prefetch (not every read should prefetch)
|
|
const uint32 *pNextPrefetch = pCurrent + 32;
|
|
// this is the end of the space we'd want to prefetch ahead of
|
|
const uint32 *pLastPrefetch = pEndOfData - (8 * 32);
|
|
// this is how far ahead of the current read to prefetch
|
|
#if defined(_GAMECONSOLE)
|
|
const uint32 nPrefetchOffsetDwords = 7 * 32; // will cause an error if your platform has prefetch but not _GAMECONSOLE
|
|
#endif
|
|
|
|
while ( pCurrent < pEndOfData )
|
|
{
|
|
uint32 nSymbol2 = *pCurrent;
|
|
if ( nSymbol0 == nSymbol1 && nSymbol1 == nSymbol2 )
|
|
{
|
|
// found a run
|
|
const uint32 *pRunStart = pCurrent - 2;
|
|
int nCopyOut = pRunStart - pCopyStart;
|
|
// copy any previous run of non-similar values
|
|
if ( nCopyOut )
|
|
{
|
|
// note, we're building a list of copies, so just add a record
|
|
outList.AddToTail( nCopyOut );
|
|
outList.AddToTail( intp(pCopyStart) );
|
|
nRLESize += nCopyOut + 1;
|
|
pCopyStart = pRunStart;
|
|
}
|
|
// follow current run until its end
|
|
pCurrent++;
|
|
while ( pCurrent < pEndOfData && *pCurrent == nSymbol0 )
|
|
{
|
|
pCurrent++;
|
|
if ( pCurrent >= pNextPrefetch && pNextPrefetch < pLastPrefetch )
|
|
{
|
|
// schedule prefetches 128 bytes (32 dwords) apart
|
|
PREFETCH_128( pNextPrefetch + nPrefetchOffsetDwords, 0 );
|
|
pNextPrefetch += 32;
|
|
}
|
|
}
|
|
// write out the run
|
|
int nRunCount = pCurrent - pRunStart;
|
|
outList.AddToTail( -nRunCount );
|
|
outList.AddToTail( nSymbol0 );
|
|
nRLESize += 2;
|
|
if ( pCurrent < pEndOfData )
|
|
{
|
|
// restart run detection
|
|
nSymbol2 = *pCurrent;
|
|
nSymbol1 = nSymbol2+1; // make these not equal so a run will not be detected
|
|
}
|
|
|
|
pCopyStart = pCurrent;
|
|
}
|
|
// advance read cursor and shift over previous run-detect state
|
|
pCurrent++;
|
|
nSymbol0 = nSymbol1;
|
|
nSymbol1 = nSymbol2;
|
|
if ( pCurrent >= pNextPrefetch && pNextPrefetch < pLastPrefetch )
|
|
{
|
|
PREFETCH_128( pNextPrefetch + nPrefetchOffsetDwords, 0 );
|
|
pNextPrefetch += 32;
|
|
}
|
|
}
|
|
int nCopyOut = pEndOfData - pCopyStart;
|
|
if ( nCopyOut )
|
|
{
|
|
// add another record if the map ends in a copy
|
|
outList.AddToTail( nCopyOut );
|
|
outList.AddToTail( (intp)pCopyStart );
|
|
nRLESize += nCopyOut + 1;
|
|
pCopyStart = pEndOfData;
|
|
}
|
|
|
|
// now build the full RLE output from the records we just made
|
|
// we can allocate once because we know the output size
|
|
data.SetCount( nRLESize );
|
|
uint32 *pOut = data.Base();
|
|
const intp *pRLE = outList.Base();
|
|
const intp *pEndRLE = pRLE + outList.Count();
|
|
while ( pRLE < pEndRLE )
|
|
{
|
|
int nCount = *pRLE++;
|
|
if ( nCount < 0 )
|
|
{
|
|
// run, insert in output
|
|
*pOut++ = uint32( nCount );
|
|
*pOut++ = uint32( *pRLE++ );
|
|
}
|
|
else
|
|
{
|
|
// copy, do the actual copy now
|
|
*pOut++ = uint32( nCount );
|
|
const uint32 *pSource = (const uint32 *)*pRLE++;
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
*pOut++ = *pSource++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// make sure our buffer contains exactly what the records predicted
|
|
Assert( (uint32)(pOut - data.Base()) == nRLESize );
|
|
}
|
|
|
|
|
|
void CPaintmapDataManager::GetPaintmapDataRLE( CUtlVector< uint32 > &data ) const
|
|
{
|
|
for ( int i=0; i< host_state.worldbrush->numsurfaces; ++i )
|
|
{
|
|
SurfaceHandle_t surfID = SurfaceHandleFromIndex( i );
|
|
if ( MSurf_Flags( surfID ) & SURFDRAW_PAINTED )
|
|
{
|
|
int lightmapID = materialSortInfoArray[MSurf_MaterialSortID( surfID )].lightmapPageID;
|
|
|
|
// get paint data from a surface
|
|
CUtlVector< BYTE > surfPaintData;
|
|
m_pPaintTextureDataArray[lightmapID].GetSurfacePaintData( surfID, surfPaintData );
|
|
|
|
// encode into RLE format
|
|
CUtlVector< uint32 > rleData;
|
|
uint nDwordCount = surfPaintData.Count() / 4;
|
|
EncodeDataRLE( (uint32*)surfPaintData.Base(), nDwordCount, rleData );
|
|
|
|
// write surface index, RLE size, and RLE data to output data
|
|
data.AddToTail( i );
|
|
data.AddToTail( rleData.Count() );
|
|
data.AddMultipleToTail( rleData.Count(), rleData.Base() );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DecodeDataRLE( const uint32* pRLEStart, uint rleCount, SurfaceHandle_t surfID, uint32* pOutput, uint nDwordCount )
|
|
{
|
|
// NOTE: This assumes the size is always correct, will assert if not
|
|
const uint32 *pRLE = pRLEStart;
|
|
const uint32 *pEndOfData = pRLE + rleCount;
|
|
|
|
#if _DEBUG
|
|
const uint32* pOutStart = pOutput;
|
|
#endif
|
|
|
|
while ( pRLE < pEndOfData )
|
|
{
|
|
int32 nCount = int32(*pRLE++);
|
|
if ( nCount < 0 ) // run, output repeated value nCount times
|
|
{
|
|
nCount = -nCount;
|
|
uint32 nRunVal = *pRLE++;
|
|
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
*pOutput++ = nRunVal;
|
|
}
|
|
}
|
|
else // copy raw dwords from input
|
|
{
|
|
for ( int i = 0; i < nCount; i++ )
|
|
{
|
|
*pOutput++ = *pRLE++;
|
|
}
|
|
}
|
|
}
|
|
|
|
Assert( pRLE == pEndOfData );
|
|
Assert( pOutput - pOutStart == nDwordCount );
|
|
}
|
|
|
|
|
|
void CPaintmapDataManager::LoadPaintmapDataRLE( const CUtlVector< uint32 > &data )
|
|
{
|
|
const uint32* pCurrent = data.Base();
|
|
const uint32* pEnd = pCurrent + data.Count();
|
|
|
|
while ( pCurrent < pEnd )
|
|
{
|
|
// assumes that the surface index is always the same (it'll change if the map's changed)
|
|
int surfIndex = *pCurrent++;
|
|
SurfaceHandle_t surfID = SurfaceHandleFromIndex( surfIndex );
|
|
int lightmapID = materialSortInfoArray[MSurf_MaterialSortID( surfID )].lightmapPageID;
|
|
|
|
uint nRLESize = *pCurrent++;
|
|
|
|
// alloc output. make sure the size is divisible by 4 to copy data from array of uint32
|
|
CUtlVector< BYTE > rawPaintData;
|
|
int width = MSurf_LightmapExtents( surfID )[0] + 1;
|
|
int height = MSurf_LightmapExtents( surfID )[1] + 1;
|
|
int nByteCount = width * height;
|
|
uint nAllocSize = nByteCount + ( ( 4 - ( nByteCount % 4 ) ) % 4 );
|
|
Assert( ( nAllocSize % 4 ) == 0 );
|
|
rawPaintData.SetCount( nAllocSize );
|
|
uint nDWord = nAllocSize / 4;
|
|
DecodeDataRLE( pCurrent, nRLESize, surfID, (uint32*)rawPaintData.Base(), nDWord );
|
|
pCurrent += nRLESize;
|
|
|
|
m_pPaintTextureDataArray[lightmapID].SetSurfacePaintData( surfID, rawPaintData );
|
|
}
|
|
}
|
|
|
|
void CPaintTextureData::AddDirtyRect( const Rect_t& rect )
|
|
{
|
|
MarkAsDirty( PAINTMAP_DIRTY_SUBRECT );
|
|
m_dirtyRects.AddToTail( rect );
|
|
}
|
|
|
|
|
|
CUtlVectorFixedGrowable<Rect_t, 1024>* CPaintTextureData::GetDirtyRectList()
|
|
{
|
|
return &m_dirtyRects;
|
|
}
|
|
|
|
|
|
void CPaintTextureData::RemoveDirty()
|
|
{
|
|
m_nDirtyFlag = PAINTMAP_CLEAN;
|
|
m_dirtyRects.RemoveAll();
|
|
}
|
|
|
|
|
|
PaintDirtyFlags_t CPaintTextureData::GetDirtyFlag() const
|
|
{
|
|
return m_nDirtyFlag;
|
|
}
|
|
|
|
|
|
void CPaintTextureData::MarkAsDirty( PaintDirtyFlags_t nDirtyFlag /*= PAINTMAP_DIRTY_FULLRECT*/ )
|
|
{
|
|
m_nDirtyFlag = ( m_nDirtyFlag == PAINTMAP_DIRTY_FULLRECT ) ? m_nDirtyFlag : nDirtyFlag;
|
|
}
|
|
|
|
|
|
void ProjectPointOntoSurfaceTexture( const SurfaceCtx_t& ctx, SurfaceHandle_t surfID, const Vector& vPoint, Vector2D& uv )
|
|
{
|
|
mtexinfo_t* pTexInfo = MSurf_TexInfo( surfID );
|
|
|
|
uv.x = DotProduct ( vPoint, pTexInfo->lightmapVecsLuxelsPerWorldUnits[0].AsVector3D()) +
|
|
pTexInfo->lightmapVecsLuxelsPerWorldUnits[0][3];
|
|
uv.x -= MSurf_LightmapMins( surfID )[0];
|
|
uv.x += 0.5f;
|
|
|
|
uv.y = DotProduct ( vPoint, pTexInfo->lightmapVecsLuxelsPerWorldUnits[1].AsVector3D()) +
|
|
pTexInfo->lightmapVecsLuxelsPerWorldUnits[1][3];
|
|
uv.y -= MSurf_LightmapMins( surfID )[1];
|
|
uv.y += 0.5f;
|
|
|
|
uv *= ctx.m_Scale;
|
|
uv += ctx.m_Offset;
|
|
|
|
// convert back to the old space
|
|
uv /= ctx.m_Scale;
|
|
}
|
|
|
|
bool ComputePaintRect( SurfaceHandle_t surfID, const Vector &vPosition, float flSphereRadius, PaintRect_t& paintRect )
|
|
{
|
|
#if !defined( LINUX )
|
|
// find dist from plane
|
|
VPlane forwardFacingPlane = MSurf_GetForwardFacingPlane( surfID );
|
|
float distFromPlane = forwardFacingPlane.DistTo( vPosition );
|
|
AssertMsg( distFromPlane < flSphereRadius, "How did this surface intersect with the query sphere?" );
|
|
|
|
float circleRadius = FastSqrt( flSphereRadius * flSphereRadius - distFromPlane * distFromPlane );
|
|
|
|
SurfaceCtx_t ctx;
|
|
SurfSetupSurfaceContext( ctx, surfID );
|
|
Vector2D uvCenter, uvExtents;
|
|
{
|
|
ProjectPointOntoSurfaceTexture( ctx, surfID, vPosition, uvCenter );
|
|
mtexinfo_t *pTexInfo = MSurf_TexInfo( surfID );
|
|
uvExtents.x = circleRadius * pTexInfo->lightmapVecsLuxelsPerWorldUnits[0].AsVector3D().Length();
|
|
uvExtents.y = circleRadius * pTexInfo->lightmapVecsLuxelsPerWorldUnits[1].AsVector3D().Length();
|
|
}
|
|
|
|
Assert( uvExtents.x > 0 && uvExtents.y > 0 );
|
|
|
|
Vector2D uvMins, uvMaxs;
|
|
uvMins = uvCenter - uvExtents;
|
|
uvMaxs = uvCenter + uvExtents;
|
|
|
|
int sOffset = MSurf_OffsetIntoLightmapPage( surfID )[0];
|
|
int tOffset = MSurf_OffsetIntoLightmapPage( surfID )[1];
|
|
int sMax = ( MSurf_LightmapExtents( surfID )[0] );
|
|
int tMax = ( MSurf_LightmapExtents( surfID )[1] );
|
|
|
|
if ( ( sOffset <= uvMaxs.x && uvMins.x <= sOffset + sMax ) && ( tOffset <= uvMaxs.y && uvMins.y <= tOffset + tMax ) )
|
|
{
|
|
// init paintRect
|
|
float flRoundedCircleRadius = floor( fpmax( uvExtents.x, uvExtents.y ) + 0.5f );
|
|
int surfWidth = sMax + 1;
|
|
int surfHeight = tMax + 1;
|
|
|
|
paintRect.flCenterAlpha = distFromPlane / flSphereRadius;
|
|
paintRect.flCircleRadius = flRoundedCircleRadius;
|
|
paintRect.uvCenter = uvCenter;
|
|
paintRect.surfID = surfID;
|
|
|
|
int startX = MAX( ( int )( uvCenter.x - flRoundedCircleRadius - 0.5f ), sOffset );
|
|
int startY = MAX( ( int )( uvCenter.y - flRoundedCircleRadius - 0.5f ), tOffset );
|
|
int endX = MIN( ( int )( uvCenter.x + flRoundedCircleRadius + 0.5f ), sOffset + surfWidth );
|
|
int endY = MIN( ( int )( uvCenter.y + flRoundedCircleRadius + 0.5f ), tOffset + surfHeight );
|
|
Rect_t rect;
|
|
rect.x = startX;
|
|
rect.y = startY;
|
|
rect.width = endX - startX;
|
|
rect.height = endY - startY;
|
|
|
|
paintRect.rect = rect;
|
|
|
|
return ( rect.width > 0 && rect.height > 0 );
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
bool R_PaintSurface( SurfaceHandle_t surfID, const Vector &vPosition, float flSphereRadius, const VPlane& basePlane, BYTE colorIndex, float flPaintCoatPercent )
|
|
{
|
|
bool bAddedPaint = false;
|
|
int lightmapID = materialSortInfoArray[MSurf_MaterialSortID( surfID )].lightmapPageID;
|
|
|
|
PaintRect_t paintRect;
|
|
paintRect.colorIndex = colorIndex;
|
|
paintRect.flPaintCoatPercent = flPaintCoatPercent;
|
|
if ( ComputePaintRect( surfID, vPosition, flSphereRadius, paintRect ) )
|
|
{
|
|
if ( g_PaintManager.m_pPaintTextureDataArray[ lightmapID ].Paint( paintRect ) )
|
|
{
|
|
// HACK SUPER HACK! mark surface as painted to optimize rendering
|
|
MSurf_Flags( surfID ) |= SURFDRAW_PAINTED;
|
|
MarkSurfaceBrushes( MSurf_Index(surfID) );
|
|
|
|
bAddedPaint = true;
|
|
}
|
|
}
|
|
|
|
return bAddedPaint;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// find a surface to paint by traversing through all surfaces in a model
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct paintinfo_t
|
|
{
|
|
Vector m_vPosition;
|
|
VPlane m_plane; // closest plane to the sphere
|
|
worldbrushdata_t *m_pBrush; // The shared brush data for this model
|
|
float m_flSize; // radius of surf searching sphere
|
|
float m_flCurrentDistance; // distance away from the center of the sphere
|
|
CUtlVector<SurfaceHandle_t> m_aApplySurfs;
|
|
|
|
// debug stuff
|
|
bool m_bPainting;
|
|
};
|
|
|
|
|
|
Vector FindClosestPointToTriangle( const Vector& p, const Vector& a, const Vector& b, const Vector& c )
|
|
{
|
|
Vector ab = b - a;
|
|
Vector ac = c - a;
|
|
Vector bc = c - b;
|
|
|
|
// project p onto ab,
|
|
// p' = a + projAB * ab, projAB = projABnom/(projABnom+projABdenom)
|
|
float projABnom = DotProduct( p - a, ab ), projABdenom = DotProduct( p - b, a - b );
|
|
|
|
// project p onto ac,
|
|
// p' = a + projAC * ac, = projACnom/(projACnom+projACdenom)
|
|
float projACnom = DotProduct( p - a, ac ), projACdenom = DotProduct( p - c, a - c );
|
|
|
|
if ( projABnom <= 0.0f && projACnom <= 0.0f )
|
|
{
|
|
return a; // Vertex region early out
|
|
}
|
|
|
|
// project p onto bc,
|
|
// p' = b + projBC * bc, projBC = projBCnom/(projBCnom+projBCdenom)
|
|
float projBCnom = DotProduct( p - b, bc ), projBCdenom = DotProduct( p - c, b - c );
|
|
|
|
if ( projABdenom <= 0.0f && projBCnom <= 0.0f )
|
|
{
|
|
return b; // Vertex region early out
|
|
}
|
|
|
|
if ( projACdenom <= 0.0f && projBCdenom <= 0.0f )
|
|
{
|
|
return c; // Vertex region early out
|
|
}
|
|
|
|
|
|
Vector n = CrossProduct( ab, ac );
|
|
|
|
// P is outside (or on) AB if the triple product [N PA PB] = N.(PAxPB) <= 0
|
|
float tpC = DotProduct( n, CrossProduct( a - p, b - p ) );
|
|
// If P outside AB and within feature region of AB, return projection of P onto AB
|
|
if ( tpC <= 0.0f && projABnom >= 0.0f && projABdenom >= 0.0f )
|
|
{
|
|
return a + projABnom / ( projABnom + projABdenom ) * ab;
|
|
}
|
|
|
|
// P is outside (or on) BC if the triple product [N PB PC] = N.(PBxPC) <= 0
|
|
float tpA = DotProduct( n, CrossProduct(b - p, c - p) );
|
|
// If P outside BC and within feature region of BC, return projection of P onto BC
|
|
if ( tpA <= 0.0f && projBCnom >= 0.0f && projBCdenom >= 0.0f )
|
|
{
|
|
return b + projBCnom / (projBCnom + projBCdenom) * bc;
|
|
}
|
|
|
|
// P is outside (or on) CA if the triple product [N PC PA] = N.(PCxPA) <= 0
|
|
float tpB = DotProduct( n, CrossProduct(c - p, a - p) );
|
|
// If P outside CA and within feature region of CA, return projection of P onto CA
|
|
if ( tpB <= 0.0f && projACnom >= 0.0f && projACdenom >= 0.0f )
|
|
{
|
|
return a + projACnom / ( projACnom + projACdenom ) * ac;
|
|
}
|
|
|
|
// P must project inside the triangle. Compute the position using barycentric coordinates
|
|
float u = tpA / ( tpA + tpB + tpC );
|
|
float v = tpB / ( tpA + tpB + tpC );
|
|
float w = 1.0f - u - v; // = tpC / ( tpA + tpB + tpC )
|
|
|
|
return u * a + v * b + w * c;
|
|
}
|
|
|
|
|
|
bool IsSphereIntersectForwardFacingTriangle( const Vector& vCenter, const VPlane& plane, float flRadius, const Vector& a, const Vector& b, const Vector& c, Vector& vClosestPoint )
|
|
{
|
|
vClosestPoint = FindClosestPointToTriangle( vCenter, a, b, c );
|
|
float flDistFromPlane = DotProduct( vClosestPoint, plane.m_Normal ) - plane.m_Dist;
|
|
if ( flDistFromPlane < 0.f )
|
|
{
|
|
vClosestPoint = vClosestPoint + ( flDistFromPlane + 0.1f ) * plane.m_Normal;
|
|
}
|
|
|
|
Vector vDist = vCenter - vClosestPoint;
|
|
|
|
float flDistSquare = DotProduct( vDist, vDist );
|
|
|
|
return flDistSquare < Square( flRadius );
|
|
}
|
|
|
|
|
|
void R_AddPaintToSurface( SurfaceHandle_t surfID, paintinfo_t *paintinfo )
|
|
{
|
|
const unsigned int ignoreFlags = SURFDRAW_NOPAINT | SURFDRAW_TRANS;
|
|
if ( MSurf_Flags( surfID ) & ignoreFlags )
|
|
return;
|
|
|
|
// Displacement surfaces get decals in R_DecalLeaf.
|
|
if ( SurfaceHasDispInfo( surfID ) )
|
|
return;
|
|
|
|
if ( paintinfo->m_aApplySurfs.Find( surfID ) != -1 )
|
|
return;
|
|
|
|
// in multiplayer, materialSortInfoArray is initialized after paint power user objects are active
|
|
if ( materialSortInfoArray == NULL )
|
|
return;
|
|
|
|
// don't do it if it's full bright
|
|
if ( materialSortInfoArray[MSurf_MaterialSortID( surfID )].lightmapPageID < 0 )
|
|
return;
|
|
|
|
VPlane plane = MSurf_GetForwardFacingPlane( surfID );
|
|
float flDistFromPlane = DotProduct( paintinfo->m_vPosition, plane.m_Normal ) - plane.m_Dist;
|
|
|
|
// ignore if point is behind the plane or too far from the forward facing plane
|
|
if ( flDistFromPlane > paintinfo->m_flSize || flDistFromPlane < 0.f )
|
|
return;
|
|
|
|
// check if the sphere actually intersecting with the surface using barycentric test
|
|
int nFirstVertex = MSurf_FirstVertIndex( surfID );
|
|
int numVert = MSurf_VertCount( surfID );
|
|
|
|
int vertIndex = host_state.worldbrush->vertindices[nFirstVertex];
|
|
Vector vOrigin = host_state.worldbrush->vertexes[vertIndex].position;
|
|
bool bIntersect = false;
|
|
Vector vClosestPoint;
|
|
for (int v = 1; v < numVert - 1; ++v )
|
|
{
|
|
vertIndex = host_state.worldbrush->vertindices[nFirstVertex+v];
|
|
Vector v1 = host_state.worldbrush->vertexes[vertIndex].position;
|
|
vertIndex = host_state.worldbrush->vertindices[nFirstVertex+v+1];
|
|
Vector v2 = host_state.worldbrush->vertexes[vertIndex].position;
|
|
|
|
Vector vIntersectPoint;
|
|
if ( IsSphereIntersectForwardFacingTriangle( paintinfo->m_vPosition, plane, paintinfo->m_flSize, vOrigin, v1, v2, vIntersectPoint ) )
|
|
{
|
|
if ( !bIntersect )
|
|
{
|
|
vClosestPoint = vIntersectPoint;
|
|
}
|
|
else
|
|
{
|
|
Vector vecA = vClosestPoint - paintinfo->m_vPosition;
|
|
Vector vecB = vIntersectPoint - paintinfo->m_vPosition;
|
|
|
|
if ( DotProduct( vecB, vecB ) < DotProduct( vecA, vecA ) )
|
|
{
|
|
vClosestPoint = vIntersectPoint;
|
|
}
|
|
}
|
|
|
|
bIntersect = true;
|
|
}
|
|
}
|
|
|
|
if ( bIntersect )
|
|
{
|
|
Vector vDist = vClosestPoint - paintinfo->m_vPosition;
|
|
float flDistFromClosestPointSquare = DotProduct( vDist, vDist );
|
|
if ( flDistFromClosestPointSquare < paintinfo->m_flCurrentDistance )
|
|
{
|
|
paintinfo->m_flCurrentDistance = flDistFromClosestPointSquare;
|
|
paintinfo->m_plane = plane;
|
|
}
|
|
|
|
paintinfo->m_aApplySurfs.AddToTail( surfID );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// iterate over all surfaces on a model, looking for surfaces to paint
|
|
//-----------------------------------------------------------------------------
|
|
void R_PaintLeaf( mleaf_t *pLeaf, paintinfo_t *paintinfo )
|
|
{
|
|
SurfaceHandle_t *pHandle = &host_state.worldbrush->marksurfaces[pLeaf->firstmarksurface];
|
|
for ( int i = 0; i < pLeaf->nummarksurfaces; i++ )
|
|
{
|
|
SurfaceHandle_t surfID = pHandle[i];
|
|
|
|
R_AddPaintToSurface( surfID, paintinfo );
|
|
}
|
|
}
|
|
|
|
void R_PaintNode( mnode_t *node, paintinfo_t* paintinfo )
|
|
{
|
|
cplane_t *splitplane;
|
|
float dist;
|
|
|
|
if (!node )
|
|
return;
|
|
if ( node->contents >= 0 )
|
|
{
|
|
R_PaintLeaf( (mleaf_t *)node, paintinfo );
|
|
return;
|
|
}
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct (paintinfo->m_vPosition, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > paintinfo->m_flSize)
|
|
{
|
|
R_PaintNode (node->children[0], paintinfo);
|
|
}
|
|
else if (dist < -paintinfo->m_flSize)
|
|
{
|
|
R_PaintNode (node->children[1], paintinfo);
|
|
}
|
|
else
|
|
{
|
|
R_PaintNode (node->children[0], paintinfo);
|
|
R_PaintNode (node->children[1], paintinfo);
|
|
}
|
|
}
|
|
|
|
|
|
bool IsSurfaceInFrontOfPlane( SurfaceHandle_t surfID, const VPlane& plane )
|
|
{
|
|
// check if the surface is on the same plane as the main plane
|
|
VPlane trianglePlane = MSurf_GetForwardFacingPlane( surfID );
|
|
if ( AlmostEqual( DotProduct( plane.m_Normal, trianglePlane.m_Normal ), 1.f ) && AlmostEqual( plane.m_Dist, trianglePlane.m_Dist) )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// if center of the first triangle is behind the main plane, ignore it.
|
|
int numVert = MSurf_VertCount( surfID );
|
|
if ( numVert < 3 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int nFirstVertex = MSurf_FirstVertIndex( surfID );
|
|
|
|
int vertIndex = host_state.worldbrush->vertindices[nFirstVertex];
|
|
Vector vOrigin = host_state.worldbrush->vertexes[vertIndex].position;
|
|
vertIndex = host_state.worldbrush->vertindices[nFirstVertex + 1];
|
|
Vector v1 = host_state.worldbrush->vertexes[vertIndex].position;
|
|
vertIndex = host_state.worldbrush->vertindices[nFirstVertex + 2];
|
|
Vector v2 = host_state.worldbrush->vertexes[vertIndex].position;
|
|
|
|
Vector vCenter = vOrigin + 0.25f * ( ( v1 - vOrigin ) + ( v2 - vOrigin ) );
|
|
vCenter += 0.1f * trianglePlane.m_Normal; // push it a bit off the triangle plane to account for floating point error
|
|
if ( plane.DistTo( vCenter ) < 0.f )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// debug paint rejection
|
|
/*{
|
|
CDebugOverlay::AddTriangleOverlay( vOrigin, v1, v2, 255, 0,0,128, true, 10.0f );
|
|
CDebugOverlay::AddBoxOverlay( vCenter, Vector(-1,-1,-1), Vector(1,1,1), vec3_angle, 255, 255,0,128, 10.0f );
|
|
}*/
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool ShootPaintSphere( const model_t *pModel, const Vector& vPosition, BYTE colorIndex, float flSphereRadius, float flPaintCoatPercent )
|
|
{
|
|
if ( !g_PaintManager.m_bShouldRegister || g_PaintManager.m_pPaintTextureDataArray == NULL )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Assert( pModel );
|
|
if ( !pModel )
|
|
return false;
|
|
|
|
paintinfo_t paintinfo;
|
|
paintinfo.m_vPosition = vPosition;
|
|
paintinfo.m_flSize = flSphereRadius;
|
|
paintinfo.m_flCurrentDistance = FLT_MAX;
|
|
paintinfo.m_pBrush = pModel->brush.pShared;
|
|
paintinfo.m_aApplySurfs.RemoveAll();
|
|
paintinfo.m_bPainting = true;
|
|
|
|
mnode_t *pnodes = paintinfo.m_pBrush->nodes + pModel->brush.firstnode;
|
|
R_PaintNode( pnodes, &paintinfo );
|
|
|
|
//do the actual painting
|
|
bool bChangedPaint = false;
|
|
int numSurf = paintinfo.m_aApplySurfs.Count();
|
|
for ( int i=0; i<numSurf; ++i )
|
|
{
|
|
// check if surface is behind main surface
|
|
if ( IsSurfaceInFrontOfPlane( paintinfo.m_aApplySurfs[i], paintinfo.m_plane ) )
|
|
{
|
|
if ( R_PaintSurface( paintinfo.m_aApplySurfs[i], vPosition, flSphereRadius, paintinfo.m_plane, colorIndex, flPaintCoatPercent ) )
|
|
{
|
|
bChangedPaint = true;
|
|
}
|
|
}
|
|
}
|
|
return bChangedPaint;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// iterate over all surfaces on a model, to find painted surface at the collision point
|
|
//-----------------------------------------------------------------------------
|
|
void GetPaintColorFromSurface( SurfaceHandle_t surfID, const Vector& vPosition, const Vector& vContactNormal, float flSphereRadius, const VPlane& basePlane, CUtlVector<BYTE>& surfColors )
|
|
{
|
|
if ( (MSurf_Flags( surfID ) & SURFDRAW_PAINTED) == 0 )
|
|
return;
|
|
|
|
// only detects paint from surface that has similar normal
|
|
if ( DotProduct( vContactNormal, MSurf_GetForwardFacingPlane( surfID ).m_Normal ) < 0.9f )
|
|
return;
|
|
|
|
|
|
int lightmapID = materialSortInfoArray[MSurf_MaterialSortID( surfID )].lightmapPageID;
|
|
|
|
PaintRect_t paintRect;
|
|
if ( ComputePaintRect( surfID, vPosition, flSphereRadius, paintRect ) )
|
|
{
|
|
g_PaintManager.m_pPaintTextureDataArray[ lightmapID ].GetPixels( paintRect.rect, surfColors );
|
|
}
|
|
}
|
|
|
|
|
|
void TracePaintSphere( const model_t *pModel, const Vector& vPosition, const Vector& vContactNormal, float flSphereRadius, CUtlVector<BYTE>& surfColors )
|
|
{
|
|
if ( !g_PaintManager.m_bShouldRegister || g_PaintManager.m_pPaintTextureDataArray == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
Assert( pModel );
|
|
if ( !pModel )
|
|
return;
|
|
|
|
//clear paint
|
|
surfColors.RemoveAll();
|
|
|
|
paintinfo_t paintinfo;
|
|
paintinfo.m_vPosition = vPosition;
|
|
paintinfo.m_flSize = flSphereRadius;
|
|
paintinfo.m_flCurrentDistance = FLT_MAX;
|
|
paintinfo.m_pBrush = pModel->brush.pShared;
|
|
paintinfo.m_aApplySurfs.RemoveAll();
|
|
paintinfo.m_bPainting = false;
|
|
|
|
mnode_t *pnodes = paintinfo.m_pBrush->nodes + pModel->brush.firstnode;
|
|
R_PaintNode( pnodes, &paintinfo );
|
|
|
|
int numSurf = paintinfo.m_aApplySurfs.Count();
|
|
for ( int i=0; i<numSurf; ++i )
|
|
{
|
|
GetPaintColorFromSurface( paintinfo.m_aApplySurfs[i], vPosition, vContactNormal, flSphereRadius, paintinfo.m_plane, surfColors );
|
|
}
|
|
}
|
|
|
|
|
|
void R_RedownloadAllPaintmaps()
|
|
{
|
|
if ( g_PaintManager.m_bShouldRegister )
|
|
{
|
|
for ( int i=0; i<g_PaintManager.m_iPaintmaps; ++i )
|
|
{
|
|
g_PaintManager.m_pPaintTextureDataArray[i].MarkAsDirty();
|
|
}
|
|
|
|
g_PaintManager.UpdatePaintmapTextures();
|
|
}
|
|
}
|
|
|
|
|
|
#if 0
|
|
CON_COMMAND_F( dump_paintmaps, "dump paintmap data to \"paintmap_#.txt\"", FCVAR_CHEAT )
|
|
{
|
|
for ( int i=0; i<g_PaintManager.m_iPaintmaps; ++i )
|
|
{
|
|
char filename[64];
|
|
V_snprintf( filename, sizeof(filename), "paintmap_%i.txt", i );
|
|
|
|
CUtlBuffer buf;
|
|
const BYTE *pData = g_PaintManager.GetPaintmapData(i);
|
|
int w,h;
|
|
g_PaintManager.GetPaintmapSize( i, w, h );
|
|
int size = w*h;
|
|
for ( int b=0; b<size; ++b)
|
|
{
|
|
buf.PutChar( pData[b] );
|
|
}
|
|
|
|
g_pFullFileSystem->WriteFile( filename, NULL, buf );
|
|
|
|
buf.Purge();
|
|
}
|
|
}
|
|
#endif
|