Counter Strike : Global Offensive Source Code
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74 lines
1.8 KiB

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "render_pch.h"
#include "draw.h"
#include "server.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlvector.h"
#include "tier2/renderutils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CUtlVector< Vector > g_Points;
//-----------------------------------------------------------------------------
// Purpose: Draw the currently loaded line file
// Input : g_Points - list of points
//-----------------------------------------------------------------------------
void Linefile_Draw( void )
{
Vector *points = g_Points.Base();
int pointCount = g_Points.Count();
for ( int i = 0; i < pointCount-1; i++ )
{
RenderLine( points[i], points[i+1], Color( 255, 255, 0, 255 ), true );
}
}
//-----------------------------------------------------------------------------
// Purpose: parse the map.lin file from disk
// this file contains a list of line segments illustrating a leak in
// the map
//-----------------------------------------------------------------------------
void Linefile_Read_f( void )
{
Vector org;
int r;
int c;
char name[MAX_OSPATH];
g_Points.Purge();
Q_snprintf( name, sizeof( name ), "maps/%s.lin", sv.GetMapName() );
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( !g_pFileSystem->ReadFile( name, NULL, buf ) )
{
ConMsg ("couldn't open %s\n", name);
return;
}
ConMsg ("Reading %s...\n", name);
c = 0;
for ( ;; )
{
r = buf.Scanf ("%f %f %f\n", &org[0], &org[1], &org[2]);
if (r != 3)
break;
c++;
g_Points.AddToTail( org );
}
ConMsg ("%i lines read\n", c);
}