Counter Strike : Global Offensive Source Code
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//====== Copyright 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "tier0/platform.h"
#ifdef _WIN32
#include <io.h>
#include <fcntl.h>
#endif
#include "basefilesystem.h"
#ifndef _PS3
#include "filesystemasync.h"
#endif
#include "tier0/dbg.h"
#include "tier0/threadtools.h"
#include "tier0/icommandline.h"
#ifdef _WIN32
#include "tier0/tslist.h"
#elif defined(POSIX)
#include <fcntl.h>
#ifdef LINUX
#include <sys/file.h>
#endif
#endif
#include "tier1/convar.h"
#include "tier0/vprof.h"
#include "tier1/fmtstr.h"
#include "tier1/utlrbtree.h"
#define GAMEINFO_FILENAME "GAMEINFO.TXT"
bool ShouldFailIo()
{
#if defined( _CERT ) || !defined( _PS3 )
return false;
#else
static float s_flFailIoAfter = CommandLine()->ParmValue( "-failioafter", 0.0f );
return ( s_flFailIoAfter > 0 && Plat_FloatTime() > s_flFailIoAfter );
#endif
}
#if defined( _PS3 )
#include <cell/cell_fs.h>
#include <cell/sysmodule.h>
#include <tier0/memalloc.h>
#include <sys/process.h>
#include <sys/memory.h>
#include <sys/timer.h>
#include <sysutil/sysutil_gamecontent.h>
#include "ps3/ps3_console.h"
// #include "ps3/ps3_gamedata.h"
#include "tls_ps3.h"
#include "ps3_pathinfo.h"
#include <dirent.h>
#include <cell/fios.h>
#if 0 // defined( _PS3 )
#include "MemMgr/inc/MemMgr.h"
#include "FileGroup.h"
#include "const.h"
#include <sys/sys_time.h>
#include "memmgr\inc\PS3VirtualAlloc.h"
char gSrcGameDataPath[MAX_PATH];
bool g_bUseBdvdGameData = false;
extern uint g_ioThreadId;
CFileGroupSystem g_fileGroupSystem;
int g_levelLoadGroup = -1;
#endif //_PS3
#endif
#ifdef _X360
#undef WaitForSingleObject
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ASSERT_INVARIANT( SEEK_CUR == FILESYSTEM_SEEK_CURRENT );
ASSERT_INVARIANT( SEEK_SET == FILESYSTEM_SEEK_HEAD );
ASSERT_INVARIANT( SEEK_END == FILESYSTEM_SEEK_TAIL );
#ifdef _PS3
/// A bunch of little subroutines to handle all the ickyness necessary
/// in emulating the FindFirstFile() function (use of which is a WTF
/// in itself).
namespace // unnamed namespaces are a convenient way to mark a whole bunch of stuff as "static" ie internal linkage
{
int scandir(const char *dir, struct dirent ***namelist,
int (*select)(const struct dirent *),
int (*compar)(const struct dirent **, const struct dirent **))
{
DIR *d;
struct dirent *entry;
register int i=0;
size_t entrysize;
if ((d=opendir(dir)) == NULL)
return(-1);
*namelist=NULL;
while ((entry=readdir(d)) != NULL)
{
if (select == NULL || (select != NULL && (*select)(entry)))
{
*namelist=(struct dirent **)realloc((void *)(*namelist),
(size_t)((i+1)*sizeof(struct dirent *)));
if (*namelist == NULL) return(-1);
entrysize=sizeof(struct dirent)-sizeof(entry->d_name)+strlen(entry->d_name)+1;
(*namelist)[i]=(struct dirent *)malloc(entrysize);
if ((*namelist)[i] == NULL) return(-1);
memcpy((*namelist)[i], entry, entrysize);
i++;
}
}
if (closedir(d)) return(-1);
if (i == 0) return(-1);
// if (compar != NULL)
// qsort((void *)(*namelist), (size_t)i, sizeof(struct dirent *), compar);
return(i);
}
int alphasort(const struct dirent **a, const struct dirent **b)
{
return(strcmp((*a)->d_name, (*b)->d_name));
}
char selectBuf[PATH_MAX];
int FileSelect(const struct dirent *ent)
{
const char *mask=selectBuf;
const char *name=ent->d_name;
//DEBUG_PRINTF("Test:%s %s\n",mask,name);
if(!strcmp(name,".") || !strcmp(name,"..") ) return 0;
if(!strcmp(selectBuf,"*.*")) return 1;
while( *mask && *name )
{
if(*mask=='*')
{
mask++; // move to the next char in the mask
if(!*mask) // if this is the end of the mask its a match
{
return 1;
}
while(*name && toupper(*name)!=toupper(*mask))
{ // while the two don't meet up again
name++;
}
if(!*name)
{ // end of the name
break;
}
}
else if (*mask!='?')
{
if( toupper(*mask) != toupper(*name) )
{ // mismatched!
return 0;
}
else
{
mask++;
name++;
if( !*mask && !*name)
{ // if its at the end of the buffer
return 1;
}
}
}
else /* mask is "?", we don't care*/
{
mask++;
name++;
}
}
return( !*mask && !*name ); // both of the strings are at the end
}
int FillDataStruct(FIND_DATA *dat)
{
struct stat fileStat;
if(dat->numMatches<0)
return -1;
Q_strncpy(dat->cFileName,dat->namelist[dat->numMatches]->d_name, sizeof( dat->cFileName ) );
if(!stat(dat->cFileName,&fileStat))
{
dat->dwFileAttributes=fileStat.st_mode;
}
else
{
dat->dwFileAttributes=0;
}
//DEBUG_PRINTF("%s\n", dat->namelist[dat->numMatches]->d_name);
free(dat->namelist[dat->numMatches]);
dat->numMatches--;
return 1;
}
const char *GetSonyFSErrorString( int errorcode )
{
switch( errorcode )
{
case CELL_FS_SUCCEEDED:
return "Normal termination";
case CELL_FS_ENOTMOUNTED:
return "File system corresponding to pathis not mounted";
case CELL_FS_ENOENT:
return "File specified by path does not exist";
case CELL_FS_EIO:
return "I/O error has occurred";
case CELL_FS_ENOMEM:
return "Memory is insufficient ";
case CELL_FS_ENOTDIR:
return "Components in path contain something other than a directory";
case CELL_FS_ENAMETOOLONG:
return "path or components in the path exceed the maximum length ";
case CELL_FS_EFSSPECIFIC:
return "File system specific internal error has occurred";
case CELL_FS_EFAULT:
return "pathor sb is NULL";
case CELL_FS_EACCES:
return "Search permission is denied for a component of path. ";
default:
return "Unknown error code";
}
}
}
HANDLE FindFirstFile(char *fileName, FIND_DATA *dat)
{
char nameStore[PATH_MAX];
char *dir=NULL;
int n,iret=-1;
Q_strncpy(nameStore,fileName, sizeof( nameStore ) );
FixUpPathCaseForPS3(nameStore);
if(strrchr(nameStore,'/') )
{
dir=nameStore;
while(strrchr(dir,'/') )
{
struct stat dirChk;
// zero this with the dir name
dir=strrchr(nameStore,'/');
*dir='\0';
dir=nameStore;
stat(dir,&dirChk);
if( dirChk.st_mode & _S_IFDIR )
{
break;
}
}
}
else
{
// couldn't find a dir seperator...
return ( void * ) INVALID_HANDLE_VALUE;
}
if( strlen(dir)>0 )
{
Q_strncpy(selectBuf,fileName+strlen(dir)+1, sizeof( selectBuf ) );
n = scandir(dir, &dat->namelist, FileSelect, alphasort);
if (n < 0)
{
// silently return, nothing interesting
}
else
{
dat->numMatches=n-1; // n is the number of matches
iret=FillDataStruct(dat);
if(iret<0)
{
free(dat->namelist);
}
}
}
return reinterpret_cast<void*>(iret);
}
bool FindNextFile(HANDLE handle, FIND_DATA *dat)
{
AssertMsg( false, "WARNING: untested\n" );
if(dat->numMatches<0)
{
free(dat->namelist);
return false; // no matches left
}
FillDataStruct(dat);
return true;
}
bool FindClose(HANDLE handle)
{
AssertMsg( false, "WARNING: untested\n" );
return true;
}
#endif
#if 0 // defined(_PS3)
#define DebugPrint(fmt, ...) Msg( fmt, ## __VA_ARGS__ )
static bool ThreadInIoThread()
{
return( ThreadGetCurrentId() == g_ioThreadId );
}
#endif //_PS3
#if __DARWIN_64_BIT_INO_T
#error badness
#endif
#if _DARWIN_FEATURE_64_BIT_INODE
#error additional badness
#endif
//-----------------------------------------------------------------------------
class CFileSystem_Stdio : public CBaseFileSystem
{
public:
CFileSystem_Stdio();
~CFileSystem_Stdio();
// Used to get at older versions
void *QueryInterface( const char *pInterfaceName );
// Higher level filesystem methods requiring specific behavior
virtual void GetLocalCopy( const char *pFileName );
virtual int HintResourceNeed( const char *hintlist, int forgetEverything );
virtual bool IsFileImmediatelyAvailable(const char *pFileName);
virtual WaitForResourcesHandle_t WaitForResources( const char *resourcelist );
virtual bool GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, float *progress /* out */ , bool *complete /* out */ );
virtual void CancelWaitForResources( WaitForResourcesHandle_t handle );
virtual bool IsSteam() const { return false; }
virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 ) { return FILESYSTEM_MOUNT_OK; }
bool GetOptimalIOConstraints( FileHandle_t hFile, unsigned *pOffsetAlign, unsigned *pSizeAlign, unsigned *pBufferAlign );
void *AllocOptimalReadBuffer( FileHandle_t hFile, unsigned nSize, unsigned nOffset );
void FreeOptimalReadBuffer( void *p );
protected:
// implementation of CBaseFileSystem virtual functions
virtual FILE *FS_fopen( const char *filename, const char *options, unsigned flags, int64 *size, CFileLoadInfo *pInfo );
virtual void FS_setbufsize( FILE *fp, unsigned nBytes );
virtual void FS_fclose( FILE *fp );
virtual void FS_fseek( FILE *fp, int64 pos, int seekType );
virtual long FS_ftell( FILE *fp );
virtual int FS_feof( FILE *fp );
virtual size_t FS_fread( void *dest, size_t destSize, size_t size, FILE *fp );
virtual size_t FS_fwrite( const void *src, size_t size, FILE *fp );
virtual bool FS_setmode( FILE *fp, FileMode_t mode );
virtual size_t FS_vfprintf( FILE *fp, const char *fmt, va_list list );
virtual int FS_ferror( FILE *fp );
virtual int FS_fflush( FILE *fp );
virtual char *FS_fgets( char *dest, int destSize, FILE *fp );
virtual int FS_stat( const char *path, struct _stat *buf );
virtual int FS_chmod( const char *path, int pmode );
virtual HANDLE FS_FindFirstFile(const char *findname, WIN32_FIND_DATA *dat);
virtual bool FS_FindNextFile(HANDLE handle, WIN32_FIND_DATA *dat);
virtual bool FS_FindClose(HANDLE handle);
virtual int FS_GetSectorSize( FILE * );
private:
bool CanAsync() const
{
return m_bCanAsync;
}
bool m_bMounted;
bool m_bCanAsync;
};
//-----------------------------------------------------------------------------
// Per-file worker classes
//-----------------------------------------------------------------------------
abstract_class CStdFilesystemFile
{
public:
virtual ~CStdFilesystemFile() {}
virtual void FS_setbufsize( unsigned nBytes ) = 0;
virtual void FS_fclose() = 0;
virtual void FS_fseek( int64 pos, int seekType ) = 0;
virtual long FS_ftell() = 0;
virtual int FS_feof() = 0;
virtual size_t FS_fread( void *dest, size_t destSize, size_t size ) = 0;
virtual size_t FS_fwrite( const void *src, size_t size ) = 0;
virtual bool FS_setmode( FileMode_t mode ) = 0;
virtual size_t FS_vfprintf( const char *fmt, va_list list ) = 0;
virtual int FS_ferror() = 0;
virtual int FS_fflush() = 0;
virtual char *FS_fgets( char *dest, int destSize ) = 0;
virtual int FS_GetSectorSize() { return 1; }
};
//---------------------------------------------------------
class CStdioFile : public CStdFilesystemFile
{
public:
static CStdioFile *FS_fopen( const char *filename, const char *options, int64 *size );
virtual void FS_setbufsize( unsigned nBytes );
virtual void FS_fclose();
virtual void FS_fseek( int64 pos, int seekType );
virtual long FS_ftell();
virtual int FS_feof();
virtual size_t FS_fread( void *dest, size_t destSize, size_t size);
virtual size_t FS_fwrite( const void *src, size_t size );
virtual bool FS_setmode( FileMode_t mode );
virtual size_t FS_vfprintf( const char *fmt, va_list list );
virtual int FS_ferror();
virtual int FS_fflush();
virtual char *FS_fgets( char *dest, int destSize );
#if defined( POSIX ) && !defined( _PS3 )
static CUtlMap< int, CInterlockedInt > m_LockedFDMap;
#endif
private:
CStdioFile( FILE *pFile, bool bWriteable )
: m_pFile( pFile ), m_bWriteable( bWriteable )
{
}
FILE *m_pFile;
bool m_bWriteable;
};
#if defined( POSIX ) && !defined( _PS3 )
CUtlMap< int, CInterlockedInt > CStdioFile::m_LockedFDMap;
#endif
//-----------------------------------------------------------------------------
#ifdef _WIN32
class CWin32ReadOnlyFile : public CStdFilesystemFile
{
public:
static bool CanOpen( const char *filename, const char *options );
static CWin32ReadOnlyFile *FS_fopen( const char *filename, const char *options, int64 *size );
virtual void FS_setbufsize( unsigned nBytes ) {}
virtual void FS_fclose();
virtual void FS_fseek( int64 pos, int seekType );
virtual long FS_ftell();
virtual int FS_feof();
virtual size_t FS_fread( void *dest, size_t destSize, size_t size);
virtual size_t FS_fwrite( const void *src, size_t size ) { return 0; }
virtual bool FS_setmode( FileMode_t mode ) { Error( "Can't set mode, open a second file in right mode\n" ); return false; }
virtual size_t FS_vfprintf( const char *fmt, va_list list ) { return 0; }
virtual int FS_ferror() { return 0; }
virtual int FS_fflush() { return 0; }
virtual char *FS_fgets( char *dest, int destSize );
virtual int FS_GetSectorSize() { return m_SectorSize; }
private:
CWin32ReadOnlyFile( HANDLE hFileUnbuffered, HANDLE hFileBuffered, int sectorSize, int64 fileSize, bool bOverlapped )
: m_hFileUnbuffered( hFileUnbuffered ),
m_hFileBuffered( hFileBuffered ),
m_ReadPos( 0 ),
m_Size( fileSize ),
m_SectorSize( sectorSize ),
m_bOverlapped( bOverlapped )
{
}
int64 m_ReadPos;
int64 m_Size;
HANDLE m_hFileUnbuffered;
HANDLE m_hFileBuffered;
CThreadFastMutex m_Mutex;
int m_SectorSize;
bool m_bOverlapped;
};
#endif
#if IsPlatformPS3()
class CFiosReadOnlyFile : public CStdFilesystemFile
{
public:
static bool CanOpen( const char *filename, const char *options );
static CFiosReadOnlyFile *FS_fopen( const char *filename, const char *options, int64 *size );
virtual void FS_setbufsize( unsigned nBytes ) {}
virtual void FS_fclose();
virtual void FS_fseek( int64 pos, int seekType );
virtual long FS_ftell();
virtual int FS_feof();
virtual size_t FS_fread( void *dest, size_t destSize, size_t size);
virtual size_t FS_fwrite( const void *src, size_t size ) { return 0; }
virtual bool FS_setmode( FileMode_t mode ) { Error( "Can't set mode, open a second file in right mode\n" ); return false; }
virtual size_t FS_vfprintf( const char *fmt, va_list list ) { return 0; }
virtual int FS_ferror() { return 0; }
virtual int FS_fflush() { return 0; }
virtual char *FS_fgets( char *dest, int destSize );
virtual int FS_GetSectorSize() { return 2048; }
private:
CFiosReadOnlyFile( cell::fios::filehandle * pFileHandle, int64 nFileSize )
:
m_pHandle( pFileHandle ),
m_nSize( nFileSize ),
m_nReadPos( 0 )
{
// Do nothing...
}
cell::fios::filehandle * m_pHandle;
int64 m_nSize;
int64 m_nReadPos;
};
#endif
//-----------------------------------------------------------------------------
// singleton
//-----------------------------------------------------------------------------
CFileSystem_Stdio g_FileSystem_Stdio;
#ifndef _PS3
CAsyncFileSystem g_FileSystem_Async;
#endif
#if defined(_WIN32) && defined(DEDICATED)
CBaseFileSystem *BaseFileSystem_Stdio( void )
{
return &g_FileSystem_Stdio;
}
#endif
#if defined( DEDICATED ) && defined( LAUNCHERONLY ) // "hack" to allow us to not export a stdio version of the FILESYSTEM_INTERFACE_VERSION anywhere
IFileSystem *g_pFileSystem = &g_FileSystem_Stdio;
IBaseFileSystem *g_pBaseFileSystem = &g_FileSystem_Stdio;
#else
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CFileSystem_Stdio, IFileSystem, FILESYSTEM_INTERFACE_VERSION, g_FileSystem_Stdio );
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CFileSystem_Stdio, IBaseFileSystem, BASEFILESYSTEM_INTERFACE_VERSION, g_FileSystem_Stdio );
#endif
#ifndef _PS3
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CAsyncFileSystem, IAsyncFileSystem, ASYNCFILESYSTEM_INTERFACE_VERSION, g_FileSystem_Async );
#endif // _PS3
//-----------------------------------------------------------------------------
bool UseOptimalBufferAllocation()
{
static bool bUseOptimalBufferAllocation = ( IsX360() || ( !IsPosix() && Q_stristr( Plat_GetCommandLine(), "-unbuffered_io" ) != NULL ) );
return bUseOptimalBufferAllocation;
}
ConVar filesystem_unbuffered_io( "filesystem_unbuffered_io", "1", 0, "" );
#define UseUnbufferedIO() ( UseOptimalBufferAllocation() && filesystem_unbuffered_io.GetBool() )
ConVar filesystem_native( "filesystem_native", "1", 0, "Use native FS or STDIO" );
ConVar filesystem_max_stdio_read( "filesystem_max_stdio_read", IsX360() ? "64" : "16", 0, "" );
ConVar filesystem_report_buffered_io( "filesystem_report_buffered_io", "0" );
#if IsPlatformPS3()
extern bool g_bUseFiosHddCache;
ConVar fs_fios_enable_hdd_cache( "fs_fios_enable_hdd_cache", "0", 0, "Use fios HDD cache, disable this to have normal BluRay speed. 1 to enable it, 0 to disable it." );
#endif
//-----------------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------------
CFileSystem_Stdio::CFileSystem_Stdio()
{
m_bMounted = false;
m_bCanAsync = true;
#if defined( POSIX ) && !defined( _PS3 )
SetDefLessFunc( CStdioFile::m_LockedFDMap );
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CFileSystem_Stdio::~CFileSystem_Stdio()
{
Assert(!m_bMounted);
}
//-----------------------------------------------------------------------------
// QueryInterface:
//-----------------------------------------------------------------------------
void *CFileSystem_Stdio::QueryInterface( const char *pInterfaceName )
{
// We also implement the IMatSystemSurface interface
if (!Q_strncmp( pInterfaceName, FILESYSTEM_INTERFACE_VERSION, Q_strlen(FILESYSTEM_INTERFACE_VERSION) + 1))
return (IFileSystem*)this;
return CBaseFileSystem::QueryInterface( pInterfaceName );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CFileSystem_Stdio::GetOptimalIOConstraints( FileHandle_t hFile, unsigned *pOffsetAlign, unsigned *pSizeAlign, unsigned *pBufferAlign )
{
unsigned sectorSize;
CFileHandle *fh = ( CFileHandle *)hFile;
#ifdef SUPPORT_VPK
if ( fh && fh->m_VPKHandle )
{
return false;
}
#endif
if ( hFile && UseOptimalBufferAllocation() )
{
sectorSize = fh->GetSectorSize();
if ( !sectorSize || ( fh->m_pPackFileHandle && ( fh->m_pPackFileHandle->AbsoluteBaseOffset() % sectorSize ) ) )
{
sectorSize = 1;
}
}
else
{
sectorSize = 1;
}
if ( pOffsetAlign )
{
*pOffsetAlign = sectorSize;
}
if ( pSizeAlign )
{
*pSizeAlign = sectorSize;
}
if ( pBufferAlign )
{
if ( IsX360() )
{
*pBufferAlign = 4;
}
else
{
*pBufferAlign = sectorSize;
}
}
return ( sectorSize > 1 );
}
// was from launcher.cpp in EA PS3 port, but can't do that in a PRX
const char* GetGameMode()
{
return "portal2";
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void *CFileSystem_Stdio::AllocOptimalReadBuffer( FileHandle_t hFile, unsigned nSize, unsigned nOffset )
{
if ( !UseOptimalBufferAllocation() )
{
return CBaseFileSystem::AllocOptimalReadBuffer( hFile, nSize, nOffset );
}
unsigned sectorSize;
if ( hFile != FILESYSTEM_INVALID_HANDLE )
{
CFileHandle *fh = ( CFileHandle *)hFile;
sectorSize = fh->GetSectorSize();
if ( !nSize )
{
nSize = fh->Size();
}
if ( fh->m_pPackFileHandle )
{
nOffset += fh->m_pPackFileHandle->AbsoluteBaseOffset();
}
}
else
{
// an invalid handle gets a fake "optimal" but valid buffer
// this path is for a caller that isn't doing i/o,
// but needs an "optimal" buffer that can end up passed to FreeOptimalReadBuffer()
sectorSize = 4;
}
bool bOffsetIsAligned = ( nOffset % sectorSize == 0 );
unsigned nAllocSize = ( bOffsetIsAligned ) ? AlignValue( nSize, sectorSize ) : nSize;
if ( IsX360() )
{
return malloc( nAllocSize );
}
else
{
unsigned nAllocAlignment = ( bOffsetIsAligned ) ? sectorSize : 4;
return _aligned_malloc( nAllocSize, nAllocAlignment );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CFileSystem_Stdio::FreeOptimalReadBuffer( void *p )
{
if ( !UseOptimalBufferAllocation() )
{
CBaseFileSystem::FreeOptimalReadBuffer( p );
return;
}
if ( p )
{
if ( IsX360() )
{
free( p );
}
else
{
_aligned_free( p );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
FILE *CFileSystem_Stdio::FS_fopen( const char *filename, const char *options, unsigned flags, int64 *size, CFileLoadInfo *pInfo )
{
if( ShouldFailIo() )
return NULL;
CStdFilesystemFile *pFile = NULL;
if ( pInfo )
pInfo->m_bLoadedFromSteamCache = false;
#ifdef _WIN32
if ( CWin32ReadOnlyFile::CanOpen( filename, options ) )
{
pFile = CWin32ReadOnlyFile::FS_fopen( filename, options, size );
return (FILE *)pFile;
}
#endif
#if IsPlatformPS3()
if ( CFiosReadOnlyFile::CanOpen( filename, options ) )
{
pFile = CFiosReadOnlyFile::FS_fopen( filename, options, size );
return (FILE *)pFile;
}
#endif
pFile = CStdioFile::FS_fopen( filename, options, size );
return (FILE *)pFile;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CFileSystem_Stdio::FS_setbufsize( FILE *fp, unsigned nBytes )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
pFile->FS_setbufsize( nBytes );
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CFileSystem_Stdio::FS_fclose( FILE *fp )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
if ( m_WhitelistFileTrackingEnabled )
m_FileTracker2.RecordFileClose( fp );
pFile->FS_fclose();
delete pFile;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CFileSystem_Stdio::FS_fseek( FILE *fp, int64 pos, int seekType )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
if ( m_WhitelistFileTrackingEnabled )
m_FileTracker2.RecordFileSeek( fp, pos, seekType );
pFile->FS_fseek( pos, seekType );
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
long CFileSystem_Stdio::FS_ftell( FILE *fp )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_ftell();
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CFileSystem_Stdio::FS_feof( FILE *fp )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_feof();
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
size_t CFileSystem_Stdio::FS_fread( void *dest, size_t destSize, size_t size, FILE *fp )
{
if( ShouldFailIo() )
return 0;
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
size_t nBytesRead = pFile->FS_fread( dest, destSize, size);
Trace_FRead( nBytesRead, fp );
if ( m_WhitelistFileTrackingEnabled )
m_FileTracker2.RecordFileRead( dest, nBytesRead, size, fp );
return nBytesRead;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
size_t CFileSystem_Stdio::FS_fwrite( const void *src, size_t size, FILE *fp )
{
if( ShouldFailIo() )
return 0;
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
size_t nBytesWritten = pFile->FS_fwrite(src, size);
return nBytesWritten;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
bool CFileSystem_Stdio::FS_setmode( FILE *fp, FileMode_t mode )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_setmode( mode );
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
size_t CFileSystem_Stdio::FS_vfprintf( FILE *fp, const char *fmt, va_list list )
{
if( ShouldFailIo() )
return 0;
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_vfprintf(fmt, list);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CFileSystem_Stdio::FS_ferror( FILE *fp )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_ferror();
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CFileSystem_Stdio::FS_fflush( FILE *fp )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_fflush();
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
char *CFileSystem_Stdio::FS_fgets( char *dest, int destSize, FILE *fp )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_fgets(dest, destSize);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *path -
// pmode -
// Output : int
//-----------------------------------------------------------------------------
int CFileSystem_Stdio::FS_chmod( const char *path, int pmode )
{
if ( !path )
return -1;
int rt = _chmod( path, pmode );
#if defined( LINUX )
if (rt==-1)
{
char file[MAX_PATH];
if ( findFileInDirCaseInsensitive(path, file) )
{
rt=_chmod(file,pmode);
}
}
#endif
return rt;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CFileSystem_Stdio::FS_stat( const char *path, struct _stat *buf )
{
if ( !path )
{
return -1;
}
int rt;
#ifdef _PS3
CellFsStat cellBuf;
CellFsErrno retFs = cellFsStat(path, &cellBuf);
if(retFs == CELL_FS_SUCCEEDED)
{
buf->st_atime = cellBuf.st_atime;
buf->st_blksize = cellBuf.st_blksize;
buf->st_ctime = cellBuf.st_ctime;
buf->st_gid = cellBuf.st_gid;
buf->st_mode = cellBuf.st_mode;
buf->st_mtime = cellBuf.st_mtime;
buf->st_size = cellBuf.st_size;
buf->st_uid = cellBuf.st_uid;
buf->st_dev = 0;
buf->st_ino = 0;
buf->st_nlink = 0;
buf->st_rdev = 0;
buf->st_blocks = 0;
rt = 0;
}
else
{
rt = -1;
//TBD: SET ERRNO
}
#else
rt = _stat( path, buf );
#endif
#if defined(LINUX)
if ( rt == -1 )
{
char file[MAX_PATH];
if ( findFileInDirCaseInsensitive( path, file ) )
{
rt = _stat( file, buf );
}
}
#endif
return rt;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
HANDLE CFileSystem_Stdio::FS_FindFirstFile(const char *findname, WIN32_FIND_DATA *dat)
{
return ::FindFirstFile(const_cast<char *>(findname), dat);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
bool CFileSystem_Stdio::FS_FindNextFile(HANDLE handle, WIN32_FIND_DATA *dat)
{
return (::FindNextFile(handle, dat) != 0);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
bool CFileSystem_Stdio::FS_FindClose(HANDLE handle)
{
return (::FindClose(handle) != 0);
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CFileSystem_Stdio::FS_GetSectorSize( FILE *fp )
{
CStdFilesystemFile *pFile = ((CStdFilesystemFile *)fp);
return pFile->FS_GetSectorSize();
}
//-----------------------------------------------------------------------------
// Purpose: files are always immediately available on disk
//-----------------------------------------------------------------------------
bool CFileSystem_Stdio::IsFileImmediatelyAvailable(const char *pFileName)
{
return true;
}
// enable this if you want the stdio filesystem to pretend it's steam, and make people wait for resources
//#define DEBUG_WAIT_FOR_RESOURCES_API
#if defined(DEBUG_WAIT_FOR_RESOURCES_API)
static float g_flDebugProgress = 0.0f;
#endif
//-----------------------------------------------------------------------------
// Purpose: steam call, unnecessary in stdio
//-----------------------------------------------------------------------------
WaitForResourcesHandle_t CFileSystem_Stdio::WaitForResources( const char *resourcelist )
{
#if defined(DEBUG_WAIT_FOR_RESOURCES_API)
g_flDebugProgress = 0.0f;
#endif
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: steam call, unnecessary in stdio
//-----------------------------------------------------------------------------
bool CFileSystem_Stdio::GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, float *progress /* out */ , bool *complete /* out */ )
{
VPROF_BUDGET( "GetWaitForResourcesProgress (stdio)", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
#if defined(DEBUG_WAIT_FOR_RESOURCES_API)
g_flDebugProgress += 0.002f;
if (g_flDebugProgress < 1.0f)
{
*progress = g_flDebugProgress;
*complete = false;
return true;
}
#endif
// always return that we're complete
*progress = 0.0f;
*complete = true;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: steam call, unnecessary in stdio
//-----------------------------------------------------------------------------
void CFileSystem_Stdio::CancelWaitForResources( WaitForResourcesHandle_t handle )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CFileSystem_Stdio::GetLocalCopy( const char *pFileName )
{
// do nothing. . everything is local.
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CFileSystem_Stdio::HintResourceNeed( const char *hintlist, int forgetEverything )
{
// do nothing. . everything is local.
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
CStdioFile *CStdioFile::FS_fopen( const char *filename, const char *options, int64 *size )
{
MEM_ALLOC_CREDIT();
FILE *pFile = NULL;
// stop newline characters at end of filename
Assert(!strchr(filename, '\n') && !strchr(filename, '\r'));
pFile = fopen(filename, options);
if (pFile && size)
{
// todo: replace with filelength()?
struct _stat buf;
int rt = _stat( filename, &buf );
if (rt == 0)
{
*size = buf.st_size;
}
}
#if defined( LINUX )
if(!pFile && !strchr(options,'w') && !strchr(options,'+') ) // try opening the lower cased version
{
char file[MAX_PATH];
if ( findFileInDirCaseInsensitive(filename, file ) )
{
pFile = fopen( file, options );
if (pFile && size)
{
// todo: replace with filelength()?
struct _stat buf;
int rt = _stat( file, &buf );
if (rt == 0)
{
*size = buf.st_size;
}
}
}
}
#endif
if ( pFile )
{
bool bWriteable = false;
if ( strchr(options,'w') || strchr(options,'a') )
bWriteable = true;
#if defined( POSIX ) && !defined( _PS3 )
if ( bWriteable )
{
// Win32 has an undocumented feature that is serialized ALL writes to a file across threads (i.e only 1 thread can open a file at a time)
// so use flock here to mimic that behavior
ThreadId_t curThread = ThreadGetCurrentId();
int fd = fileno_unlocked( pFile );
int iLockID = m_LockedFDMap.Find( fd );
int ret = flock( fd, LOCK_EX | LOCK_NB );
if ( ret < 0 )
{
if ( errno == EWOULDBLOCK )
{
if ( iLockID != m_LockedFDMap.InvalidIndex() &&
m_LockedFDMap[iLockID] != -1 &&
curThread != m_LockedFDMap[iLockID] )
{
ret = flock( fd, LOCK_EX );
if ( ret < 0 )
{
fclose( pFile );
return NULL;
}
}
}
else
{
fclose( pFile );
return NULL;
}
}
if ( iLockID != m_LockedFDMap.InvalidIndex() )
m_LockedFDMap[iLockID] = curThread;
else
m_LockedFDMap.Insert( fd, curThread );
rewind( pFile );
}
#endif
return new CStdioFile( pFile, bWriteable );
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CStdioFile::FS_setbufsize( unsigned nBytes )
{
#ifdef _PS3
if ( nBytes )
{
setvbuf( m_pFile, NULL, _IOFBF, nBytes );
}
#elif defined _WIN32
if ( nBytes )
{
setvbuf( m_pFile, NULL, _IOFBF, 32768 );
}
else
{
setvbuf( m_pFile, NULL, _IONBF, 0 );
// hack to make microsoft stdio not always read one stray byte on odd sized files
// hopefully this isn't needed on vs2015??
#if (defined(_MSC_VER) && (_MSC_VER < 1900))
m_pFile->_bufsiz = 1;
#endif
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CStdioFile::FS_fclose()
{
#if defined( POSIX ) && !defined( _PS3 )
if ( m_bWriteable )
{
fflush( m_pFile );
int fd = fileno_unlocked( m_pFile );
flock( fd, LOCK_UN );
int iLockID = m_LockedFDMap.Find( fd );
if ( iLockID != m_LockedFDMap.InvalidIndex() )
m_LockedFDMap[ iLockID ] = -1;
}
#endif
fclose(m_pFile);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CStdioFile::FS_fseek( int64 pos, int seekType )
{
int nNewSeekType = seekType;
// Handle values outside the 32-bit signed range.
// Only 0 or 1 of the while loops will execute inthe same call.
while ( pos > INT_MAX )
{
fseek( m_pFile, INT_MAX, nNewSeekType );
pos -= INT_MAX;
nNewSeekType = SEEK_CUR; // Now all seeks need to be relative
}
while ( pos < INT_MIN )
{
fseek( m_pFile, INT_MIN, nNewSeekType );
pos -= INT_MIN;
nNewSeekType = SEEK_CUR; // Now all seeks need to be relative
}
fseek( m_pFile, pos, nNewSeekType );
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
long CStdioFile::FS_ftell()
{
return ftell(m_pFile);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CStdioFile::FS_feof()
{
return feof(m_pFile);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
size_t CStdioFile::FS_fread( void *dest, size_t destSize, size_t size )
{
// read (size) of bytes to ensure truncated reads returns bytes read and not 0
return fread( dest, 1, size, m_pFile );
}
#define WRITE_CHUNK (256 * 1024)
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//
// This routine breaks data into chunks if the amount to be written is beyond WRITE_CHUNK (256kb)
// Windows can fail on monolithic writes of ~12MB or more, so we work around that here
//-----------------------------------------------------------------------------
size_t CStdioFile::FS_fwrite( const void *src, size_t size )
{
if ( size > WRITE_CHUNK )
{
size_t remaining = size;
const byte* current = (const byte *) src;
size_t total = 0;
while ( remaining > 0 )
{
size_t bytesToCopy = MIN(remaining, WRITE_CHUNK);
total += fwrite(current, 1, bytesToCopy, m_pFile);
remaining -= bytesToCopy;
current += bytesToCopy;
}
Assert( total == size );
return total;
}
return fwrite(src, 1, size, m_pFile);// return number of bytes written (because we have size = 1, count = bytes, so it return bytes)
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
bool CStdioFile::FS_setmode( FileMode_t mode )
{
#ifdef _WIN32
int fd = _fileno( m_pFile );
int newMode = ( mode == FM_BINARY ) ? _O_BINARY : _O_TEXT;
return ( _setmode( fd, newMode) != -1 );
#else
return false;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
size_t CStdioFile::FS_vfprintf( const char *fmt, va_list list )
{
return vfprintf(m_pFile, fmt, list);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CStdioFile::FS_ferror()
{
return ferror(m_pFile);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CStdioFile::FS_fflush()
{
return fflush(m_pFile);
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
char *CStdioFile::FS_fgets( char *dest, int destSize )
{
return fgets(dest, destSize, m_pFile);
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
#ifdef _WIN32
ConVar filesystem_use_overlapped_io( "filesystem_use_overlapped_io", "1", 0, "" );
#define UseOverlappedIO() filesystem_use_overlapped_io.GetBool()
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int GetSectorSize( const char *pszFilename )
{
if ( ( !pszFilename[0] || !pszFilename[1] ) ||
( pszFilename[0] == '\\' && pszFilename[1] == '\\' ) ||
( pszFilename[0] == '/' && pszFilename[1] == '/' ) )
{
// Cannot determine sector size with a UNC path (need volume identifier)
return 0;
}
if ( IsX360() )
{
// purposely dvd centric, which is also the worst case
return XBOX_DVD_SECTORSIZE;
}
#if defined( _WIN32 ) && !defined( FILESYSTEM_STEAM ) && !defined( _X360 )
char szAbsoluteFilename[MAX_FILEPATH];
if ( pszFilename[1] != ':' )
{
Q_MakeAbsolutePath( szAbsoluteFilename, sizeof(szAbsoluteFilename), pszFilename );
pszFilename = szAbsoluteFilename;
}
DWORD sectorSize = 1;
struct DriveSectorSize_t
{
char volume;
DWORD sectorSize;
};
static DriveSectorSize_t cachedSizes[4];
char volume = tolower( *pszFilename );
int i;
for ( i = 0; i < ARRAYSIZE(cachedSizes) && cachedSizes[i].volume; i++ )
{
if ( cachedSizes[i].volume == volume )
{
sectorSize = cachedSizes[i].sectorSize;
break;
}
}
if ( sectorSize == 1 )
{
char root[4] = "X:\\";
root[0] = *pszFilename;
DWORD ignored;
if ( !GetDiskFreeSpace( root, &ignored, &sectorSize, &ignored, &ignored ) )
{
sectorSize = 0;
}
if ( i < ARRAYSIZE(cachedSizes) )
{
cachedSizes[i].volume = volume;
cachedSizes[i].sectorSize = sectorSize;
}
}
return sectorSize;
#else
return 0;
#endif
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CThreadIOEventPool
{
public:
~CThreadIOEventPool()
{
}
CThreadEvent *GetEvent()
{
return m_Events.GetObject();
}
void ReleaseEvent( CThreadEvent *pEvent )
{
m_Events.PutObject( pEvent );
}
private:
CTSPool<CThreadEvent> m_Events;
};
CThreadIOEventPool g_ThreadIOEvents;
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CWin32ReadOnlyFile::CanOpen( const char *filename, const char *options )
{
return ( options[0] == 'r' && options[1] == 'b' && options[2] == 0 && filesystem_native.GetBool() );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
static HANDLE OpenWin32File( const char *filename, bool bOverlapped, bool bUnbuffered, int64 *pFileSize )
{
HANDLE hFile;
DWORD createFlags = FILE_ATTRIBUTE_NORMAL;
if ( bOverlapped )
{
createFlags |= FILE_FLAG_OVERLAPPED;
}
if ( bUnbuffered )
{
createFlags |= FILE_FLAG_NO_BUFFERING;
}
hFile = ::CreateFile( filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, createFlags, NULL );
if ( hFile != INVALID_HANDLE_VALUE && !*pFileSize )
{
LARGE_INTEGER fileSize;
if ( !GetFileSizeEx( hFile, &fileSize ) )
{
CloseHandle( hFile );
hFile = INVALID_HANDLE_VALUE;
}
*pFileSize = fileSize.QuadPart;
}
return hFile;
}
CWin32ReadOnlyFile *CWin32ReadOnlyFile::FS_fopen( const char *filename, const char *options, int64 *size )
{
Assert( CanOpen( filename, options ) );
int sectorSize = 0;
bool bTryUnbuffered = ( UseUnbufferedIO() && ( sectorSize = GetSectorSize( filename ) ) != 0 );
bool bOverlapped = UseOverlappedIO();
HANDLE hFileUnbuffered = INVALID_HANDLE_VALUE;
int64 fileSize = 0;
if ( bTryUnbuffered )
{
hFileUnbuffered = OpenWin32File( filename, bOverlapped, true, &fileSize );
if ( hFileUnbuffered == INVALID_HANDLE_VALUE )
{
return NULL;
}
}
HANDLE hFileBuffered = OpenWin32File( filename, bOverlapped, false, &fileSize );
if ( hFileBuffered == INVALID_HANDLE_VALUE )
{
if ( hFileUnbuffered != INVALID_HANDLE_VALUE )
{
CloseHandle( hFileUnbuffered );
}
return NULL;
}
if ( size )
{
*size = fileSize;
}
return new CWin32ReadOnlyFile( hFileUnbuffered, hFileBuffered, ( sectorSize ) ? sectorSize : 1, fileSize, bOverlapped );
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CWin32ReadOnlyFile::FS_fclose()
{
if ( m_hFileUnbuffered != INVALID_HANDLE_VALUE )
{
CloseHandle( m_hFileUnbuffered );
}
if ( m_hFileBuffered != INVALID_HANDLE_VALUE )
{
CloseHandle( m_hFileBuffered );
}
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CWin32ReadOnlyFile::FS_fseek( int64 pos, int seekType )
{
switch ( seekType )
{
case SEEK_SET:
m_ReadPos = pos;
break;
case SEEK_CUR:
m_ReadPos += pos;
break;
case SEEK_END:
m_ReadPos = m_Size - pos;
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
long CWin32ReadOnlyFile::FS_ftell()
{
return m_ReadPos;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CWin32ReadOnlyFile::FS_feof()
{
return ( m_ReadPos >= m_Size );
}
// ends up on a thread's stack, don't blindly increase without awareness of that implication
// 360 threads have small stacks, using small buffer of the worst case quantum sector size
#if !defined( _X360 )
#define READ_TEMP_BUFFER ( 32*1024 )
#else
#define READ_TEMP_BUFFER ( 2*XBOX_DVD_SECTORSIZE )
#endif
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
size_t CWin32ReadOnlyFile::FS_fread( void *dest, size_t destSize, size_t size )
{
VPROF_BUDGET( "CWin32ReadOnlyFile::FS_fread", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
if ( !size || ( m_hFileUnbuffered == INVALID_HANDLE_VALUE && m_hFileBuffered == INVALID_HANDLE_VALUE ) )
{
return 0;
}
CThreadEvent *pEvent = NULL;
if ( destSize == (size_t)-1 )
{
destSize = size;
}
byte tempBuffer[READ_TEMP_BUFFER];
HANDLE hReadFile = m_hFileBuffered;
int nBytesToRead = size;
byte *pDest = (byte *)dest;
int64 offset = m_ReadPos;
if ( m_hFileUnbuffered != INVALID_HANDLE_VALUE )
{
const int destBaseAlign = ( IsX360() ) ? 4 : m_SectorSize;
bool bDestBaseIsAligned = ( (DWORD)dest % destBaseAlign == 0 );
bool bCanReadUnbufferedDirect = ( bDestBaseIsAligned && ( destSize % m_SectorSize == 0 ) && ( m_ReadPos % m_SectorSize == 0 ) );
if ( bCanReadUnbufferedDirect )
{
// fastest path, unbuffered
nBytesToRead = AlignValue( size, m_SectorSize );
hReadFile = m_hFileUnbuffered;
}
else
{
// not properly aligned, snap to alignments
// attempt to perform single unbuffered operation using stack buffer
int64 alignedOffset = AlignValue( ( m_ReadPos - m_SectorSize ) + 1, m_SectorSize );
unsigned int alignedBytesToRead = AlignValue( ( m_ReadPos - alignedOffset ) + size, m_SectorSize );
if ( alignedBytesToRead <= sizeof( tempBuffer ) - destBaseAlign )
{
// read operation can be performed as unbuffered follwed by a post fixup
nBytesToRead = alignedBytesToRead;
offset = alignedOffset;
pDest = AlignValue( tempBuffer, destBaseAlign );
hReadFile = m_hFileUnbuffered;
}
}
}
OVERLAPPED overlapped = { 0 };
if ( m_bOverlapped )
{
pEvent = g_ThreadIOEvents.GetEvent();
overlapped.hEvent = *pEvent;
}
#ifdef REPORT_BUFFERED_IO
if ( hReadFile == m_hFileBuffered && filesystem_report_buffered_io.GetBool() )
{
Msg( "Buffered Operation :(\n" );
}
#endif
// some disk drivers will fail if read is too large
static int MAX_READ = filesystem_max_stdio_read.GetInt()*1024*1024;
const int MIN_READ = 64*1024;
bool bReadOk = true;
DWORD nBytesRead = 0;
size_t result = 0;
int64 currentOffset = offset;
while ( bReadOk && nBytesToRead > 0 )
{
int nCurBytesToRead = min( nBytesToRead, MAX_READ );
DWORD nCurBytesRead = 0;
overlapped.Offset = currentOffset & 0xFFFFFFFF;
overlapped.OffsetHigh = ( currentOffset >> 32 ) & 0xFFFFFFFF;
bReadOk = ( ::ReadFile( hReadFile, pDest + nBytesRead, nCurBytesToRead, &nCurBytesRead, &overlapped ) != 0 );
if ( !bReadOk )
{
if ( m_bOverlapped && GetLastError() == ERROR_IO_PENDING )
{
// Read is pending, we should block until the OS is finished. Otherwise this loop is just a evil spinloop.
// (Why are we even using asynchronous I/O in this loop?)
if ( GetOverlappedResult( hReadFile, &overlapped, &nCurBytesRead, TRUE ) )
{
bReadOk = true;
}
}
}
if ( bReadOk )
{
nBytesRead += nCurBytesRead;
nBytesToRead -= nCurBytesToRead;
currentOffset += nCurBytesRead;
}
if ( !bReadOk )
{
DWORD dwError = GetLastError();
if ( IsX360() )
{
if ( dwError == ERROR_DISK_CORRUPT || dwError == ERROR_FILE_CORRUPT )
{
FSDirtyDiskReportFunc_t func = g_FileSystem_Stdio.GetDirtyDiskReportFunc();
if ( func )
{
func();
result = 0;
}
}
}
if ( dwError == ERROR_NO_SYSTEM_RESOURCES && MAX_READ > MIN_READ )
{
MAX_READ /= 2;
bReadOk = true;
DevMsg( "ERROR_NO_SYSTEM_RESOURCES: Reducing max read to %d bytes\n", MAX_READ );
}
else
{
DevMsg( "Unknown read error %d\n", dwError );
}
}
}
if ( bReadOk )
{
if ( nBytesRead && hReadFile == m_hFileUnbuffered && pDest != dest )
{
int nBytesExtra = ( m_ReadPos - offset );
nBytesRead -= nBytesExtra;
if ( nBytesRead )
{
memcpy( dest, (byte *)pDest + nBytesExtra, size );
}
}
result = min( nBytesRead, size );
}
if ( m_bOverlapped )
{
pEvent->Reset();
g_ThreadIOEvents.ReleaseEvent( pEvent );
}
m_ReadPos += result;
return result;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
char *CWin32ReadOnlyFile::FS_fgets( char *dest, int destSize )
{
if ( FS_feof() )
{
return NULL;
}
int nStartPos = m_ReadPos;
int nBytesRead = FS_fread( dest, destSize, destSize );
if ( !nBytesRead )
{
return NULL;
}
dest[min( nBytesRead, destSize - 1)] = 0;
char *pNewline = strchr( dest, '\n' );
if ( pNewline )
{
// advance past, leave \n
pNewline++;
*pNewline = 0;
}
else
{
pNewline = &dest[min( nBytesRead, destSize - 1)];
}
m_ReadPos = nStartPos + ( pNewline - dest ) + 1;
return dest;
}
#endif
#if IsPlatformPS3()
const char * GetSupportedPrefix()
{
return g_pPS3PathInfo->GameImagePath();
}
int GetSupportedPrefixLength()
{
return strlen( GetSupportedPrefix() );
}
bool CFiosReadOnlyFile::CanOpen( const char *filename, const char *options )
{
if( ShouldFailIo() )
return false;
extern ConVar fs_fios_enabled;
if ( fs_fios_enabled.GetBool() )
{
bool bSupported = ( options[0] == 'r' && options[1] == 'b' && options[2] == 0 && filesystem_native.GetBool() );
bSupported &= ( memcmp( filename, GetSupportedPrefix(), GetSupportedPrefixLength() ) == 0 );
return bSupported;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
static cell::fios::filehandle * OpenFiosFile( const char *filename, int64 *pFileSize )
{
if( ShouldFailIo() )
return NULL;
cell::fios::scheduler * pScheduler = cell::fios::scheduler::getDefaultScheduler();
cell::fios::filehandle * pFileHandle;
cell::fios::err_t err;
Assert( memcmp( filename, GetSupportedPrefix(), GetSupportedPrefixLength() ) == 0);
filename += GetSupportedPrefixLength(); // Skip the prefix, FIOS already takes it in account
err = pScheduler->getFileSizeSync( NULL, filename, pFileSize );
if ( err != cell::fios::CELL_FIOS_NOERROR )
{
Warning( "[FIOS] Failed to get size of file '%s'.\n", filename );
return NULL;
}
err = pScheduler->openFileSync( NULL, filename, cell::fios::kO_RDONLY, &pFileHandle );
if ( err != cell::fios::CELL_FIOS_NOERROR )
{
Warning( "[FIOS] Failed to open file '%s'.\n", filename );
return NULL;
}
return pFileHandle;
}
CFiosReadOnlyFile * CFiosReadOnlyFile::FS_fopen( const char *filename, const char *options, int64 *size )
{
if( ShouldFailIo() )
return NULL;
Assert( CanOpen( filename, options ) );
int64 nFileSize;
cell::fios::filehandle * pFileHandle = OpenFiosFile( filename, &nFileSize );
if ( pFileHandle == NULL )
{
return NULL;
}
if ( size )
{
*size = nFileSize;
}
return new CFiosReadOnlyFile( pFileHandle, nFileSize );
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CFiosReadOnlyFile::FS_fclose()
{
if ( m_pHandle != NULL )
{
cell::fios::err_t err = cell::fios::scheduler::getDefaultScheduler()->closeFileSync( NULL, m_pHandle );
if ( err != cell::fios::CELL_FIOS_NOERROR )
{
Warning( "[FIOS] Failed to close file.\n" );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
void CFiosReadOnlyFile::FS_fseek( int64 pos, int seekType )
{
switch ( seekType )
{
case SEEK_SET:
m_nReadPos = pos;
break;
case SEEK_CUR:
m_nReadPos += pos;
break;
case SEEK_END:
m_nReadPos = m_nSize - pos;
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
long CFiosReadOnlyFile::FS_ftell()
{
return m_nReadPos;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
int CFiosReadOnlyFile::FS_feof()
{
return ( m_nReadPos >= m_nSize );
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
// Set the flag to true if any of the op is processing.
void IsAnyOpProcessing( void *pContext, cell::fios::op *pOp )
{
bool * pBool = ( bool * )pContext;
bool bFinished = pOp->isDone() || pOp->isCancelled();
*pBool |= ( bFinished == false ); // Mark the ops that are still working
}
size_t CFiosReadOnlyFile::FS_fread( void *dest, size_t destSize, size_t size )
{
VPROF_BUDGET( "CFiosReadOnlyFile::FS_fread", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
if( ShouldFailIo() )
return 0;
if ( size == 0 )
{
return 0;
}
cell::fios::opattr_t opattr = FIOS_OPATTR_INITIALIZER;
// The user can disable usage of HDD cache with the ConVar fs_fios_enable_hdd_cache.
// However in some case, the game will disable its usage temporarily too (with g_bUseFiosHddCache).
// This can happen if the game is saving. We want to avoid the save system and FIOS to compete for the HDD usage.
// In that case, IO accesses will be done on the BluRay. It is only temporary (few seconds), and most data should be in memory anyway.
// We just want to avoid cases where a single data takes several seconds to load.
if ( fs_fios_enable_hdd_cache.GetBool() && ( g_bUseFiosHddCache == false ) )
{
// Display a message so we can detect prolonged incorrect state.
static uint32 nLastSpew = 0;
const int SPEW_EVERY_N_MILLISECONDS = 5 * 1000; // Don't need to spew too much. Every 5 seconds is enough for us to detect potential issue.
uint32 nCurrentTime = Plat_MSTime();
if ( nCurrentTime > nLastSpew + SPEW_EVERY_N_MILLISECONDS )
{
Msg( "Fios HDD accesses disabled as a save is occurring.\n" );
nLastSpew = nCurrentTime;
}
}
cell::fios::scheduler *pScheduler = cell::fios::scheduler::getDefaultScheduler();
uint32_t opFlags = cell::fios::kOPF_DONTFILLDISKCACHE; // By default, full cache usage
// Again another FIOS function "pScheduler->isIdle()" does not work as expected. Implement another work around.
bool bWorkingOps = false;
pScheduler->iterateOps( &IsAnyOpProcessing, &bWorkingOps );
if ( bWorkingOps )
{
// It is not idle, it is probably prefetching or doing something else. Let's reduce the HDD usage (read but don't write).
// If the data is really important, it will be cached later when the scheduler is idle.
opFlags = cell::fios::kOPF_DONTFILLCACHE;
}
opattr.opflags = ( fs_fios_enable_hdd_cache.GetBool() && g_bUseFiosHddCache ) ? opFlags : cell::fios::kOPF_NOCACHE;
opattr.deadline = kDEADLINE_NOW; // Consider using kDEADLINE_ASAP
// By using ASAP, the hope is that FIOS will schedule the read in the best manner to reduce seeks
// NOW could help serve this read better but could reduce overall performance.
// We use NOW, as the non-persistent prefetches are ASAP
// And persistent prefetches are LATER (the priority doesn't really apply between prefetches otherwise).
opattr.priority = cell::fios::kPRIO_DEFAULT;
opattr.pCallback = 0;
opattr.opflags = 0;
opattr.pLicense = 0;
cell::fios::err_t err = pScheduler->readFileSync( &opattr, m_pHandle, dest, size, m_nReadPos );
if ( err != cell::fios::CELL_FIOS_NOERROR )
{
return 0;
}
m_nReadPos += size;
return size;
}
//-----------------------------------------------------------------------------
// Purpose: low-level filesystem wrapper
//-----------------------------------------------------------------------------
char *CFiosReadOnlyFile::FS_fgets( char *dest, int destSize )
{
if( ShouldFailIo() )
return NULL;
if ( FS_feof() )
{
return NULL;
}
int nStartPos = m_nReadPos;
int nBytesRead = FS_fread( dest, destSize, destSize );
if ( !nBytesRead )
{
return NULL;
}
dest[imin( nBytesRead, destSize - 1)] = 0;
char *pNewline = strchr( dest, '\n' );
if ( pNewline )
{
// advance past, leave \n
pNewline++;
*pNewline = 0;
}
else
{
pNewline = &dest[imin( nBytesRead, destSize - 1)];
}
m_nReadPos = nStartPos + ( pNewline - dest ) + 1;
return dest;
}
#endif