Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

47 lines
1.2 KiB

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BASEANIMATEDTEXTUREPROXY
#define BASEANIMATEDTEXTUREPROXY
#include "materialsystem/imaterialproxy.h"
class IMaterial;
class IMaterialVar;
#pragma warning (disable : 4100)
class CBaseAnimatedTextureProxy : public IMaterialProxy
{
public:
CBaseAnimatedTextureProxy();
virtual ~CBaseAnimatedTextureProxy();
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pC_BaseEntity );
virtual void Release( void ) { delete this; }
virtual IMaterial *GetMaterial();
protected:
// derived classes must implement this; it returns the time
// that the animation began
virtual float GetAnimationStartTime( void* pBaseEntity ) = 0;
// Derived classes may implement this if they choose;
// this method is called whenever the animation wraps...
virtual void AnimationWrapped( void* pBaseEntity ) {}
protected:
void Cleanup();
IMaterialVar *m_AnimatedTextureVar;
IMaterialVar *m_AnimatedTextureFrameNumVar;
float m_FrameRate;
bool m_WrapAnimation;
};
#endif // BASEANIMATEDTEXTUREPROXY