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30 lines
962 B
30 lines
962 B
#ifndef _INCLUDED_C_ENV_AMBIENT_LIGHT_H
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#define _INCLUDED_C_ENV_AMBIENT_LIGHT_H
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#include "c_spatialentity.h"
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//------------------------------------------------------------------------------
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// Purpose : Ambient light controller entity with radial falloff
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//------------------------------------------------------------------------------
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class C_EnvAmbientLight : public C_SpatialEntityTemplate<Vector>
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{
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public:
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DECLARE_CLASS( C_EnvAmbientLight, C_SpatialEntityTemplate<Vector> );
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DECLARE_CLIENTCLASS();
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virtual void ApplyAccumulation( void );
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virtual void ClientThink( void );
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void SetColor( const Vector &vecColor, float flLerpTime = 0 );
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Vector GetTargetColor() { return m_vecTargetColor * 255.0f; }
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protected:
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virtual void AddToPersonalSpatialEntityMgr( void );
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virtual void RemoveFromPersonalSpatialEntityMgr( void );
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Vector m_vecStartColor;
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Vector m_vecTargetColor;
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CountdownTimer m_colorTimer;
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};
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#endif // _INCLUDED_C_ENV_AMBIENT_LIGHT_H
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