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72 lines
1.6 KiB
72 lines
1.6 KiB
//=========== (C) Copyright Valve, L.L.C. All rights reserved. ===========
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#include "cbase.h"
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#include "ui_nugget.h"
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#include "vstdlib/iprocessutils.h"
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#include "../uigamedata.h"
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class CUiNuggetApplication : public CUiNuggetBase
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{
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DECLARE_NUGGET_FN_MAP( CUiNuggetApplication, CUiNuggetBase );
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NUGGET_FN( Quit )
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{
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// We need to quit the app
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if ( IsPC() )
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{
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engine->ClientCmd( "quit" );
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}
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// X360 can quit in demo mode
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if ( IsGameConsole() )
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{
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engine->ExecuteClientCmd( "demo_exit" );
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}
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return NULL;
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}
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NUGGET_FN( ResumeGame )
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{
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engine->ClientCmd("gameui_hide");
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return NULL;
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}
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NUGGET_FN( ExitToMainMenu )
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{
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engine->ExecuteClientCmd( "gameui_hide" );
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if ( IMatchSession *pMatchSession = g_pMatchFramework->GetMatchSession() )
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{
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// Closing an active session results in disconnecting from the game.
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g_pMatchFramework->CloseSession();
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}
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else
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{
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// On PC people can be playing via console bypassing matchmaking
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// and required session settings, so to leave game duplicate
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// session closure with an extra "disconnect" command.
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engine->ExecuteClientCmd( "disconnect" );
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}
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engine->ExecuteClientCmd( "gameui_activate" );
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return NULL;
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}
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NUGGET_FN( SteamOverlayCommand )
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{
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#ifndef _GAMECONSOLE
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BaseModUI::CUIGameData::Get()->ExecuteOverlayCommand( args->GetString( "command" ) );
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#endif
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return NULL;
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}
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NUGGET_FN( LaunchExternalApp )
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{
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int nExitCode = g_pProcessUtils ? g_pProcessUtils->SimpleRunProcess( args->GetString( "command" ) ) : -1;
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return new KeyValues( "", "code", nExitCode );
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}
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};
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UI_NUGGET_FACTORY_SINGLETON( CUiNuggetApplication, "app" );
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