Counter Strike : Global Offensive Source Code
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//=========== (C) Copyright Valve, L.L.C. All rights reserved. ===========
#include "cbase.h"
#include "ui_nugget.h"
class CUiNuggetLoadingProgress : public CUiNuggetBase
{
public:
CUiNuggetLoadingProgress()
{
m_pUiNuggetData->SetString( "map", "" );
m_pUiNuggetData->SetFloat( "progress", 0.0f );
}
DECLARE_NUGGET_FN_MAP( CUiNuggetLoadingProgress, CUiNuggetBase );
NUGGET_BROADCAST_FN( OnLevelLoadingProgress )
{
m_pUiNuggetData->MergeFrom( args, KeyValues::MERGE_KV_BORROW );
return true;
}
virtual bool ShouldDeleteOnLastScreenDisconnect()
{
// bad to try to delete a static.
return false;
}
};
static CUiNuggetLoadingProgress g_nugget_loadingprogress;
UI_NUGGET_FACTORY_GLOBAL_INSTANCE( CUiNuggetLoadingProgress, &g_nugget_loadingprogress, "loadingprogress" );