You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
2.8 KiB
99 lines
2.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Item pickup history displayed onscreen when items are picked up.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef HISTORY_RESOURCE_H
|
|
#define HISTORY_RESOURCE_H
|
|
#pragma once
|
|
|
|
#include "hudelement.h"
|
|
#include "ehandle.h"
|
|
|
|
#include <vgui_controls/Panel.h>
|
|
|
|
enum
|
|
{
|
|
HISTSLOT_EMPTY,
|
|
HISTSLOT_AMMO,
|
|
HISTSLOT_WEAP,
|
|
HISTSLOT_ITEM,
|
|
HISTSLOT_AMMODENIED,
|
|
};
|
|
|
|
namespace vgui
|
|
{
|
|
class IScheme;
|
|
}
|
|
|
|
class C_BaseCombatWeapon;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used to draw the history of ammo / weapon / item pickups by the player
|
|
//-----------------------------------------------------------------------------
|
|
class CHudHistoryResource : public CHudElement, public vgui::Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CHudHistoryResource, vgui::Panel );
|
|
private:
|
|
struct HIST_ITEM
|
|
{
|
|
HIST_ITEM()
|
|
{
|
|
// init this here, because the code that overwrites previous history items will use this
|
|
// to check to see if the item is empty
|
|
DisplayTime = 0.0f;
|
|
}
|
|
int type;
|
|
float DisplayTime; // the time at which this item should be removed from the history
|
|
int iCount;
|
|
int iId;
|
|
CHandle< C_BaseCombatWeapon > m_hWeapon;
|
|
|
|
CHudTexture *icon;
|
|
};
|
|
|
|
CUtlVector<HIST_ITEM> m_PickupHistory;
|
|
|
|
public:
|
|
|
|
explicit CHudHistoryResource( const char *pElementName );
|
|
|
|
// CHudElement overrides
|
|
virtual void Init( void );
|
|
virtual void Reset( void );
|
|
virtual bool ShouldDraw( void );
|
|
virtual void Paint( void );
|
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
|
|
void AddToHistory( int iType, int iId, int iCount = 0 );
|
|
void AddToHistory( int iType, const char *szName, int iCount = 0 );
|
|
void AddToHistory( C_BaseCombatWeapon *weapon );
|
|
bool MsgFunc_ItemPickup( const CCSUsrMsg_ItemPickup &msg );
|
|
bool MsgFunc_AmmoDenied( const CCSUsrMsg_AmmoDenied &msg );
|
|
|
|
CUserMessageBinder m_UMCMsgItemPickup;
|
|
CUserMessageBinder m_UMCMsgAmmoDenied;
|
|
|
|
void CheckClearHistory( void );
|
|
void SetHistoryGap( int iNewHistoryGap );
|
|
void AddIconToHistory( int iType, int iId, C_BaseCombatWeapon *weapon, int iCount, CHudTexture *icon );
|
|
|
|
private:
|
|
// these vars are for hl1-port compatibility
|
|
int m_iHistoryGap;
|
|
int m_iCurrentHistorySlot;
|
|
bool m_bDoNotDraw;
|
|
wchar_t m_wcsAmmoFullMsg[16];
|
|
bool m_bNeedsDraw;
|
|
|
|
CPanelAnimationVarAliasType( float, m_flHistoryGap, "history_gap", "42", "proportional_float" );
|
|
CPanelAnimationVarAliasType( float, m_flIconInset, "icon_inset", "28", "proportional_float" );
|
|
CPanelAnimationVarAliasType( float, m_flTextInset, "text_inset", "26", "proportional_float" );
|
|
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbersSmall" );
|
|
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
|
|
};
|
|
|
|
#endif // HISTORY_RESOURCE_H
|