Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Draws a timer in the format "Minutes:Seconds"
// Seconds are padded with zeros
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "hud_basetimer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
CHudBaseTimer::CHudBaseTimer(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
{
m_iMinutes = 0;
m_iSeconds = 0;
SetLabelText(L"");
}
void CHudBaseTimer::SetMinutes(int minutes)
{
m_iMinutes = minutes;
}
void CHudBaseTimer::SetSeconds(int seconds)
{
m_iSeconds = seconds;
}
void CHudBaseTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs)
{
surface()->DrawSetTextFont(font);
wchar_t unicode[6];
V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs);
surface()->DrawSetTextPos(xpos, ypos);
surface()->DrawUnicodeString( unicode );
}
void CHudBaseTimer::Paint()
{
float alpha = m_flAlphaOverride / 255;
Color fgColor = GetFgColor();
fgColor[3] *= alpha;
SetFgColor( fgColor );
surface()->DrawSetTextColor(GetFgColor());
PaintTime( m_hNumberFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds );
// draw the overbright blur
for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
{
if (fl >= 1.0f)
{
PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
}
else
{
// draw a percentage of the last one
Color col = GetFgColor();
col[3] *= fl;
surface()->DrawSetTextColor(col);
PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
}
}
BaseClass::PaintLabel();
}
void CHudBaseTimer::SetToPrimaryColor()
{
SetFgColor(m_TextColor);
}
void CHudBaseTimer::SetToSecondaryColor()
{
SetFgColor(m_FlashColor);
}