You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
124 lines
4.2 KiB
124 lines
4.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef REPLAYDIRECTOR_H
|
|
#define REPLAYDIRECTOR_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "GameEventListener.h"
|
|
#include <igamesystem.h>
|
|
#include <ireplaydirector.h>
|
|
#include <ireplay.h>
|
|
#include <utlrbtree.h>
|
|
|
|
#define REPLAY_MIN_DIRECTOR_DELAY 10 // minimum delay if director is enabled
|
|
#define REPLAY_MAX_DELAY 120 // maximum delay
|
|
|
|
|
|
#define MAX_NUM_CAMERAS 64 // support up to 64 fixed cameras per level
|
|
|
|
#define MIN_SHOT_LENGTH 4.0f // minimum time of a cut (seconds)
|
|
#define MAX_SHOT_LENGTH 8.0f // maximum time of a cut (seconds)
|
|
#define DEF_SHOT_LENGTH 6.0f // average time of a cut (seconds)
|
|
|
|
class CReplayGameEvent
|
|
{
|
|
public:
|
|
int m_Tick; // tick of this command
|
|
int m_Priority; // game event priority
|
|
IGameEvent *m_Event; // IGameEvent
|
|
};
|
|
|
|
class CReplayDirector : public CGameEventListener, public CBaseGameSystemPerFrame, public IReplayDirector
|
|
{
|
|
public:
|
|
DECLARE_CLASS_NOBASE( CReplayDirector );
|
|
|
|
virtual char const *Name() { return "CReplayDirector"; }
|
|
|
|
CReplayDirector();
|
|
virtual ~CReplayDirector();
|
|
|
|
virtual void SetReplayServer( IReplayServer *replay ); // give the director an Replay interface
|
|
IReplayServer* GetReplayServer( void );
|
|
int GetDirectorTick( void ); // get current broadcast tick from director
|
|
int GetPVSEntity( void ); // get current view entity (PVS)
|
|
Vector GetPVSOrigin( void ); // get current PVS origin, if PVS entity is 0
|
|
float GetDelay( void ); // returns current delay in seconds
|
|
bool IsActive( void );
|
|
|
|
virtual const char** GetModEvents(); // returns list of event names forwarded to Replay clients
|
|
|
|
void BuildCameraList( void );
|
|
|
|
|
|
public: // IGameEventListener Interface
|
|
virtual void FireGameEvent( IGameEvent * event );
|
|
|
|
public: // CBaseGameSystem overrides
|
|
|
|
virtual bool Init();
|
|
virtual void Shutdown();
|
|
virtual void FrameUpdatePostEntityThink();
|
|
virtual void LevelInitPostEntity();
|
|
virtual char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; }
|
|
|
|
bool SetCameraMan( int iPlayerIndex );
|
|
int GetCameraMan() { return m_iCameraManIndex; }
|
|
|
|
|
|
protected:
|
|
|
|
virtual void StartNewShot();
|
|
virtual void StartRandomShot();
|
|
virtual void StartDelayMessage();
|
|
virtual void StartBestFixedCameraShot(bool bForce);
|
|
virtual void StartBestPlayerCameraShot();
|
|
virtual void StartFixedCameraShot(int iCamera, int iTarget);
|
|
virtual void StartChaseCameraShot(int iTarget1, int iTarget2, int distance, int phi, int theta, bool bInEye);
|
|
virtual void UpdateSettings();
|
|
virtual void AnalyzePlayers();
|
|
virtual void AnalyzeCameras();
|
|
virtual bool StartCameraManShot();
|
|
virtual void StartInstantBroadcastShot();
|
|
virtual void FinishCameraManShot();
|
|
virtual void BuildActivePlayerList();
|
|
virtual CReplayGameEvent *FindBestGameEvent();
|
|
virtual void CreateShotFromEvent( CReplayGameEvent *ge );
|
|
|
|
int FindFirstEvent( int tick ); // finds first event >= tick
|
|
void CheckHistory();
|
|
void RemoveEventsFromHistory(int tick); // removes all commands < tick, or all if tick -1
|
|
|
|
IReplayServer *m_pReplayServer; // interface to servers Replay object
|
|
float m_fDelay; // replay delay in seconds
|
|
int m_nBroadcastTick; // world time that is currently "on the air"
|
|
int m_iPVSEntity; // entity for PVS center
|
|
Vector m_vPVSOrigin; // PVS origin if PVS entity is 0
|
|
int m_iCameraMan; // >0 if current view entity is a cameraman
|
|
CBasePlayer *m_pReplayClient; // the Replay fake client
|
|
int m_nNextShotTick; // time for the next scene cut
|
|
int m_iLastPlayer; // last player in random rotation
|
|
|
|
int m_nNextAnalyzeTick;
|
|
|
|
int m_nNumFixedCameras; //number of cameras in current map
|
|
CBaseEntity *m_pFixedCameras[MAX_NUM_CAMERAS]; // fixed cameras (point_viewcontrol)
|
|
|
|
int m_nNumActivePlayers; //number of cameras in current map
|
|
CBasePlayer *m_pActivePlayers[MAX_PLAYERS]; // fixed cameras (point_viewcontrol)
|
|
int m_iCameraManIndex; // entity index of current camera man or 0
|
|
|
|
CUtlRBTree<CReplayGameEvent> m_EventHistory;
|
|
};
|
|
|
|
extern IGameSystem* ReplayDirectorSystem();
|
|
extern CReplayDirector* ReplayDirector();
|
|
|
|
#endif // REPLAYDIRECTOR_H
|