You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
3.8 KiB
127 lines
3.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "basetempentity.h"
|
|
#include "te_basebeam.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
extern int g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
|
|
//-----------------------------------------------------------------------------
|
|
class CTEBeamLaser : public CTEBaseBeam
|
|
{
|
|
DECLARE_CLASS( CTEBeamLaser, CTEBaseBeam );
|
|
public:
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CTEBeamLaser( const char *name );
|
|
virtual ~CTEBeamLaser( void );
|
|
|
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
|
|
|
public:
|
|
CNetworkVar( int, m_nStartEntity );
|
|
CNetworkVar( int, m_nEndEntity );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
//-----------------------------------------------------------------------------
|
|
CTEBeamLaser::CTEBeamLaser( const char *name ) :
|
|
CTEBaseBeam( name )
|
|
{
|
|
m_nStartEntity = 0;
|
|
m_nEndEntity = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTEBeamLaser::~CTEBeamLaser( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *current_origin -
|
|
// *current_angles -
|
|
//-----------------------------------------------------------------------------
|
|
void CTEBeamLaser::Test( const Vector& current_origin, const QAngle& current_angles )
|
|
{
|
|
m_nStartEntity = 1;
|
|
m_nEndEntity = 0;
|
|
|
|
m_nModelIndex = g_sModelIndexSmoke;
|
|
m_nStartFrame = 0;
|
|
m_nFrameRate = 10;
|
|
m_fLife = 2.0;
|
|
m_fWidth = 1.0;
|
|
m_fAmplitude = 1.0;
|
|
r = 127;
|
|
g = 63;
|
|
b = 0;
|
|
a = 150;
|
|
m_nSpeed = 1;
|
|
|
|
CBroadcastRecipientFilter filter;
|
|
Create( filter, 0.0 );
|
|
}
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CTEBeamLaser, DT_TEBeamLaser)
|
|
SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
|
|
END_SEND_TABLE()
|
|
|
|
|
|
// Singleton to fire TEBeamLaser objects
|
|
static CTEBeamLaser g_TEBeamLaser( "BeamLaser" );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : msg_dest -
|
|
// delay -
|
|
// *origin -
|
|
// *recipient -
|
|
// *start -
|
|
// *end -
|
|
// modelindex -
|
|
// startframe -
|
|
// framerate -
|
|
// msg_dest -
|
|
// delay -
|
|
// origin -
|
|
// recipient -
|
|
//-----------------------------------------------------------------------------
|
|
void TE_BeamLaser( IRecipientFilter& filter, float delay,
|
|
int start, int end, int modelindex, int haloindex, int startframe, int framerate,
|
|
float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
|
|
{
|
|
g_TEBeamLaser.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12);
|
|
g_TEBeamLaser.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12);
|
|
g_TEBeamLaser.m_nModelIndex = modelindex;
|
|
g_TEBeamLaser.m_nHaloIndex = haloindex;
|
|
g_TEBeamLaser.m_nStartFrame = startframe;
|
|
g_TEBeamLaser.m_nFrameRate = framerate;
|
|
g_TEBeamLaser.m_fLife = life;
|
|
g_TEBeamLaser.m_fWidth = width;
|
|
g_TEBeamLaser.m_fEndWidth = endWidth;
|
|
g_TEBeamLaser.m_nFadeLength = fadeLength;
|
|
g_TEBeamLaser.m_fAmplitude = amplitude;
|
|
g_TEBeamLaser.m_nSpeed = speed;
|
|
g_TEBeamLaser.r = r;
|
|
g_TEBeamLaser.g = g;
|
|
g_TEBeamLaser.b = b;
|
|
g_TEBeamLaser.a = a;
|
|
|
|
// Send it over the wire
|
|
g_TEBeamLaser.Create( filter, delay );
|
|
}
|