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57 lines
1.3 KiB
57 lines
1.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef FLASHBANG_PROJECTILE_H
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#define FLASHBANG_PROJECTILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basecsgrenade_projectile.h"
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class CFlashbangProjectile : public CBaseCSGrenadeProjectile
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{
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public:
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DECLARE_CLASS( CFlashbangProjectile, CBaseCSGrenadeProjectile );
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#if !defined( CLIENT_DLL )
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DECLARE_DATADESC();
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#endif
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// Overrides.
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public:
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CFlashbangProjectile();
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virtual void Spawn();
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virtual void Precache();
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virtual void BounceSound( void );
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virtual void Detonate();
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void InputSetTimer( inputdata_t &inputdata );
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virtual GrenadeType_t GetGrenadeType( void ) { return GRENADE_TYPE_FLASH; }
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// Grenade stuff.
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static CFlashbangProjectile* Create(
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const Vector &position,
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const QAngle &angles,
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const Vector &velocity,
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const AngularImpulse &angVelocity,
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CBaseCombatCharacter *pOwner,
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const CCSWeaponInfo& weaponInfo );
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public:
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float m_flTimeToDetonate;
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// Count of players effected by the flash
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uint8 m_numOpponentsHit; // note: opponents are considered to be anybody not on the flasher's team.
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uint8 m_numTeammatesHit;
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};
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#endif // FLASHBANG_PROJECTILE_H
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