You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
117 lines
2.3 KiB
117 lines
2.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef ITEM_SONARPULSE_H
|
|
#define ITEM_SONARPULSE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "cbase.h"
|
|
#include "utlvector.h"
|
|
|
|
|
|
#if defined( CLIENT_DLL )
|
|
#include "c_cs_player.h"
|
|
#include "c_baseanimating.h"
|
|
#include "GameEventListener.h"
|
|
#define CSonarPulse C_SonarPulse
|
|
#else
|
|
#include "cs_player.h"
|
|
#include "baseanimating.h"
|
|
#endif
|
|
|
|
|
|
#ifdef CLIENT_DLL
|
|
|
|
#define SONARPULSE_ICON_LIFETIME 10.0f
|
|
|
|
struct sonarpulseicon_t
|
|
{
|
|
Vector m_vecPos;
|
|
float m_flTimeCreated;
|
|
|
|
sonarpulseicon_t( Vector vecPos )
|
|
{
|
|
m_vecPos = vecPos;
|
|
m_flTimeCreated = gpGlobals->curtime;
|
|
}
|
|
|
|
float GetLifeRemaining( void )
|
|
{
|
|
return SONARPULSE_ICON_LIFETIME - (gpGlobals->curtime - m_flTimeCreated);
|
|
}
|
|
};
|
|
#endif
|
|
|
|
|
|
class CSonarPulse : public CBaseAnimating
|
|
#ifdef CLIENT_DLL
|
|
, public CGameEventListener
|
|
#endif
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CSonarPulse, CBaseAnimating );
|
|
|
|
public:
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
DECLARE_DATADESC();
|
|
#endif
|
|
|
|
CSonarPulse();
|
|
virtual ~CSonarPulse();
|
|
|
|
virtual void Spawn();
|
|
|
|
virtual void Precache();
|
|
|
|
float GetPulseRadius( void );
|
|
Vector GetPulseOrigin( void );
|
|
|
|
|
|
|
|
#if defined( CLIENT_DLL )
|
|
|
|
void FireGameEvent( IGameEvent *event );
|
|
|
|
void RenderIcons( void );
|
|
|
|
IMaterial *m_pIconMaterial;
|
|
|
|
void ClientThink( void );
|
|
|
|
#else
|
|
|
|
// need to always transmit since we want to see the pulse edge even when the center is way out of pvs
|
|
virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); }
|
|
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ){ return FL_EDICT_ALWAYS; }
|
|
|
|
virtual int ObjectCaps() { return BaseClass::ObjectCaps() | (FCAP_ONOFF_USE); }
|
|
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
void PulseStart( void );
|
|
void PulseThink( void );
|
|
void PulseReset( void );
|
|
|
|
bool IsOkToPulse( CCSPlayer* pPlayer );
|
|
|
|
CUtlVector<CCSPlayer*>m_vecPlayersOutsidePulse;
|
|
CUtlVector<CCSPlayer*>m_vecPingedPlayers;
|
|
|
|
#endif
|
|
|
|
CNetworkVar( bool, m_bPulseInProgress );
|
|
CNetworkVar( float, m_flPulseInitTime );
|
|
CNetworkVar( float, m_flPlaybackRate );
|
|
|
|
};
|
|
|
|
|
|
#endif // ITEM_CRATEBEACON_H
|