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44 lines
1.1 KiB
44 lines
1.1 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef WEAPON_DECOY_H
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#define WEAPON_DECOY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_basecsgrenade.h"
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#ifdef CLIENT_DLL
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#define CDecoyGrenade C_DecoyGrenade
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#endif
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//-----------------------------------------------------------------------------
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// Decoy grenades
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//-----------------------------------------------------------------------------
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class CDecoyGrenade : public CBaseCSGrenade
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{
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public:
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DECLARE_CLASS( CDecoyGrenade, CBaseCSGrenade );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CDecoyGrenade() {}
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virtual CSWeaponID GetCSWeaponID( void ) const { return WEAPON_DECOY; }
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#if !defined( CLIENT_DLL )
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DECLARE_DATADESC();
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo );
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#endif
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private:
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CDecoyGrenade( const CDecoyGrenade& );
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};
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#endif // WEAPON_DECOY_H
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