You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
55 lines
1.2 KiB
55 lines
1.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "weapon_csbase.h"
|
|
#include "gamerules.h"
|
|
#include "npcevent.h"
|
|
#include "engine/IEngineSound.h"
|
|
#include "weapon_hegrenade.h"
|
|
|
|
|
|
#ifdef CLIENT_DLL
|
|
|
|
#else
|
|
|
|
#include "cs_player.h"
|
|
#include "items.h"
|
|
#include "hegrenade_projectile.h"
|
|
|
|
#endif
|
|
|
|
// NOTE: This has to be the last file included!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define GRENADE_TIMER 3.0f //Seconds
|
|
|
|
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( HEGrenade, DT_HEGrenade )
|
|
|
|
BEGIN_NETWORK_TABLE(CHEGrenade, DT_HEGrenade)
|
|
END_NETWORK_TABLE()
|
|
|
|
BEGIN_PREDICTION_DATA( CHEGrenade )
|
|
END_PREDICTION_DATA()
|
|
|
|
LINK_ENTITY_TO_CLASS_ALIASED( weapon_hegrenade, HEGrenade );
|
|
PRECACHE_REGISTER( weapon_hegrenade );
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
BEGIN_DATADESC( CHEGrenade )
|
|
END_DATADESC()
|
|
|
|
void CHEGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo )
|
|
{
|
|
CHEGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, weaponInfo, GRENADE_TIMER );
|
|
}
|
|
|
|
#endif
|
|
|