Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_csbase.h"
#include "gamerules.h"
#include "npcevent.h"
#include "engine/IEngineSound.h"
#include "weapon_hegrenade.h"
#ifdef CLIENT_DLL
#else
#include "cs_player.h"
#include "items.h"
#include "hegrenade_projectile.h"
#endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#define GRENADE_TIMER 3.0f //Seconds
IMPLEMENT_NETWORKCLASS_ALIASED( HEGrenade, DT_HEGrenade )
BEGIN_NETWORK_TABLE(CHEGrenade, DT_HEGrenade)
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CHEGrenade )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS_ALIASED( weapon_hegrenade, HEGrenade );
PRECACHE_REGISTER( weapon_hegrenade );
#ifndef CLIENT_DLL
BEGIN_DATADESC( CHEGrenade )
END_DATADESC()
void CHEGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo )
{
CHEGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, weaponInfo, GRENADE_TIMER );
}
#endif